Hello, I've been developing a moba game for a while now. Because I now work full time on other projects I would like to pay for help. I will be fully designing all the heroes in the game. I have 2 and need someone to make 13 more.
I'm using a very complex talent system simular to Heroes of the storm and i'll be using very unique difficult to make mechanics with each hero. Existing models and animations are fine as long as it looks good. If you are skilled and can produce a very high quality product I'm paying $200 per hero. I've had a few people working on this project in the past few months. I would like to finish this up as soon as possible. Please PM me with any questions
Hello SC2 mapster community.
I have been working on a very unique Moba game for a while. I finished the first iteration of the map art and trigger mechanics and am ready to put heroes into the game. I'm going to be using a talent system simular to Heroes of the storm but I have very specific designs for how I want each hero.
I would need new models, animations and sounds. I know this is alot of work and may take several days or longer to complete a hero. I would like to get started with 10 complete heroes. I'm paying $100 per hero or more if it takes a little extra time to create.
Please help me complete my dream project. Would anyone be interested in helping me? You can post here or PM me
Ok one more question. If I show/hide abilities on the command card. Could I rearrange their position so that the new ability is used in the old ability slot?
My game will be released with Lots so waiting for an easier was to do it is not an option.
In my game I plan to use Dialogs to morph change or upgrade abilities. Exactly how it's done in Heroes of the storm.
Am I able to use triggers to add or remove effects or edit one of the values for an effect or ability. Such as an abilities cast range or its ammo unit.
Would I be able to create a brand new ability and link that with the command card button if a specific upgrade/morph is picked.
What is the most effective I could accomplish 'ability morphing through dialogs?
Actually this has been solved. I literally copy and pasted another missile actor and just replaced the birth with my missile.
Now I'm trying to figure out some of the effects that I would like to add.
I need everything to automatically cast in the direction of your mouse rather than the unit walking within range of a target point.
I also need to add a small knockback ability for when an enemy is hit. I tried to add apply force but it only made the target unit move south slightly regardless of what options I picked. I've also tried using create persistent and search effects but I really have no idea which options to select or what to do.
Another problem I'm having with this ability is that it hits 2 units at once when they are grouped. I removed the area+ and made the missile 0.2 width so it must be very accurate. I would like the missile to only be able to damage one unit.
Also I would like ability range indicators when holding your mouse over the ability. But instead of a circle around your hero I would like a line to appear and show you the direction and range the ability will be used.
Also I would like my Hero to play their attack animation when using the ability. Or even better play anot her animation that looks like he is shooting something. Currently I'm using a marine actor for this hero.
I know this is alot. Could I get some quick suggestionsearch on how to accomplish some of these?
The actor type 'missile' gives you the events I posted above so I copied another missile units events and replaced the unit birth with my missile unit.
Unit Birth. Trickshotmissile
Create
Unit birth
AnimBracketStart
Unit death
Destroy
ActorOrphan
Destroy
This did not work. I also tried only adding the birth event and that didn't work either.
Hello mapster community. Im trying to create a skill shot ability. I found this youtube video and am copying it exactly
Now I'm trying to figure out some of the effects that I would like to add.
I need everything to automatically cast in the direction of your mouse rather than the unit walking within range of a target point.
I also need to add a small knockback ability for when an enemy is hit. I tried to add apply force but it only made the target unit move south slightly regardless of what options I picked. I've also tried using create persistent and search effects but I really have no idea which options to select or what to do.
Another problem I'm having with this ability is that it hits 2 units at once when they are grouped. I removed the area+ and made the missile 0.2 width so it must be very accurate. I would like the missile to only be able to damage one unit.
Also I would like ability range indicators when holding your mouse over the ability. But instead of a circle around your hero I would like a line to appear and show you the direction and range the ability will be used.
Also I would like my Hero to play their attack animation when using the ability. Or even better play another animation that looks like he is shooting something. Currently I'm using a marine actor for this hero.
I know this is alot. Could I get some quick suggestions on how to accomplish some of these?
EDIT: I finally fixed the original problem . My problem now is getting the missile units model to load when using this ability.
EDIT: I fixed the 2nd problem with the model not loading by copying another missiles actor then replacing the birth event with my missile.
This tutorial does not make any sense or explain how to do anything and none of the links work. The tutorial is for using a custom layout file it doesnt explain what the end result is supposed to be. It just starts talking about frames and what not to do. What is a frame and how does this help me? Am i supposed to copy and paste what is written when I add a file? Where would I put it? I even downloaded the links at the bottom but they do not change the game in any way. the video tutorial does not tell you how to start the tutorial, how do you get to that screen? Could someone help me?
Thank you this is the exact information that I wanted to know. I'm at work now, but tonight i'll mess around with this and see if I can get it to work. I may have more questions.
Do I need to know programming to move and resize the command card and mini map?
0
Hello, I've been developing a moba game for a while now. Because I now work full time on other projects I would like to pay for help. I will be fully designing all the heroes in the game. I have 2 and need someone to make 13 more. I'm using a very complex talent system simular to Heroes of the storm and i'll be using very unique difficult to make mechanics with each hero. Existing models and animations are fine as long as it looks good. If you are skilled and can produce a very high quality product I'm paying $200 per hero. I've had a few people working on this project in the past few months. I would like to finish this up as soon as possible. Please PM me with any questions
0
Hello SC2 mapster community. I have been working on a very unique Moba game for a while. I finished the first iteration of the map art and trigger mechanics and am ready to put heroes into the game. I'm going to be using a talent system simular to Heroes of the storm but I have very specific designs for how I want each hero.
