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    posted a message on Effect with a chance to happen?

    yeah this works but isn't a really good solution, you can only add up to 8 effects so you can't get a chance of 0.15 e.g. so I am stuck with 1:7 so I have a chance of 0.142

    is there another way to do this?

    Posted in: Data
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    posted a message on Blizzard Reseted Popularity

    eu was reset aswell

    Posted in: General Chat
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    posted a message on [Alpha] Line Tower Wars Korhal

    changed it to max 4 players for the moment to see if it helps to push it's popularity abit

    if you want to test/push/just play it add me fropper.967 (eu)

    Posted in: Project Workplace
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    posted a message on [Graph] Battle.net Popularity

    changed my line tower wars map aswell, hope that helps abit

    Posted in: General Chat
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    posted a message on [Alpha] Line Tower Wars Korhal

    Today I published my map Line Tower Wars Korhal on EU battle net.

    With Line Tower Wars Korhal (LTW Korhal) I created a remake of the classic Line Tower Wars maps that are around for Warcraft III. Towers and creeps are based on this WCIII Map http://www.epicwar.com/maps/95/ Line Tower Wars 7, but with one player more in my map.
    For the moment there are only the first 14 of 29 towers implemented but the rest will be added soon.
    The biggest difference is the far more polished terrain.
    I already started to work on this map during beta because there wasn't a single LTW map around. Progress was slow so it took me some time to release the first version. But when I saw that now a first LTW map got released I thought I better release a first version of my map asap :P

    Here are a few screens

    http://img3.imagebanana.com/img/sd6cjj5p/thumb/ltw_korhal_loading_screen.jpghttp://img3.imagebanana.com/img/wm5a8142/thumb/LTW_Korhal_v1.jpg
    http://img3.imagebanana.com/img/rmk1m3j0/thumb/Terrain001.jpghttp://img3.imagebanana.com/img/qg2r4oih/thumb/Terrain002.jpghttp://img3.imagebanana.com/img/5ga9rhev/thumb/Terrain003.jpghttp://img3.imagebanana.com/img/85ttbt0h/thumb/Terrain005.jpg

    I added a basic traffic system to the map, so ingame you can see vehicles driving through the city to fill it with a bit of life :)

    I won't go into detail here how to play this map because I'll assume you all now how to play a Line Tower Wars map :D
    It's the usual, you spawn creeps which increase your income, while you have to defend your own lane of incoming hostile creeps. No heroes here.

    I appreciate any kind of feedback to improve the map and it wouldn't hurt if someone could test the map mostly to bump it abit :)

    btw the link to the map here on sc2mapster is http://www.sc2mapster.com/maps/line-tower-wars-korhal/

    Posted in: Project Workplace
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    posted a message on (Video) Lost Planet RPG

    wow watching this video really makes me wanna play it RIGHT NOW! :D

    Posted in: Project Workplace
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    posted a message on Element TD Update

    really nice terrain you got there! can't wait to play the beta :)

    Posted in: Project Workplace
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    posted a message on [Data] Working with Beams (Beginner Difficulty)

    I duplicated a sentry for my map but the beam visual isn't appearing. Can someone spot the error? The duplicated unit is the Tower - Elemental Tower

    Posted in: Tutorials
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    posted a message on [Data][Solved] Broken Models

    Hmm creating a new map with the dependencies added right from the start it works but not when I add them after I created the map, then it's broken :/

    So I saved and reloaded the new empty map where I added the dependencies later and it worked after that, but not for my map where the bug occurred first.

    edit: okay multiple readding/-moving the dependencies and new starting of the editor finally worked, don't know why it didn't worked the first few times I tested it though.

    Posted in: Miscellaneous Development
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    posted a message on [Data][Solved] Broken Models

    I have a problem that some models I played with in the data editor seems to got broken somehow, they are now only these white balls with some black on them BUT ingame they work just fine. they are broken even on a new map file and removing/readding the dependencies didn't do anything (atm the protoss summoning and the ares model are broken) haven't tested reinstalling the whole game yet.

    Posted in: Miscellaneous Development
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    posted a message on Stock Start Delay

    I got it to work via triggers but I'd still like some sort of data editor way to solve this.

    Posted in: Miscellaneous Development
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    posted a message on Stock Start Delay

    When I use this the charges are already increasing while the cooldown is still active

    Posted in: Miscellaneous Development
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    posted a message on Stock Start Delay

    push

    Posted in: Miscellaneous Development
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    posted a message on Stock Start Delay

    Okay so I found out you can do it via triggers by adding a charge regen "Unit - Add Charge Regen" but I don't get it to work :/

    Posted in: Miscellaneous Development
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    posted a message on Stock Start Delay

    Hi
    Where can I add a "Stats - Stock Start Delay" like in warcraft 3? I already found where I can set the Stock Maximum and Stock Replenish Interval.
    http://img3.imagebanana.com/img/ptonmed5/stock.jpg

    Posted in: Miscellaneous Development
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