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    posted a message on Germans have SC2 Beta Phase 2
    Quote from Fullachain: Go

    Requiring internet to map, sounds a bit retarded on Blizz's behalf.

    You authenticate it once and you will be able to use it offline from then on.

    Posted in: General Chat
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    posted a message on new patch 15976?
    Quote from AegisRunestone: Go

    I hope this does not mean I need internet to actually use the Galaxy Editor. >_<;

    You will only have to authenticate once, then you will be able to use it offline all you want.

    Posted in: General Chat
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    posted a message on Requesting tips for starting to learn how to model
    Quote from Kitadol: Go

    is it easier/more convenient to use mudbox to make character models?

    You will want to already have an existing model if you are going to sculpt. Sculpting lets you get really detailed with your model, but you don't want to start from scratch with it.

    Polygon counts can get very high, but you can go down to lower subdivision levels and convert your highest into a normal map. I haven't personally done this yet, cause I only found out about it a few days ago.

    You will also want to know about UV mapping before you do anything with Mudbox. UV mapping with a really high polycount would be very tedious and you will want to have your UV map setup before you do anything texture related.

    Posted in: Artist Tavern
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    posted a message on [Contest] 3D Modeling
    Quote from illidans911: Go

    Lol what r u kids using to make these? O.o dont tell me 3dsmax

    I used 3dsmax.

    Posted in: Artist Tavern
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    posted a message on The textures of a model
    Quote from xXm0RpH3usXx: Go

    also mc! over at wc3c.net posted that he thinks that we are able to make textures replaceable... (like the replaceable texture on the trees in wc3) you might want to check wether you can edit the standard model to have your new skin as one of the replaceabletextures so you can use both versions ingame! (if u desire that at all)

    I'm sure there is a way. There's a trigger function for it, but I haven't played with it.

    Posted in: Artist Tavern
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    posted a message on [Contest] 3D Modeling

    @immor7a1: Go

    Sure thing. http://img340.imageshack.us/img340/7205/wireframesmall.jpg Full View: http://img695.imageshack.us/img695/1204/wireframel.jpg

    Here is a low poly version: http://img683.imageshack.us/img683/2922/vivifinallp.jpg

    1666 polygons, same maps.

    Posted in: Artist Tavern
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    posted a message on The textures of a model

    Just replace the texture file by using the same path with the imported texture.

    Posted in: Artist Tavern
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    posted a message on [Contest] 3D Modeling

    Vivi

    Vivi

    Quick turn-around video

    6930 Polygon mesh with 1024x1024 Diffuse, Bump, Spec, and Self-Illumination maps.

    I'll send the files via both PM and email just in case.

    Posted in: Artist Tavern
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    posted a message on [Contest] 3D Modeling

    @Pandaros_Brewmaster: Go

    Alright. Maybe I'll finish it and distribute it later.

    Posted in: Artist Tavern
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    posted a message on [Contest] 3D Modeling
    Quote from Pandaros_Brewmaster: Go

    Lightning was removed due to there is a Game model on the internet that someone brought to my attention. cant have any cheating ><

    What if we made Lightning from scratch?

    Posted in: Artist Tavern
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    posted a message on not a clue of where to start doing art related stuff
    Quote from Machbeth: Go

    Thank you Triceron. Yet I have another inquiry.

    Let's say for example I start to use 3DS Max. Could I focus just on creating animations or should I acquire thorough knowledge about this particular software? What I try to say is are there different categories of people who work with 3DS Max like: moddelers animators

    And does being an animator means you necessarily should be aware of how to create standard models, texture them etc? Before I step into 3DS Max I would like to know what realms of it I will need to explore. Perhaps the question is silly, because if I begin to work with the mentioned software over the course of years I will acquire everything that there is to know about it.. However, if you asked me to reason my question I would say - "it's just that I am afraid of having a lot to learn ahead of me, knowing that there are no limits scares me. ". So basically I want to dedicate to one particular realm, see if I like it and then move on.

    No, you don't necessarily need to know how to model to animate, but you will probably have to know how to rig models. If someone else is modeling it for you I wouldn't expect them to do that for you.

    I would say it would definitely be helpful for you to learn everything and not just animation. Another thing is that if you're new to this all, there's going to be quite a learning curve.

    Posted in: Artist Tavern
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    posted a message on 3D modelling / texturing - Weapons of choice
    Quote from BlinkHawk: Go

    @xXm0RpH3usXx: Go

    maya is used in diablo3, but not in Sc2. (don't ask me why they took such decision)

    Probably because it was the preference of the modelers.

    Posted in: Artist Tavern
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    posted a message on [Solved]"If Player 1 kills player 2 unit" condition

    @mCrayWhoTheFCKTookMyNick: Go

    That would be the event not the condition.

    Or rather an event that a unit dies and the condition being the killed unit = specified unit.

    Posted in: Miscellaneous Development
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    posted a message on [Contest] 3D Modeling
    Quote from TheSecretArts: Go

    Does SC2 support bump maps?

    Yes.

    Posted in: Artist Tavern
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    posted a message on [Contest] 3D Modeling

    Do you want the models rigged?

    Animation will probably be too much though.

    Posted in: Artist Tavern
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