I would need new models, animations and sounds. I know this is alot of work and may take several days or longer to complete a hero. I would like to get started with 10 complete heroes. I'm paying $100 per hero or more if it takes a little extra time to create.
Please help me complete my dream project. Would anyone be interested in helping me? You can post here or PM me
0
Ok one more question. If I show/hide abilities on the command card. Could I rearrange their position so that the new ability is used in the old ability slot?
My game will be released with Lots so waiting for an easier was to do it is not an option.
0
Hello friends,
In my game I plan to use Dialogs to morph change or upgrade abilities. Exactly how it's done in Heroes of the storm.
Am I able to use triggers to add or remove effects or edit one of the values for an effect or ability. Such as an abilities cast range or its ammo unit.
Would I be able to create a brand new ability and link that with the command card button if a specific upgrade/morph is picked.
What is the most effective I could accomplish 'ability morphing through dialogs?
0
@FunkyUserName: Go
Yep, I had it 12 hours ago thanks to your help. Just wasn't able to post till this morning.
0
Actually this has been solved. I literally copy and pasted another missile actor and just replaced the birth with my missile.
Now I'm trying to figure out some of the effects that I would like to add.
I need everything to automatically cast in the direction of your mouse rather than the unit walking within range of a target point.
I also need to add a small knockback ability for when an enemy is hit. I tried to add apply force but it only made the target unit move south slightly regardless of what options I picked. I've also tried using create persistent and search effects but I really have no idea which options to select or what to do.
Another problem I'm having with this ability is that it hits 2 units at once when they are grouped. I removed the area+ and made the missile 0.2 width so it must be very accurate. I would like the missile to only be able to damage one unit.
Also I would like ability range indicators when holding your mouse over the ability. But instead of a circle around your hero I would like a line to appear and show you the direction and range the ability will be used.
Also I would like my Hero to play their attack animation when using the ability. Or even better play anot her animation that looks like he is shooting something. Currently I'm using a marine actor for this hero.
I know this is alot. Could I get some quick suggestionsearch on how to accomplish some of these?
0
The actor type 'missile' gives you the events I posted above so I copied another missile units events and replaced the unit birth with my missile unit.
Unit Birth. Trickshotmissile
Create
Unit birth
AnimBracketStart
Unit death
Destroy
ActorOrphan
Destroy
This did not work. I also tried only adding the birth event and that didn't work either.
0
@Knallertton: Go
I believe the problem is in the actor events. Right now my missile unit does not appear to have an actor linked to it.
The actor that I created for it has.
Effect.bogus.stop
FromEffectTreeDescendant
ActionimpactPhysics
Effect.Bogus.start
FromEffectTreeDescendant
ActionimpactPhysics
Effect.SplashDamage.Start
FromEffectTreeDescendant
ActionDamage
Effect.SplashDamage.stop
FromEffectTreeDescendant
ActionDamagePhysics
Effect.Bogus.Start
At Caster
Create
Effect.Bogus.Start
At Caster
Create
Should I delete all these events and create the birth one? Is there something else that is wrong?
0
New problem. The ability is firing the generic missing model model instead of the one I picked.
0
@FunkyUserName: Go
There were 2 spots that I added 7 range too. One of was on the actual ability .
0
Hello mapster community. Im trying to create a skill shot ability. I found this youtube video and am copying it exactly
Now I'm trying to figure out some of the effects that I would like to add.
I need everything to automatically cast in the direction of your mouse rather than the unit walking within range of a target point.
I also need to add a small knockback ability for when an enemy is hit. I tried to add apply force but it only made the target unit move south slightly regardless of what options I picked. I've also tried using create persistent and search effects but I really have no idea which options to select or what to do.
Another problem I'm having with this ability is that it hits 2 units at once when they are grouped. I removed the area+ and made the missile 0.2 width so it must be very accurate. I would like the missile to only be able to damage one unit.
Also I would like ability range indicators when holding your mouse over the ability. But instead of a circle around your hero I would like a line to appear and show you the direction and range the ability will be used.
Also I would like my Hero to play their attack animation when using the ability. Or even better play another animation that looks like he is shooting something. Currently I'm using a marine actor for this hero.
I know this is alot. Could I get some quick suggestions on how to accomplish some of these?
EDIT: I finally fixed the original problem . My problem now is getting the missile units model to load when using this ability.
EDIT: I fixed the 2nd problem with the model not loading by copying another missiles actor then replacing the birth event with my missile.
0
@FunkyUserName: Go
thank you
0
http://www.sc2mapster.com/forums/resources/tutorials/20323-ui-sc2layout-files-override-method-aiurchef-method/
This tutorial does not make any sense or explain how to do anything and none of the links work. The tutorial is for using a custom layout file it doesnt explain what the end result is supposed to be. It just starts talking about frames and what not to do. What is a frame and how does this help me? Am i supposed to copy and paste what is written when I add a file? Where would I put it? I even downloaded the links at the bottom but they do not change the game in any way. the video tutorial does not tell you how to start the tutorial, how do you get to that screen? Could someone help me?
0
@GlornII: Go
Thank you this is the exact information that I wanted to know. I'm at work now, but tonight i'll mess around with this and see if I can get it to work. I may have more questions.
Do I need to know programming to move and resize the command card and mini map?
0
This is some very high quality work. Im going to need this when I'm further along on my project.