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    posted a message on Custom Live

    @Nashadun:

    Currently at Games Academy. Will check back on the drop stuff as soon as I'm back home.

    Posted in: Map Review
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    posted a message on Custom Live

    @Bounty_98:

    The assumption that you don't have something you could change is always wrong. There are ALWAYS ways to make something better. And its a Beta, for sure you got things to change. Otherwise it'd be a Gold Master. And even those get patches.

    As I said, we can take a look at it. But just from watching the video I've seen multiple issues that come to my mind when looking at it. And I guess when playing, I'll see even more stuff that you could change to improve your gameplay. Some of them are the same as with your Haunted Temple map, but since you're using the most of its ideas & mechanics, its only natural that those would also occur on this map. From looking into the thread, some of them have already been posted.

    Yeah, well. Its up to you. I don't mind playing it and giving it a review. I enjoyed playing Haunted Temple, but it had its problems. And those were also pointed out by Revenant in his review later on. I'll probably enjoy Doodad Hunt too, but again, I'll throw a lot of issues that I see at you. What you make of it, is your own problem.

    Posted in: Map Review
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    posted a message on Custom Live

    Oh great, its another Hide & Seek. Yeah, well, we can take a look at it and see where you could change things.

    Posted in: Map Review
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    posted a message on Thor Model Replace - Use ThorCE !

    Besides, the CE is there for a reason. I guess Blizz will probably scan with Warden for stuff like this and in the worst case kick you out of the game for a few days or hours.

    Posted in: General Chat
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    posted a message on [Request] Fortified Wall; Uses ingame models.

    Well, most people got their own stuff to do. Blizzcon 2010 entrys have to be submitted until Sep 11, you know? Afterwards, I'm sure more people will have time & interest to do something on this =)

    Posted in: Requests
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    posted a message on FPS drops in third person view

    You need to create streaming on your own. We hide every doodad & unit in a certain radius around the character for performance purposes.

    Posted in: Miscellaneous Development
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    posted a message on FPS drops in third person view

    Its called "You show EVERYTHING at the same time." ... People have a solution ... its called streaming.

    Posted in: Miscellaneous Development
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    posted a message on Custom Live

    A lot of people drop. Just tried doing it the 8th time today. 2 Dropouts. Something IS bugged.

    Posted in: Map Review
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    posted a message on Custom Live

    @Nashadun:

    I tried multiple times today to play Fringe. It crashes on me every time I try or rather it throws me out. Are you preloading a lot of stuff? Or is there anything inside that could make it load forever?

    @Saeris:

    Remove the Loadscreen! :P

    @Clord:

    Has it now anything else besides boring terrain and near to none gameplay? If its now on the level of lets say the old LOTR maps, I'm willing to play that again. Because those were a lot of fun.

    Do we have the Kerrigan map? I'm not sure if its around oO I'll take a look.

    Posted in: Map Review
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    posted a message on [Update]Haunted Temple 3.0 Live! DOUBLE the intensity!

    Because you'd have to update it every damn time, and people are unreliable. Why the hell do you think I private-published it for the Custom Live Show only? Because I don't want to have update his stuff every time. Also he had his maps stolen by idiots quite often, he doesn't want anyone besides people he can trust to upload it. So stop asking before someone is hitting you in the face with the Banhammer, seriously, you spam every last one of his threads.

    Posted in: Project Workplace
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    posted a message on CRC - Haunted Temple

    Oh yeah, its a little better now. Though NOW its partially to dark. How about giving Survivors/Ghosts a flashlight (toggleable)? Makes them do some cool thingy =) Maybe even make it so that the flashlight is only usable while walking, so they have a lot more fear during that time, but still use it? Its just a testing thing.

    Killer is now far more visible, maybe the red light is overdoing it. Its too much of a warning, I guess.

    Terrain still needs work and try to fix issues like people getting stuck between object, because of the blocking. The design sometimes suggests there is a way, when there isn't.

    Two Killers is good though. But my problem with rooms where the area is small remains. Especially since there are now two Killers. Escaping gets a shitload harder in those areas.

    Besides that, I suggest cutting your movies a little. Nobody wants to look at 2m of sitting in the dark :P

    Posted in: Map Review
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    posted a message on CRC - Haunted Temple

    @Bounty_98:

    I know that you can walk inside it. Problem is: You're inside that room, when the Killer comes inside too, you're meat.

    Posted in: Map Review
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    posted a message on AC130k - The Temple

    Played it with malu a few days ago. BNet lag hates the map. Was still a shitload of fun though. Can't play it alone though to see how far I'd come ... malu, we need to play! :D

    Posted in: Project Workplace
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    posted a message on Recruiting Playtesters for New Map - "Epidemic"

    Throw it up for the next Custom Live, we're going to take a look at it

    Posted in: Project Workplace
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    posted a message on CRC - Haunted Temple

    Have to agree, but I've a few other issues, I'd like to point out after a good night of sleep: The Terrain isn't that good. Its a bunch of intelligent placed objects and a bunch of rnd/useless placed object. The outdoor area doesn't look good, because there is nothing but a flat place with trees to be honest. Some of the paths are very annoying and you always happen to run into the wrong edge at a certain place. The 'creeped' area of the map has no creep, which makes it look less frightening, but creep terrain is something most people can't do right. The whole map isn't working enough with light & dark. We saw a far better map in terms of terrain when we played aTTaris Left Behind before, though that map lacks in other places, but it's still alpha to a big part. Let a Level Designer work it all over is my best advice.

    Another problem is, that you're trapped inside most rooms. I always looked for a spot where I could get out on the other side. Nothing screams "I'm a dumb idiot and stuck in this room with a killer in the doorstep" more than for example the hidden blood passage thing.

    I think most people are flashed in the first moment by the decently working FPS controls. As soon as you no longer have that flash, the people will slowly notice that this map has a lot of issues that need to be solved.

    Keep up the work and its going to be really good =)

    Posted in: Map Review
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