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    posted a message on [Arena] Bounty Hunters, Fast paced and challenging

    Bump !

    Posted in: Map Feedback
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    posted a message on [Arena] Bounty Hunters, Fast paced and challenging

    This game is about gameplay, having lot of fun, not saying "hey, look how I handle the skill editor". People play this map because it's a real fast-paced one, easy to learn but hard to master, with a great variety of maps (19), nice finishing touches, and 4 different game modes. High repliability and game rythm.
    Do you really think some players will say "I don't play this map because I can make 2 heroes in 10 minutes on the editor" ? Of course not, especially when the heroes are 5% of the map. =) (I challenge you to make the whole map in 10 minutes ;))

    You know, this is actually an awesome map and you should try it (you'll also see I really worked hard on it). It was the #1 Arena game on EU on old times (when Battle.net was worse than today), and with ONLY ONE hero. ;)

    Posted in: Map Feedback
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    posted a message on [Arena] Bounty Hunters, Fast paced and challenging

    Wandering in different locations, as a Bounty Hunter you'll have to survive to the others. You have one unit, no auto-attack and some special abilities.

    Use your abilities subtly to trap, hunt and kill your enemies!
    A skillful and challenging map, with a lot of fun while playing with friends on microphone!

    Greed mode:
    http://www.sc2mapster.com/maps/bounty-hunters/pages/greed-mode/
    Carrying items gives you 1 point per second and per item. You win if you reach the right amount of points... for this, you have to survive against other players and you can't hide !
    This original mode is based on simple idea : The enemy of your enemy is your friend.
    Once someone carry an item, you have to cooperate with your enemies to take him down... but when he drop the item after death... your "friends" are no longer friends and you'll have to fight them to pick up the treasure.

    Deathmatch mode:
    No items, only kills. First to reach the right amount of kills win the map.

    Team Deathmatch mode:
    Deathmatch mode in team.

    Sudden Death mode:
    Deathmatch mode for pros. Just attack and Power Surge, 100 HP max.

    List of Skills:
    http://www.sc2mapster.com/maps/bounty-hunters/pages/skills/

    19 unique maps of different sizes in one !

    (16 in this old video, 19 on mod)

    Unlimited fun
    Auto-remake option available (mode and map selection) as a public vote.

    Quotes
    More than 300 memorable kill and death quotes!

    Ingame footage :
    (kinda old now, mod has been updated)

    Round 4 of an old tournament

    Round 1 :
    Round 2 :
    Round 3 :

    by Tenshi.711 EU

    Don't hesitate to test it with friends !

    Posted in: Map Feedback
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    posted a message on Black area at map boundary

    Up.

    Any solution ?

    Posted in: Miscellaneous Development
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    posted a message on SC2 Custom Map Contest? What a fail!
    Quote from Szei: Go

    but reasonably entertaining idea

    @Sware: Go

    Come on. There is no "idea". Photon Command is the 30000th remake of the famous game called Missile Command, released in 1980...

    Posted in: General Chat
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    posted a message on CRC - Bounty Hunters

    I don't have IRC client =) (and I think we don't have same hours, I'm going to sleep atm).
    Can you send me PM instead ?

    Posted in: Map Review
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    posted a message on Blizzard's letter about Nexus Word Wars

    Well now I understand why your map was banned ^^  Some words were really innaproriate xD

    Posted in: General Chat
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    posted a message on CRC - Bounty Hunters

    I added one new bounty hunter to BH (normal edition), it's true it add some diversity and I was glad to see even good players have some problems fighting again one bh they don't know. It increase game lifetime.
    I planned to make that on BH Battlefield, but Battlefield don't have 19 maps and will never have that amount.

    I've got some bh on paper and I'm workin' on it to add them, but projectiles collision gives me some troubles. ><

    Well, if you wanna check the new version, it's updated. But there are only 2 bh, 'til better than one.

    Posted in: Map Review
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    posted a message on Make a fireball ability

    @BumpInTheNight: Go

    Quote:

    That method (linear beam attack) isn't the same as this method at all and frankly doesn't work anything like this one

    I know, I started from new elements with the tutorial, not with this map. ;)

    Well, I understand the theory, but the problem is by making it.

    Posted in: Miscellaneous Development
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    posted a message on Make a fireball ability

    @progammer: Go

    I could if I knew how to do that.
    After posting, I found that http://forums.sc2mapster.com/resources/tutorials/10948-data-simple-one-shot-linear-attacks/#posts, I followed the thing without avoiding anything but the collision is not working. Projectile pass through units and only deal damage on explosion (targeted point).
    I tried both ways to do it.

