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    posted a message on Upgrades for AI

    @fishy77: Go

    Can you write a manual? How adding upgrade to a player? And, if I understand right, AI must buy this upgrade automatically at all of his difficulty levels (novice, master, expert, etc.).

    Posted in: AI Development
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    posted a message on Upgrades for AI

    I making mod for SC2, and have the 100 levels for each default upgrade (I mean that the upgrade is default; zerg melee attack, terran infantry armor, etc.).
    But ingame AI upgrades only first level. It is possible to make AI upgrades more levels?

    I'm newbie at sc2 editor, if any has a link to manual it will be great.

    Sorry for broken english(

    Posted in: AI Development
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    posted a message on Can't find upgrades
    Quote from bulletbutter: Go

    Or are you saying you can not find them in the editor?

    Exactly!
    Open editor, create new mod, choose HoTS data without campaign. Than go to the data editor, and try to find this upgrades. Then run the game (CTRL+F9), and you find it in game.

    Posted in: Data
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    posted a message on Can't find upgrades

    Guys, I have another problem... I can't find Terran Air and Ground vehicle Attack (and Armor) Upgrade. I find only Ground vehicle Attack and Armor, and same for Air vehicle. But in game I have Air and Ground vehicle. Where it can be?

    Arsenal buttons in editor.
    http://storage9.static.itmages.ru/i/14/0212/s_1392222931_4176131_b0c0efb7a2.png
    Arsenal ability (research).
    http://storage9.static.itmages.ru/i/14/0212/s_1392222931_2962082_efc2123f34.png
    Arsenal buttons in game.
    http://storage5.static.itmages.ru/i/14/0212/s_1392222934_6641028_5e54e2ac64.png

    And this upgrade I can't find too. I don't know how it names in english (upgrade for Widow Mine).
    http://storage6.static.itmages.ru/i/14/0212/s_1392226969_5719751_c98da54830.png

    P.S. - I can wrong translate names, I have not english editor and game.

    Posted in: Data
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    posted a message on [SOLVED] Problem with build/train time

    @DrSuperEvil: Go

    And yes and no. But thanks! The solution is here:

    Edit ability StarGate - Building (StarGate). Doubleclick on Info-Time. Than create new training string (screenshot).

    On screenshot it is already done.
    http://storage9.static.itmages.ru/i/14/0212/s_1392177658_3604227_3fa5364720.png

    Than rebind buttons in StarGate building (units).
    http://storage5.static.itmages.ru/i/14/0212/s_1392177658_6379509_3f5d0d4ccb.png

    So, problem is solved, Thanks for helping!

    Posted in: Data
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    posted a message on [SOLVED] Problem with build/train time

    @Iamaddicted: Go

    All timers is already 0. I set it for all units. Problem is short: in editor carrier build/train time set to 0; in game it have 120 second.

    Posted in: Data
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    posted a message on [SOLVED] Problem with build/train time

    Hi All, I just tryin to decrease a Carrier build time. Ok, more, I want to build it instantly. With all other units/buildings it is possibly for me, but this one makes me crazy.

    http://storage6.static.itmages.ru/i/14/0211/s_1392103967_8542406_54b15be5e9.png
    http://storage5.static.itmages.ru/i/14/0211/s_1392103966_1014652_7b74a04cc0.png

    So, only Carrier costs 120 time, all other units builds instantly. What i do wrong? Please kick me in a right way. TIA

    P.S. - sry for my bad english(

    Posted in: Data
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