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    posted a message on Attending BlizzCon?

    Nope. Sounds like fail all over again.

    Posted in: General Chat
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    posted a message on iCJug is now open-source and FREE

    If a free custom map wasn't free I'd be worried.

    Posted in: General Chat
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    posted a message on What have you asked Siri?

    I asked her where I can find a prostitute, she found 16 escorts in my area in the blink of an eye.

    Posted in: Off-Topic
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    posted a message on [WIP] Bounty's Final Project

    Oh look another Bounty game that'll never get finished

    Posted in: Project Workplace
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    posted a message on Blizzcon 2011 schedule

    @Mozared: Go

    Living easy, living free Season ticket on a one-way ride Asking nothing, leave me be Taking everything in my stride Don't need reason, don't need rhyme Ain't nothing I would rather do Going down, party time My friends are gonna be there too I'm on the highway to hell No stop signs, speed limit Nobody's gonna slow me down Like a wheel, gonna spin it Nobody's gonna mess me round Hey Satan, payed my dues Playing in a rocking band Hey Momma, look at e I'm on my way to the promised land I'm on the highway to hell And I'm going down, all the way down I'm on the highway to hell

    Posted in: General Chat
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    posted a message on Blizzcon 2011 schedule

    Check out all the shits I give.

    Posted in: General Chat
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    posted a message on BNet is Down.. are you sad?

    Haven't really logged in for months.

    Posted in: General Chat
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    posted a message on MapCraft is a joke.
    Quote from Bounty_98: Go

    EDIT: Before anyone takes that as a shot at Mephs or Rodrigos mapping abilities, its not. I'm just saying 99% of their fame has nothing to do with their mapping capabilities. Kinda like Dogmai, only he was more of a one hit wonder troll.

    Dogmai is a shitty troll overall, what maps has he made that have any merit or value? I don't remember, because he is a nobody.

    Posted in: General Chat
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    posted a message on Smashcraft Development Stream

    Working on Smashcraft Legends, playing some LoL, fucking around, making fun of your mother, etc.

    Get in it: http://www.livestream.com/mephssc

    Posted in: General Chat
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    posted a message on my review of Incinerate's Zealot Frenzy
    Quote from Jinxxx123: Go

    forced random is voted on by a vote, so if that comes up the majority of ppl wanted it to be "random only"

    the reason why there are votes is because of blizzard not allowing us to name the games individually ( such as like DOTA AR, or JOIN DOTA AP PRO ONLY) stuff like that , if this was a proper battlenet , individuals could name the games before hand so you know exactly what you are playing.

    at mephs/soga, i really dont care , mephs is just jealous, and soga doesn't realize that lurker skillset is based of warden from warcraft 3, a requested hero i did for a friend. Tunnel = her blink ability, 360 pins= fan of knifes, poison pin = shadow strike, and the ultimate was a bit tricky because it used corpses so i switched it around for a totally new ability called baby lurkers. You right now just fighting for reasons to hate on a map, especially when you have nothing to show for yourself. Show me your work so i can get a good laugh , O Thats right you have none, One might ask why you dont have any? its because you have portrayed yourself as such a huge map critic that you are totally scared to release your own map in fear of being totally bashed because it will be crap. Thats the facts hahahaha.

    anyway guys , ZF has/always has been a work in progress. I havent updated the map in 6 months and it still manages a page 1, So that in itself says its not that bad of a map. Calm down folks.

    tl dr

    Posted in: Map Review
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    posted a message on Smashcraft Legends & Public API - Coming Soon!

    Smashcraft Arena died on NA, it doesn't mean there's no room for a new and improved game spinoff from it though. Hence the point of Smash Legends.

    And really, TOFU is not doing anything unique by introducing game modes that are by all means the most original things I've ever heard of in the gaming world. I mean CTF? Deathmatch? Whoa, cool it with the creativity guys.

    (No hate on Dogmai, just saying).

    The smash community has been asking about the possibility of 5v5, CTF, survival modes, and a DOTA spinoff since the release of Arena. I'm not finished with Smashcraft, it's going to evolve into a new game with the release of Smashcraft Legends and the API is just going to add some modder support if anyone desires it.

    Posted in: Project Workplace
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    posted a message on Smashcraft Legends & Public API - Coming Soon!
    Quote from Mexaprone: Go

    Will you remove the ripped material and/or are you going to continue to implicitly take credit for them? I know that you obviously don't care about such things, and neither does others. But you should at least have the courtesy of giving credits, (despite it being intellectual property). I know the map has been live for a long time, played a dozens, and even got featured by certain Blizzard employees. Still, it's a violation against the ToU (see section 12A and 12D for instance. You give them rights you don't have the authority to give.)

    Other than that, sounds like a good idea to boost the modding community of your mod. Good luck! Maybe that will also bring you up towards popularity again, if that's one of your indirect goals :)

    If you mean the music and announcer VOs most of that will not have a presence in the new maps, though I might rip music from elsewhere instead :P

    Obviously Blizzard cares about copyright infringement here. I mean featuring the map and all.

    Posted in: Project Workplace
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    posted a message on Smashcraft Legends & Public API - Coming Soon!
    Quote from DogmaiSEA: Go

    Hate to say this but it sounds awefully familar to something you beta tested ...

    Yeah I know, Warsong Gulch.

    Posted in: Project Workplace
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    posted a message on Patch 1.4.0 Is out ...
    Quote from jcraigk: Go

    From the update notes:

    "Quitting out of a map will now cause the player leave trigger event to be dispatched before the player actually exits which will give triggers a chance to change the victory/defeat state."

    In my "player leaves" trigger, the Save Bank function does not seem to work for the player leaving (as before 1.4). I figured that would work now...anyone else have any insight on this?

    I would advise against this design decision just for the reasoning that a player can intentionally crash their client out to skip the result of this event. I would not do bank saving on player leave, but instead set a flag on the bank when the game starts, and check for this "leaver" flag at the initialization of the map instead. That way players only clear this flag if they sit through the entire match.

    Posted in: General Chat
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    posted a message on The quality of this website
    Quote from Kueken531: Go

    @Mephs: Go

    The three people he mentioned are actually he, himself and Mephs.

    See this guy knows whats up.

    Posted in: General Chat
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