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    posted a message on [Video, Data, Lighting] Day and Night Data System

    @Bifuu: Go

    Nice little extra tidbit for those tweaking lighting, if you test your map and leave it open and switch back to the lighting window and go to Data -> Auto Update Game any changes you make (or even if you change lighting sets) in the lighting editor will instantly reflect in the game (works very well with a multi-monitor setup). This makes it real easy to tweak your settings without having to restart testing your map each time. The terrain editor can reflect your changes as well but not nearly as well as the game itself.

    Posted in: Tutorials
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    posted a message on Game Attributes, Game Variants?

    @BrotherLaz: Go

    You can access them via triggers, there is a variable type called "Attribute Value" and there's a function "Attribute Game Value"/"Attribute Player Value" which returns the selected value (values can either be linked to the game or you can have separate values for each player). From there, you can do whatever you want with it.

    Game variants basically define default (or even locked) values for different attribute plus some other stuff.

    Posted in: Miscellaneous Development
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    posted a message on Triggers: Unit is Created

    Actually, I wasn't running into any problem, just wanted some confirmation before reporting it as a bug.

    Thanks.

    Posted in: Miscellaneous Development
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    posted a message on Psuedo Morph

    @Verna: Go

    not sure if this is what you need, but there is an "Create Explosion at Point"-Action in the Environment which technically IS a puff of smoke, just a very energetic one :)

    Posted in: Miscellaneous Development
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    posted a message on Triggers: Unit is Created

    When I create a trigger responding to the "Unit is Created" Event the default grammar text: Any Unit creates a unit with Any or Any.

    The names of the arguments are "Creator", "Ability" and "Behavior" respectively. But when I try to set the third argument, I can only choose from abilities (same as the second argument). Am I doing something wrong or is this a bug?

    Posted in: Miscellaneous Development
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    posted a message on Forcing map to be 2v2 ?

    @UsulSK: Go

    As far as I know that'll just make the players have the same color. If you click the button Team Placement (Advanced) you can set the teams and everything. But assuming you've made a Melee map, I think the best thing you can do is go to Map -> Game Variants and click the "Generate Defaults" button, this will create several default game modes including 2v2. You can delete the others as needed.

    Doing it through triggers will make the map a custom map instead of melee I think.

    Disclaimer: I'm not sure and it's untestable until we can play our maps online without the hack.

    Posted in: Miscellaneous Development
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