• 0

    posted a message on [Solved] How do you check if player is active?

    thanks both of you :)
    forgot that i had set Wave Types[-1] , did it because wave 25 didn't spawned for me but so it did

    and with the separate if statements it works :)

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Solved] How do you check if player is active?

    yeah with ((Controller of Player 1) == User) i've tested it with a second player.
    for me it spawned a builder as usual and the waves were coming aswell but second player got nothing that is linked to the condition.
    I'll upload the map maybe someone can spot the error.
    (i know there are probably alot of other flaws in it. I'm still a real noob in creating own maps :P)

    http://www.imagebanana.com/img/c3q69snd/thumb/hell_td1.png

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Solved] How do you check if player is active?

    How do you check if a player is active?
    I want to check if player 1 and so on is active or was never there from the beginning or left the game and do actions based on that.
    It doesn't seem to work with

    (Controller of Player 1) == User
    nor with
    (Status of Player 1) == Playing

    for my TD I want to spawn enemies in the corner of active players only.
    With the first ((Controller of Player 1) == User) it works for player 1 but not for players 2-8.

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.