Certain spell visuals look pretty bad with the lighting types I'm using. Is it possible to have actors or units ignore the map lighting? I noticed a Lighting field on models, but that had no effect (must be for portraits).
This works! Thanks. But now the model doesn't scale based on ability. Is there a way to inherit aoe size using this method? I've set the alias to _Scalable and inherit flags.
I'm using a custom floor and have hidden all terrain cells in the map, however ability aoe cursors don't display on hidden cells. I've tried changing the layer on the actor to no avail. I'm out of ideas. Is there a way to fix this? If not, any ideas for a workaround?
I've been trying to adjust the "BehaviorBar" so that the buttons are bigger and it displays horizontally. The icon size isn't changing and the size of the bar doesn't seem to effect button positioning. So what am I doing horribly wrong?
I want to slow a special effects animation that is created when a behavior is applied. I've tried a ton of different actor events but nothing is working.
This is what I have;
Behavior.Rage.On
Create
Behavior.Rage.Off
Destroy
So what events/terms do I add to slow the animation?
[Solved]1.)Is it possible to prevent a unit's energy/health bar from showing while still allowing the unit to be selectable? Unfortunately disabling the UI doesn't achieve this.
2.)Is there a way to disable unit collision with triggers? I've searched through everything... I imagine its possible with the right behavior, but I have no idea what that would be.
I'm trying to create an ability that causes the unit to jump to your point target. Anyone know how to go about this? I'm not even sure what ability to base it on - I experimented with zealot's charge, but... I didn't get anywhere and wasted several hours.
I'm trying to add a special effect on the caster the moment he starts the cast. I created an actor, attached model and no luck - it's something I have to change with the actor events, right?
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Really impressive models. Animations look great too. Can't wait to see all this stuff in-game!
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Certain spell visuals look pretty bad with the lighting types I'm using. Is it possible to have actors or units ignore the map lighting? I noticed a Lighting field on models, but that had no effect (must be for portraits).
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This works! Thanks. But now the model doesn't scale based on ability. Is there a way to inherit aoe size using this method? I've set the alias to _Scalable and inherit flags.
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I'm using a custom floor and have hidden all terrain cells in the map, however ability aoe cursors don't display on hidden cells. I've tried changing the layer on the actor to no avail. I'm out of ideas. Is there a way to fix this? If not, any ideas for a workaround?
0
I've been trying to adjust the "BehaviorBar" so that the buttons are bigger and it displays horizontally. The icon size isn't changing and the size of the bar doesn't seem to effect button positioning. So what am I doing horribly wrong?
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I want to slow a special effects animation that is created when a behavior is applied. I've tried a ton of different actor events but nothing is working. This is what I have;
Behavior.Rage.On Create
Behavior.Rage.Off Destroy
So what events/terms do I add to slow the animation?
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@Zeldukes: Go
Thanks. I have a new problem now. My unit projectiles try to move around cliffs / doodads, is there a way to keep them moving in a straight line?
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[Solved]1.)Is it possible to prevent a unit's energy/health bar from showing while still allowing the unit to be selectable? Unfortunately disabling the UI doesn't achieve this.
2.)Is there a way to disable unit collision with triggers? I've searched through everything... I imagine its possible with the right behavior, but I have no idea what that would be.
0
@mrkrox: Go
Thanks! I give up on the data editor for now, looks like I'll be triggering it.
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I'm trying to create an ability that causes the unit to jump to your point target. Anyone know how to go about this? I'm not even sure what ability to base it on - I experimented with zealot's charge, but... I didn't get anywhere and wasted several hours.
0
I'm trying to add a special effect on the caster the moment he starts the cast. I created an actor, attached model and no luck - it's something I have to change with the actor events, right?