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    posted a message on Neural parasite reverse effect

    I was playing with neural parasite ability, doing weird things. I found out an interesting thing : Check " Allow movement " in data\capacity\caracteristic and it will reverse the effect.

    Embed Removed: https://www.youtube.com/v/21Finuluq7k?fs=1
    Posted in: Data
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    posted a message on Maps larger than 256*256 - The Cheaters Method

    This is something absolutely useful for people doing long cinematics. Unfortunately, we can't stretch terrain textures :p

    Posted in: Miscellaneous Development
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    posted a message on Is there a way to preview sounds in sc2?

    @Skittles17: Go

    Open the editor, go to data (F7) then choose the "sound" category. The whole list of sounds should appear. Select one of them and push the green play button.

    Posted in: Miscellaneous Development
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    posted a message on Unknown energy signature cinematic

    I made Zeratul cooler because he deserves it. Blizzard made him weak in SC2 :P

    " Zeratul detected an unknown energy signature at a protoss sanctuary... "

    Embed Removed: https://www.youtube.com/v/HuP38n6_nfo?fs=1
    Posted in: General Chat
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    posted a message on Hive Keeper - Dungeon Keeper Mod

    I wish it could be possible to change the normal mouse cursor to a 3d evil hand :D

    Posted in: Project Workplace
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    posted a message on How to test map without publishing

    Ctrl+F9 to test your map.
    Later, when you want to do internet latency test, you can publish it as private, so you can test it alone.

    Posted in: Miscellaneous Development
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    posted a message on Frame drops from environment

    In the terrain window, choose terrain>water. Click on add water then choose the lava type you used. Click on modify water, there are a lot of options you can lower to increase your fps. These parameters are interesting because each type of water can get their own modification, even "height". That's totally independant from global lighting parameters.

    One more thing, there's a slight little difference of performance between "editor" and "in-game". Editor is using more ressource, that's what i noticed while i'm doing my cinematics.

    Posted in: Miscellaneous Development
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    posted a message on Copyright...

    Terms of use forbid copyright stuff, even lighty modified copyrighted stuff. Well, there is a " Jurassic park " map in EU server actually. It is not banned yet but the author is taking a lot of risks because he used the logo on loading screen and the main music theme.

    It reminds me of an old Starship trooper map on sc1 that used the main theme also and never had any copyright problem on B.net 1. Well, as long as no one report it... :P

    Posted in: Miscellaneous Development
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    posted a message on Starcraft Movie - Kharan Vol1

    3:41 moment was very cool. Nice play!

    Posted in: Off-Topic
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    posted a message on Massive Warfare cinematic
    Quote from M1n1sh4: Go

    Hi. Nice cinematic, very good work (Y). Did you use any song from Modern
    Warfare or Modern Warfare 2 soundtrack?

    Music was a mix of two Mw2 soundtracks : Main theme and N°17

    Quote from Khalanil1: Go

    @hentaiforeva: Go

    Did you use "Follow Unit Group with Camera" to control the camera and
    keep it on the Spectre? If so, how did you set it up? I've been looking
    at that action recently and found that it's a bit more difficult to use
    with non-default angles that would be expected if you want to have it
    correctly pointed at your target.

    Basic static camera. Angle was chosen from the beginning. I made sure the green circle is surrounding the spectre.

    Quote from avogatro: Go

    Camera is just static Move the camera arround pls. and try have more
    then 1 camera perspective. change speed sometimes. use music beat to cut
    scene slowmotion should never be longer then 10 sec.

    play some other model animation, i mean other then just run?

    HF

    As i already said, i cared about graphic performance and frame/sec. I'm working on my next cinematic (barely 50% done) : More cameras, new tests, new tricks, no performance limitations, etc.

    Posted in: General Chat
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    posted a message on To spawn units in a circle around a point

    I've seen " Storm of the imperials " owner doing a multiple circle spawn of immortal around the caster in his map. It's possible without manually doing it then.

    Posted in: Triggers
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    posted a message on Massive Warfare cinematic

    There are good suggestions here. I'll keep them in my mind for my " probably " next idea.
    I've made some tests on B.net and it's quite difficult (but interesting) to put a good balance between amount of details and general performance on most players computers.
    I could simply add much more details on the ground and background but i wonder if anyone on B.net could watch it without seeing their fps lowered to <30.

    Ground missiles were marauders ones. If i made missiles acquiring multiple targets, they would kill units easily, so i would have to raise unit numbers = trouble with performance balance.

    " why the hell does he need an army, when he can just walk in to the enemy base under cloak and nuke it? "
    An army is a good distraction to nuke without losing any comfort :D

    Posted in: General Chat
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    posted a message on Massive Warfare cinematic

    Commander Shepard (the spectre) from Mass Effect is managing an army on Starcraft 2 universe.

    Embed Removed: https://www.youtube.com/v/Ow_GK6WPO88?fs=1
    Posted in: General Chat
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    posted a message on SotIS Unlocked

    i could reveal a trick i found to get a better protection for locked maps if anyone want to know :D

    Posted in: General Chat
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    posted a message on [Cinematic] Life of a raven

    Hi boys and girls. Here is my very first project, released 3 hours ago.

    An ordinary day of a raven in the Starcraft universe. Enjoy !

    Embed Removed: https://www.youtube.com/v/GB4v6YKwHl0?fs=1
    Posted in: General Chat
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