Awesome. Seems to be working, though i feel like i made it a bit redundant. Here's what i made (testing wise): Created a new mineral field with a modified behavior containing 20000 minerals. Created a custom morph ability that has the new 20k minerals Mineral Field as a target morph. Added the morph ability to the default Mineral Field. Ordered all mineral fields to activate the 20k morph ability when the 20000 resources game attribute is selected.
And it works. I just wanted to clarify this is what you had intended for me to get at because upon opening the official Blizzard BGH, i do not see anything relating to an upgrade level. Just the basic mineral field behavior resources modified from 1500 to 20000. And half baked it is too, since they added x900 mineral fields in Void, so in official blizz BGH (v1.6) as it stands just now i checked, that's all they did. So with that ext mod only half of the mineral fields are affected. So is this what i was supposed to do or ... how can i automatically link a morph ability to an upgrade (level)?