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    posted a message on What will crash the game?
    Quote from Forge_User_87697641: Go

    But why does the game need to crash? One could still save his information before this final stage begins. What can players do while still being in the game?

    I'm trying to make the game crash because it's an element of the boss. The players are facing me, the programmer of the game, who can "manipulate" the code of the game. (At least that's the idea of the boss I'm trying to send to players) The Boss threatens to crash the game if players don't defeat him within five minutes as explained in the first post. There is no save button, player's high scores are recorded as they go. True, you could quit before the final stage, but what's the point of going out of your way to find this hidden boss if you're not going to try to beat them?

    Posted in: Triggers
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    posted a message on What will crash the game?

    Edit: Double Post

    Posted in: Triggers
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    posted a message on What will crash the game?

    @OutsiderXE: GoPlayer's High Scores are already saved from previous games. The Boss erases them and players must defeat the Boss to get their progress back. This way, players can't just quit the game to get their progress back. If they don't beat the Boss right then and there, their progress is gone. The reason that High Scores are so valuable in my game is that players can choose from various units to be once their High Score is high enough. If they fail to defeat the Boss, then they are stuck with a basic Marine again.

    @FunkyUserName: GoI tried this in addition to setting playable map area and setting camera bounds repeatedly. It just makes the game unresponsive. Which can be considered "crashing".

    Posted in: Triggers
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    posted a message on What will crash the game?

    So far, I've gotten the game to become completely frozen and unresponsive, but not crashing. (Program stopping, quiting, OS error message display, etc.) Would action really be taken against my account? It's not an integral part of the game, rather a secret bonus, and players are warned in advance. Perhaps I'll just go with what Vicboy suggested.

    Posted in: Triggers
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    posted a message on What will crash the game?

    In my game, I'm trying to create a bonus boss that players can face. This boss is myself, the map creator, which possesses various god-like powers to control the game. (Since they are facing the programmer of the game :P)

    In the final stage of the boss, all of the player's High Scores and bank file information is erased. The boss tells the players that if they fail to defeat him in the next five minutes then then he will crash the game. But if the boss is defeated, the High Scores and bank file information will be restored. (So that players can't just exit the game to save their information)

    The question I have is, what will crash the game? Overloading of loops and long triggers? Any faulty coding? Has anyone had some sort of bad trigger setup that crashed the game for you?

    Posted in: Triggers
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    posted a message on Lag Causes Cutscene to Disappear??

    @JacktheArcher: Go

    Thanks :D It's a current work in progress and I plan on adding a lot more in the future.

    And yes, the guns do disappear permanently. Nothing i've done so far is able to make them return after they disappear.

    Since it might just be a bug, I'll report it on the official forums.

    Posted in: Cinematic Creation
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    posted a message on Lag Causes Cutscene to Disappear??

    The uploaded game is called "InfestationPUBLICTEST". (Americas Server)

    As far as the cutscenes are used. Each weapon plays all of its animations in a single cutscene, then using the trigger function "Play Cutscene Range Over Time" and bookmarks in the cutscene. The cutscene is shown in a dialog at the bottom of the screen.

    The first picture attached shows a function I use for controlling various animations.

    EDIT: I noticed the bookmark names in both attached pictures don't match up. That's because they both show two different weapons with different bookmark names in each weapon's timeline. (1st pic shows the trigger function for gauss rifle, 2nd picture shows the shotgun's animation timeline) The problem isn't because of this, just clearing up any confusion.

    Posted in: Cinematic Creation
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    posted a message on Lag Causes Cutscene to Disappear??

    I've been making an FPS game and using Cutscenes to make animated gun models. After testing online I've run into a bizarre issue. Sometimes when a player lags out, whether it's the kick screen or general lag, the cutscene shown in a dialog disappears completely. This only happens about half of the time. I've tried using test codes when testing online to replay, pause, or reanimate the cutscene dialog, but nothing works.

    Has anyone else run into this issue or know any solution?

    Posted in: Cinematic Creation
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    posted a message on SC: Battlefront

    Starcraft Battlefront is a Team vs. Team Third Person Shooter.

    You can play as Terran, Zerg, or Protoss, each with eight different units to use with pilotable vehicles for each race as well.

    There are four worlds that can be played on, Aiur, Char, Meinhoff, or Port Zion.

    Kill enemy units and get enemy player kill streaks to earn minerals to upgrade the units and vehicles you use as well as your team's AI.

    Use Legendary Units such as Jim Raynor or Zeratul by being the best/worst player on your team. (Depending on Voted options)

    SuperWeapons can be deployed and are unique to each race. (Again, depending on Voted options)

    AI's are functional, so you can add them in the lobby.

    The game is on all servers.

    Gameplay Videos:

    (These videos are pretty old and outdated though)

    I'm really unsure of what needs fixing balance-wise and functionality, and I don't know where to go with it now so any suggestions would be helpful!

    Posted in: Map Feedback
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