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    posted a message on [Solved] Unit turning

    bump
    i have the same problem, my "marine" "reaper" "ghost" and "hydra" tower isn't facing it's target.
    have tested everything mentioned here

    Posted in: Miscellaneous Development
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    posted a message on problem with upgrading

    @Dest1nyCP: Go

    it has something to do with the unit i copied. i couldn't fix the error so i copied another unit (siege tank in siege mode instead of tank mode) and changed all models and sounds ect. to fit my needs.

    Posted in: Miscellaneous Development
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    posted a message on problem with upgrading

    I have a problem with a tower. it's a sieeg tower with 20 levels and every 5 it changes its model.
    my problem is when the versions 6-10 used their weapon they can't be upgraded anymore. for this tower i copied the siege tank in tank mode, if that matters. the siege tank in siege mode wich i use for tower level 11-15 however can be upgraded after firing the weapon as normal.
    so to come back to the problem, when the weapon was used i cant upgrade anymore. when i click the upgrade button (or use hotkey, doesn't matter, both isn't working) the button gets highlighted and the sound of the click is played, but nothing happens. the tower doesn't fire anymore when enemies are around. but when i click the stop button the upgrade button gets un-highlighted and the tower resumes firing.
    i checked both abilities of upgrade eg to level 7 (upgrade to level 7-11 be the ones doesn't working after weapon usage) and level 13 and they are identical besides to what they upgrade and the button they use. i don't know what else could create this error.

    http://www.imagebanana.com/img/hxd8udt8/thumb/upgradeerror.pnghttp://www.imagebanana.com/img/vxcud13r/thumb/upgradeerror2.png

    Posted in: Miscellaneous Development
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    posted a message on I can't get my projectiles to fire out of the gun.

    having the same problem with a tower in my td. the missile tower shoots its missiles from his base. when I change the attach method nothing changes for me

    http://www.imagebanana.com/img/2oj0jbjf/thumb/editor.png

    Posted in: Miscellaneous Development
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    posted a message on [Data] Morphing Buildings Guide

    hmm don't know what i changeg but now it works, no more downgrading to model 1. But I spotted another error. when I upgrade too fast (hammering on the upgrade key to upgrade from 1 to 3) it's model first changes from 1 to 2 but after that not to model 3. (the upgrade itself works flawless, just the model isn't updated)

    edit: just forgot to change the minimum scale of tower lvl 3 -.-. it was the actual model, was just set to rnd scale 1.0-1.4

    Posted in: Tutorials
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    posted a message on [Data] Morphing Buildings Guide

    so i want to morph my tower from level 2 to level 3 but when i upgrade my tower ingame it's model switches back to level 1
    this happens when i only use the AbilMorph.*.finish
    using the AbilMorph.*.finish aswell results in the correct model BUT everytime I upgrade another cope of the model is created, so I have 3 towers standing into each other (2 towers on level 2)

    Posted in: Tutorials
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    posted a message on TD path with waypoints

    ah thanks that worked, just figuerd it out myslef and wanted to inform others with the same problem.
    in my map it now looks like that

    Unit - Create 25 Wave Types[Current Wave Number] for player 10 at (Center of Spawn 001) facing 270.0 degrees (No Options)
    General - Wait 0.5 Real Time seconds
    Unit - Order all units in (Last created units) to ( Move targeting (Center of Top)) (Replace Existing Orders)
    Unit - Order all units in (Last created units) to ( Move targeting (Center of Failzone)) (After Existing Orders)

    Posted in: Miscellaneous Development
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    posted a message on TD path with waypoints

    I want to add waypoints for the creeps in my TD so they rather move sorted along the path than kissing the edges of their path.
    But when I do so some of the units just stop moving when entering the waypoint (it's actually a zone). I tried some different approaches like giving every second all units who ever entered the wayzone a move order to their next destination, but that didn't worked. Also it doesn't seems to matter how big I make the wayzones. In wc3 it worked with a simple

        Event
            Unit - A unit enters Move Top <gen>
            Unit - A unit enters Move Right <gen>
            Unit - A unit enters Move Left <gen>
            Unit - A unit enters Move Bottom <gen>
        Condition
            (Owner of (Entering unit)) == Player 9 (Grey)
        Action
            Unit - Order (Entering unit) to Move to (Center of Fail Location <gen>)
    
    Posted in: Miscellaneous Development
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    posted a message on Make different versions of auras not stack

    I found a way around. the higher level towers include the lower buffs. so i had just to adjust the "strength" of the higher buffs. fyi the buffs are additive, not multiplicative

    Posted in: Miscellaneous Development
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    posted a message on Units stopping while given order?

    I have the same problem with my td map, the same action worked just fine with wc3

    Posted in: Miscellaneous Development
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    posted a message on Make different versions of auras not stack

    I have a speed upgrade tower in my map with 3 different levels, 25% 50% and 100%. several towers at the same level don't stack but when i have all 3 next to another i have all 3 auras active. what do i have to change to fix this problem, so that only the highest buff applies?

    Posted in: Miscellaneous Development
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    posted a message on How do I create an Immolate effect?

    @ezbeats: Go

    @Milkakuh02: Go

    thanks both of you, got it to work

    Posted in: Miscellaneous Development
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    posted a message on How do I create an Immolate effect?

    How do I create an permanent Immolate effect and attach it to a building. Like the Infernals in wc3

    Posted in: Miscellaneous Development
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    posted a message on How do you allow a building to be placed in a no build region?

    How do you allow a building to be build in a no building region?
    or the other way round, can you forbid a unit to be build in a certain region (without using no building) ?
    it can be done in the wc3 editor but i can't find it in the sc2 editor.

    Posted in: Miscellaneous Development
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