• 0

    posted a message on Attribute points through dialog help.

    Hi I am curious how to assign attribute points through dialog I have attempted it over and over again with no luck. What I mean is you get a set amount of attribute points per level and there is a dialog box to the right of each attribute and you can click the dialog button to add 1 point to that attribute. Very much like gladiator arena, that pretty much is what I'm looking for would anyone care to explain to me how this is done or provide some help.

    Posted in: Triggers
  • 0

    posted a message on Mob difficulty scaling.

    Hi I am wondering how to scale mobs hp and damage depending on how many people are on the team. For example the normal game setup would be 3v3, but if it was 2v3 I would want the mobs attacking the team with two players to be scaled down in hp and damage. Same for if it was 1v3. I'm just not sure how to achieve this. Any help would be appreciated.

    Posted in: Triggers
  • 0

    posted a message on File sharing with a friend.

    Hi, first off sorry if this isn't the right location for this thread.

    What I am wondering is if there is an easier way to share a file with a friend we are both going to be making a map together and I feel like there must be a better way other then me saving it maybe three times at a certain point and sending it to him or vice-versa. Is there a way we can have the file linked between both computer so every time he saves it will update the file on my computer too. Or just in general an easier way then saving it and having to repeatedly send it to the other person. Sorry if that was confusing.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Dragging items onto Dialogs

    @Doomser91: Go

    bump

    Posted in: Triggers
  • 0

    posted a message on Dragging items onto Dialogs

    Hi ok so I am wondering if it's possible and if so how would you do this. I want to make it so you can drag an item from your bag into a dialog box. My goal is to make it so you have 3 slots side by side in a dialog box and i would make another dialog box to the right of it showing you what you can make if depending on what items you put into the 3 slots and then you choose what item you want to make and press a button and it will make the item for you and put it into your inventory. So to summarize one dialog box to left with 3 slots that you can drag items into and one dialog box to right that will show you what is possible to make depending on what items you drag into the 3 crafting slots. I want the right dialog box to update what is possible to make by what you have in the slots at the time it wont show everything you can make in the game at one time just what is available to what you currently have in the slots. Now im not looking for anyone to show me step by step how to do this cause it would take far to long just if it is possible and a little helping step on how to start. any help is appreciated.

    Posted in: Triggers
  • 0

    posted a message on [Data] Requirements Problems

    Hi I am trying to make a Requirement so that when you build 2 of a certain unit you can no longer build them anymore, now I am okay if the button disappears or just doesn't allow you to build another. I have tried several different ways under both show and use and I just cant seem to figure it out, I would prefer not to use charges as this is a tower defense and charges on a tower you can build would not work. Any help is appreciated.

    Posted in: Data
  • 0

    posted a message on Loading a new Map when already In one Help please

    @GnaReffotsirk: Go

    not sure

    @Mogranlocky: Go

    Yea I sent him a Pm was just curious if anyone else knew how to do it.

    @KratsAU: Go

    I am not entirely sure but i would assume i would have to publish each map.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Loading a new Map when already In one Help please

    Ok so what I am trying to do and am 90% sure is possible is once u enter a region it loads a new map for instance U start up the game and there is a circle next to you once u enter it, it loads a new map that is a dungeon level and there is another region in the dungeon level map that will load back up the map you were previously in and you will keep all the items and quest info you gathered and completed. Now im not 100% sure how to do this i got it to try and load new map but it takes me out of game and says unable to load map. Now i know i can be cheap and just port the unit to a different part of the map but i am using all the space for other stuff so there is no room to have dungeons in the first map. Im just wondering if anyone has any ideas why i would be getting the unable to load map error I can post a screenshot if it is needed of the triggers i used. Stargate Galaxies map is using a similar thing i believe with loading another map. Any advice would be appreciated!

    Posted in: Miscellaneous Development
  • 0

    posted a message on Modifying Weapon damage with attributes help please

    @Grogian: Go

    Well what you suggested made it so that when u scroll over the weapon it will say how much it does with no +dmg so its working correctly if you scroll over it. IE... if you scroll over it, it will say 38 dmg but on the ui it says 10+28. I dont want the ui to say the +dmg i just want it to adjust accordingly and say 38 like it does when u scroll over it. The reason for this is because certain effects like life leech will only leech based on weapon damage and not +damage atleast that i know of but anyway it would just be nicer if it didnt add the +dmg imo.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Modifying Weapon damage with attributes help please

    How would I go about adding a behavior to a weapon I have tried looking how to do this but cant seem to find it I'm sure its something simple I'm overlooking also would this cancel out showing my attributes on the unit UI after i click on unit it shows my strength, agility, and intellect if I bypass adding it to unit and just to weapon would it still display the attributes.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Modifying Weapon damage with attributes help please

    Hi I'm wondering if its possible to for every 1 point of agility to increase the actual weapon damage by 0.5 not just adding +0.5 to it on the side but to actually change the damage of the weapon I've tried to change the scaled and unscaled damage but im not looking for it to add +dmg to side. Also is that possible to do without actually having to make another weapon to swap out. I just want it so that every time a hero levels and gains stat point +1 agi = 0.5 weapon dmg increase or +2 agi = 1 weapon dmg increase. I couldn't find a way to do this through triggers cause the amount of agi they gain will vary and I couldn't make it know that 1 agi = 0.5 weapon dmg increase. Please help!

    Posted in: Miscellaneous Development
  • 0

    posted a message on Need help with Abilities and multiple level requirements

    Ok so I have a hero and the hero has an ultimate with 4 levels, you can train the first level of the spell at level 6, I have that working with a requirement. What I am wondering is how I add multiple requirements to one ability so you learn level 1 at Hero level 6 and level 2 at Hero level 11 so on for lvls 16 and 20. I cant seem to figure out how to add multiple requirements through my hero learn ability then ability-info+ it only lets me add 1 requirement to an ability any help please.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Passive abilities in command card

    Ok lets say that I have a passive ability that leeches life with every attack that you can learn and there is four levels to it(on a hero) now I want it so the second you learn it, it applies to your hero and you don't have to do anything. I haven't got that working yet, but I am wondering how to make it so once you learn the ability the button on command card 1(learn button is on command card 2) becomes un click-able like detector is. I tried making it so the button on command card 1 is passive like detector but you can only link it to 1 behavior not 4 like i need and also i doubt it would auto update to level 2 cause its not linked to anything but that one behavior. Any help would be great please and thanks.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Making Free Abilities/Example Ability Thread

    Hi Wondering if you could make an ability I could implement onto a hero. The ability I would like is pretty much the Hook ability from pudge in dota. Basically throw a chain at a target (location) and the first unit it comes in contact with does damage to if it is an enemy and brings them back to the caster. Or if its an ally just brings it back to the caster. And if it doesn't connect with anything it just returns. would appreciate it if you had time the range and dmg doesn't matter atm i can change that later.

    Posted in: Project Workplace
  • 0

    posted a message on Making Free Abilities/Example Ability Thread

    @Slypoos: Go

    thank you very much will make sure to come back here if i need any advice :)

    Posted in: Project Workplace
  • To post a comment, please or register a new account.