    Posted in: Miscellaneous Development
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    posted a message on Make a fireball ability

    @ProxyTooMuch: Go

    That's nice, but how to make the projectile explode on collision with unit/wall/doodad ?

    Posted in: Miscellaneous Development
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    posted a message on CRC - Bounty Hunters

    @DarkRevenantX: Go "I had a lot of trouble getting larger groups. It's not popular on the NA servers"
    Don't worry, it's same here. I've got a lot of BH players in my friendlist, otherwise it's almost impossible to find ONE player.
    I had to up the map manually on popularity page 3 or 4 to find new players x) But it's boring to create a game every 10 minutes 60 times in a day...

    Posted in: Map Review
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    posted a message on CRC - Bounty Hunters

    Hey !
    Thx for that long review you made.
    And yes, the map is not "finished" yet, as you can often see updates on SC2mapster.

    But it seems you don't have the latest version (leaderboard text seems too big, or maybe i'm wrong), on wide screens, dialogs are not overlapping (I've got a 24" widescreen on 1920x1080). But I agree on smaller resolution this issue still exist and I have to do something. (edit: fixed on EU, still not uploaded on SC2mapster)

    Quote:

    However, I have noticed that it was slightly buggy. During one of my tests, we had a group of three people. Two people voted for map A, and one voted for map B. Somehow, map B was chosen. I’ll never know why.

    In fact, it's because you vote for a map on a certain mode. Not for a map AND a mode.
    Your 2 friends voted for map A but with different game modes.

    For example, you want to play a Safari on Greed and your pal wanna play Paranoia on Sudden Death, vote system shouldn't gives you Paranoia on Greed or Safari on Sudden Death.
    Some people agree some modes are really difficult to play and less entertaining depending on the map (like Paranoia on Greed), so it would be a nonsense if the result of the vote is something none vote for. ;)

    Quote:

    Why does this game have only one weapon? I can think of dozens of different weapons that would fit the map and could be adapted to fit the gameplay

    Because I don't know how to make projectile weapons (I mean like in FPS maps or things like that) and I'm not handy at all with actors/graphical effects. So ideas is not the problem at all, I've still got tons of them :(
    However, I planned to learn how to do that and include it on BH Battlefield since I added some items in the map (life, energy and I hope someday other weapons/buffs).
    For example, If I knew how to make bullets bounce on walls with Penetrator Round, it would be done for weeks =)

    I don't want to add content on Bounty Hunters (just a last map and skins if I finally succeed to manage errors on animations with penetrator round, and maybe CTF) because it's really simple, balanced and quickly handled. Players here seems not bothered by that at all, they just love the required anticipation and reflexes to kill without be killed.
    I like the idea of "everyone are equals, do your best with what you have". I made Battlefield edition to change that and make it looks like more a "UT" game. I even plan to add some "Bounty Hunters classes" in there with different skills and base weapon. I just need to learn how to do lot of things I need, I'm quite a noob with Galaxy Editor.

    But yeah, I really lack of skills in using the Editor. I started to use it making this map.

    Have you tried the game with 6 people on large map or in TDM 3on3 ?

    PS: I even not deserve bonuses for unlimited remake, custom "vote" music and remastered Blizzard announcer voice ? :P
    I'll try to do something with water/blood river, but I'm not sure how to make it looks better.

    Edit: And it's not that "well-known" in Europe, most of people here never heard about BH :D

    Edit 2: "Texture roughness" seems to do better results on water, but that's not still the best, especially on CrissCross. Maybe I could replace the blood river by something else.

    Edit 3: Btw, for spell descriptions, you have the "How to play?" tip at the beginning of the map, you can see how they works during vote time.

    Posted in: Map Review
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    posted a message on [Custom Tournament] Bounty Hunters - Sudden Death

    @EternalWraith:
    Thanks =)

    Yeah everyone here have ever played at least once, some of them plenty of times ^^
    Now make some training and win the next tournament ;)

    Posted in: General Chat
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    posted a message on [Custom Tournament] Bounty Hunters - Sudden Death

    @Seditiar:

    There's already topics about Bounty Hunters on many forums, even official forums, but noone post there.
    When I ask players I know to post, they say "yes sure", but they don't do it...

    Maybe try to make your own topic, you could have more success.

    Posted in: General Chat
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