I'm not sure if this is a new bug or a still persistent bug. I can't set a camera objects rotation to a value between 90 and 270 degrees (quadrants 2 and 3).
I can't set the camera rotation to be in quadrant 2 or 3 (180 -270 degrees left side). I even put in a Set Camera Object Rotation to i and had it loop through all 360 degrees with a text output to make sure it was working. The camera would rotate up to 90, stop while my chat got spammed with degrees 180 - 270 and then resume rotating from 270 to 0. It must be some built in camera property that it can't rotate that far. I've also tested all over my map just to make sure the camera isn't colliding with objects or the camera bounds. Still nothing.
I created a camera object to follow around a unit, but I need to be able to set its degree of rotation with a Set Camera Object Property command. I first thought it might be my triggers, but after exhausting all possibilities (2 hours worth) I have been able to prove that it is the camera's fault. Any ever have this issue and know how to increase its max rotation range?
I would like to customize the text of the achievements button in the top left of the UI and make it toggle a camera lock operation, but I can't seem to figure out how. Any takers?
I am working on a map which will be very dialog button heavy. I have a "Any Dialog Item is used by Any Player" trigger with a Switch statement inside to determine which button was pressed (out of all the dialog buttons) and take appropriate action. Immediately within the Switch statement is an action to disable the pressed dialog button for the triggering player. My problem is that somehow a player can spam the mouse to press the dialog button multiple times before it can be disabled causing the actions that should only run once to run multiple times. I have tried putting a "Disable (current trigger)" at the start and a "Enable (current trigger)" at the end, but this has done nothing. Any suggestions??
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I'm not sure if this is a new bug or a still persistent bug. I can't set a camera objects rotation to a value between 90 and 270 degrees (quadrants 2 and 3).
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Read the 3rd post of the thread, maybe that will help you identify the problem.
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bump. Nobody has ever had this issue?
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I can't set the camera rotation to be in quadrant 2 or 3 (180 -270 degrees left side). I even put in a Set Camera Object Rotation to i and had it loop through all 360 degrees with a text output to make sure it was working. The camera would rotate up to 90, stop while my chat got spammed with degrees 180 - 270 and then resume rotating from 270 to 0. It must be some built in camera property that it can't rotate that far. I've also tested all over my map just to make sure the camera isn't colliding with objects or the camera bounds. Still nothing.
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I created a camera object to follow around a unit, but I need to be able to set its degree of rotation with a Set Camera Object Property command. I first thought it might be my triggers, but after exhausting all possibilities (2 hours worth) I have been able to prove that it is the camera's fault. Any ever have this issue and know how to increase its max rotation range?
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I would like to customize the text of the achievements button in the top left of the UI and make it toggle a camera lock operation, but I can't seem to figure out how. Any takers?
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Thanks everyone. It worked but I'm gonna have to create a variable for each button I have, about 20 of them, but it will work.
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@HuntGather98: Go
bump plz
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I am working on a map which will be very dialog button heavy. I have a "Any Dialog Item is used by Any Player" trigger with a Switch statement inside to determine which button was pressed (out of all the dialog buttons) and take appropriate action. Immediately within the Switch statement is an action to disable the pressed dialog button for the triggering player. My problem is that somehow a player can spam the mouse to press the dialog button multiple times before it can be disabled causing the actions that should only run once to run multiple times. I have tried putting a "Disable (current trigger)" at the start and a "Enable (current trigger)" at the end, but this has done nothing. Any suggestions??