• 0

    posted a message on Need help creating a custom unit

    @DrSuperEvil: Go

    no i said it didn't work :P still could use help. That is just a example of a tutorial i attempt to follow

    Posted in: Data
  • 0

    posted a message on Need help creating a custom unit

    I have followed like 4 different tutorials to the letter and none of them seem to work. This is the main one I tried.

    Go to the Unit tab in the data editor. Find a unit you want to duplicate and customize. Right click on the unit, click Duplicate Object from the context menu. Make sure the main unit Actor is checked, leave everything else unchecked. The main actor is the Actor of type Unit, like the "Marine" actor. Press OK to duplicate. Go to the Actor tab, select your duplicated Unit Actor. Make sure that the TOKEN at the top is properly set your duplicated unit. Done.

    Edit : This is a example of a tutorial :P I can't get it to work

    Posted in: Data
  • 0

    posted a message on Need help creating a custom unit

    Hey, So I have been working on a map with sc2 editor, and i have encountered a problem. I am attempting to create a new building that has the skin of a Xel'Naga shrine, but can also have workers deliver resources to it. The problem is when I test the map it disappears, but it appeared in editor. I have tried creating a new unit and copying from Xel'Naga temple. I have tried duplicating it and duplicating the actors linking them together and changing the models. I can't seem to find the problem. Help would be appreciated.

    Posted in: Data
  • 0

    posted a message on [Trigger] Make a dialog for race/class selection.

    I am having 3 problems, one is that the units originally spawned don't die, do if I set my race as zerg I will have a hatchery and then click protoss then I get a nexus next to it. Also when I test the map it says Scri:event response 'Event Player' has no matching event? Near line 132 in gt_click_init() in Mapscriptgalaxy The last thing is that my buttons don't say protoss, zerg etc they say Param/value/DAB68416 is one.

    Help anyone?

    edit: I fixed the Originally spawned units by taking out the spawn starting units trigger out of the melee initialization trigger. Still have the other 2 problems though :P

    Posted in: Tutorials
  • 0

    posted a message on [Lobby/Game modes] The complete guide/reference

    I'm not sure if this still works, when i try to set up new races to be chosen in lobby (not heroes) I have made the function Attributetounit return type is set to unit I made the new parameter called attribute and set it to attribute value. Then i made to switch action to the Race startup (heroes startup) trigger but I don't see the attribute parameter in the list of options. Any ideas? I followed the instructions to the letter.

    -Torlock4

    Posted in: Tutorials
  • To post a comment, please or register a new account.