yeah with ((Controller of Player 1) == User) i've tested it with a second player.
for me it spawned a builder as usual and the waves were coming aswell but second player got nothing that is linked to the condition.
I'll upload the map maybe someone can spot the error.
(i know there are probably alot of other flaws in it. I'm still a real noob in creating own maps :P)
How do you check if a player is active?
I want to check if player 1 and so on is active or was never there from the beginning or left the game and do actions based on that.
It doesn't seem to work with
(Controller of Player 1) == User
(Status of Player 1) == Playing
for my TD I want to spawn enemies in the corner of active players only.
With the first ((Controller of Player 1) == User) it works for player 1 but not for players 2-8.