Tutorial is on the work pipeline, but probably won't be up before my BlizzCon 2010 entry is done, since I'll have to do a shitload of custom animation for it and still got GDC Europe, Gamescom and a Texturing Test before me. Basically you work with the Previewer, set up Cameras, set up a Scene, put Animations in the timeline and let it run.
@Titanisdrb: How to add stuff isn't the problem, everyone knows how to do that with the Previewer ^^ Getting the timing right, switching between Cameras in the right moment and working with the timeline is. Its a lot of fakework :D Currently, I'm doing a lot of testing on how I can do all the animations in Max and import them.
Its done via the Previewer, yes. Use the timeline and the Recording and you can figure it out just fine. Takes some time to do something decent though, because you need to get used to having a invisible camera :O
Also, you need to do some tricks on it. Its really annoying. And its no real solution for high-quality projects, you will still need knowledge of how to animate models & cameras in max and export that :\
edit: Also, doing it your way is fine for a cinematic. But in my case we're talking about a shooter campaign and we got a high quality standard. Also we don't want to waste peoples time to load a cinematic-map every time inbetween :) So this is the way to go for us ^^
Its not that hard. Though this one is actually a lot of different movies put together. Currently I can't really do it any other way, because the M3 Exporter isn't working for cameras :\ You can either build stuff around the camera animations we already have from Blizz or do it this way. Since its Machinima stuff I'm currently interested in (mainly because #machinima is breathing on my neck to get it done) I've decided to play around with it. I'll put up a Tutorial after GDC Europe & Gamescom are over. I'll try to get it out before BlizzCon, but since I'm planning on doing a entry for the Machinima Contest, it might have to stand back.
@ Crainy: Wrong. Its not done like you'd usually do a cinematic and just placing HD models on the ground ;)
I've only seen that happen in WarCraft III, when someone was a fool and played around with game variables Ôo What exactly did you do with your custom mod?
There should be a Tychus without a flashlight from the Odin mission, if I remember correctly. Though I've been up all night doing a cutscene and my head starts to feel a little dizzy.
I might have a job for your later on in development, currently its a lot of pre-production and tech. You might be interested to work on TSOF, keep an eye out for the video some time after BlizzCon 2010 and the cinematic that'll hit the frontpage sometime today (hopefully).
Since I've been working on SC2 Cutscenes these last few days, I'd like to suggest the possibility to get Cameras exported to SC2 with their animations. Would be a great help in terms of in-engine Cutscenes. Importing them from SC2 would also be nice =) Pretty please?
Though I believe you can use other models from the campaign and attach a flashlight to them (malu05 did it for his AC130, BRS is not using it, since we'll just use the lights on the Marine armor - adds a lot to the atmosphere)
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Its bound to her model. You can't remove it with the Data Editor, you need to open it up in 3DS Max.
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One is the Hyperion Stuff
The other one is the the Lost Viking game.
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Tutorial is on the work pipeline, but probably won't be up before my BlizzCon 2010 entry is done, since I'll have to do a shitload of custom animation for it and still got GDC Europe, Gamescom and a Texturing Test before me. Basically you work with the Previewer, set up Cameras, set up a Scene, put Animations in the timeline and let it run.
@Titanisdrb: How to add stuff isn't the problem, everyone knows how to do that with the Previewer ^^ Getting the timing right, switching between Cameras in the right moment and working with the timeline is. Its a lot of fakework :D Currently, I'm doing a lot of testing on how I can do all the animations in Max and import them.
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Not really, its just that you can time stuff a lot better in the Previewer ... at least thats my opinion ^^
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Wrong in case of my tech =)
Its done via the Previewer, yes. Use the timeline and the Recording and you can figure it out just fine. Takes some time to do something decent though, because you need to get used to having a invisible camera :O
Also, you need to do some tricks on it. Its really annoying. And its no real solution for high-quality projects, you will still need knowledge of how to animate models & cameras in max and export that :\
edit: Also, doing it your way is fine for a cinematic. But in my case we're talking about a shooter campaign and we got a high quality standard. Also we don't want to waste peoples time to load a cinematic-map every time inbetween :) So this is the way to go for us ^^
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If you want to prove a point or something. You can do it that way, yes. Its just not the way I've done it, thats all.
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Its not that hard. Though this one is actually a lot of different movies put together. Currently I can't really do it any other way, because the M3 Exporter isn't working for cameras :\ You can either build stuff around the camera animations we already have from Blizz or do it this way. Since its Machinima stuff I'm currently interested in (mainly because #machinima is breathing on my neck to get it done) I've decided to play around with it. I'll put up a Tutorial after GDC Europe & Gamescom are over. I'll try to get it out before BlizzCon, but since I'm planning on doing a entry for the Machinima Contest, it might have to stand back.
@ Crainy: Wrong. Its not done like you'd usually do a cinematic and just placing HD models on the ground ;)
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People may now call me a sick bastard.
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Xaragoth
Co-Founder of Blind Raven Studios
Game Design Lead for TSOF
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I've only seen that happen in WarCraft III, when someone was a fool and played around with game variables Ôo What exactly did you do with your custom mod?
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There should be a Tychus without a flashlight from the Odin mission, if I remember correctly. Though I've been up all night doing a cutscene and my head starts to feel a little dizzy.
0
I might have a job for your later on in development, currently its a lot of pre-production and tech. You might be interested to work on TSOF, keep an eye out for the video some time after BlizzCon 2010 and the cinematic that'll hit the frontpage sometime today (hopefully).
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Its working for me. Might be something on the OS? :O Doesn't record sound, at least it didn't for me. Just the video.
Anyways, suggesting Fraps besides that ^^ Or good talent in regards to Machinima ;)
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Since I've been working on SC2 Cutscenes these last few days, I'd like to suggest the possibility to get Cameras exported to SC2 with their animations. Would be a great help in terms of in-engine Cutscenes. Importing them from SC2 would also be nice =) Pretty please?
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Though I believe you can use other models from the campaign and attach a flashlight to them (malu05 did it for his AC130, BRS is not using it, since we'll just use the lights on the Marine armor - adds a lot to the atmosphere)
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I'd suggest the build-in Record Feature ... its under Triggers ;)