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    posted a message on Blizz Arcade Night 9/17/14 (concluded)

    Ah drat. So close to having something to show off, but I don't think it'll be fit for purpose in time!

    Posted in: Off-Topic
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    posted a message on Problems that effect us today
    Quote from Mozared: Go

    People typing 'effect' when they mean 'affect' :D

    Seriously though - probably the lack of interest in SC2 as a whole is the biggest cause and symptom of the lack of mapmakers.

    I dunno. WC3's competitive scene was (while not absent) pretty flat. I feel confident in saying that WC3 lived on it's custom maps.

    We'll see what LotV brings. I sure as hell hope they don't rush it. They fixed Diablo up, here's hoping they fix StarCraft up.

    Posted in: General Chat
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    posted a message on Cleaning up

    And don't forget to remove a player from the group if that player leaves the game before voting has ended. Handling leavers properly is a pretty important part of making any map.

    Posted in: Triggers
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    posted a message on [Solved] Killing + reviving units with learned abilities + Custom flags on units

    The inbuilt revive system is actually incredibly simple.

    Set a unit's death time to -1.

    That's it. The unit can now be revived whenever you please. To compliment this;

    1) Make an effect-instant ability.
    2) Set it to auto-cast and auto-cast initiailly on. Also set it's auto-cast filter to "player", "self" and "dead".
    3) Give it a prepare time of, say, 30 seconds. This time would be the time to revive.
    4) Add a modify effect onto the end of it. Tick the "revive" flag in the modify effect and set the vitals to "1" for life and (if you desire) energy.

    Your unit will now revive itself after 30 seconds upon death. No triggers required. Total time to implement; about 60 seconds.

    Posted in: Triggers
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    posted a message on Stupid AI

    Depends what kind of map you're talking about.

    I know that for Desert Strike HotS I prefer a reliable AI that will behave the same way each time. Could I make units fire from max range? Sure. Would it make the game better? No, not really.

    Posted in: General Chat
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    posted a message on [Data/Trigger?]Unit Revive changes unit type

    Open the data editor. Go to your unit in the units tab.

    There's an entry called "Unit: Revive Type".

    Right-click -> Reset to Parent Value -> [Core.SC2Mod]

    Posted in: Data
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    posted a message on Making Colossi Turnable

    The colossus uses special walk animations which basically rely on it not being turnable. I'm sure someone could fix this, but it'd be easier to just set your ability's arc to "360". This may or may not be right for your map, can't really say without more details. Just throwing the alternative out there.

    Posted in: Data
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    posted a message on Bliz, plx...

    Please, please delete this line of code;

    http://i.imgur.com/FXC1OqU.png

    ...to put an end to this;

    http://i.imgur.com/lf89G5w.png

    Posted in: General Chat
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    posted a message on Ignos (Campaign)

    I love that terrain design. Reminds me a lot of WarCraft 3!

    Posted in: Map Feedback
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    posted a message on Dependencies Question and Reliable WASD Movement

    No, there were no changes to hero mechanics with HotS. There were some changes that could affect heroes, however, like the potential to use a wc3 style armor system, energy shields (like naga witch from wc3) and custom nameplates.

    The hero assets that were added with HotS seem to be unused, and would appear to be for Heroes of the Storm.

    "Note that Custom Games are still filtered by your Expansion Level, so if a map directly depends on Liberty or Swarm Multi it will only appear in the list if you are set to that same expansion level in your gameplay options."

    This does not restrict your ability to play or use HotS maps. As it says, if you have an expansion filter set up, only that expansion's maps will show.

    Posted in: Miscellaneous Development
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    posted a message on Dependencies Question and Reliable WASD Movement

    You only need to pay for matchmaking and the campaign. Yes, you can use HotS assets and access any map that uses them. The arcade is fully open to you.

    WASD still isn't viable. This just isn't the right engine/platform to use for WASD games.

    Posted in: Miscellaneous Development
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    posted a message on Where a mapmaker can evolve
    Quote from DogmaiSEA: Go

    Oh, and HYPE from one of the major YouTubers can make a project and change your life, for all the years spent trying to get Husky or HD or someone out there to give us a shoutout, it never happened. When it does; Flappy Birdddddddddddd...........

    Would it? I mean, Husky promotes Nexus Wars pretty heavily, and as far as I'm aware, the dev(s) of that still aren't rolling in the monies. His mapmaker friend (Zetal?) produced a bunker wars type map that, despite again being promoted heavily, was resigned to the depths of the arcade. Star Strikers, promoted by Total Biscuit of all people, and even had a Blizzard-backed tournament, wasn't really a life-changing event for it's makers. Indeed, it's not quite as resigned as the bunker wars map mentioned before, but it certainly isn't that popular.

    I don't think youtuber hype can really do much beyond grant your project a surge of new players. I'll be honest, I think it's extremely easy to get a surge of new players as it is. For all the bashing that the arcade gets, the playerbase is still huge. It takes me about a minute to get a 10v10 battleground on the less populated faction of World of Warcraft. It takes me about 5 seconds to get a rank 1-4 popularity game going, even at obscure times like 5am. Furthermore, people on the arcade are just desperate for new content. A fresh map will be dived upon and rush up the rankings if it has the basic qualities of being an enjoyable game.

    Lastly, as far as monetization is concerned, yeah. It's an issue. I'm not saying that maps should have DLC or something bizarre, but something like the twitch subscriber function where you can opt to "subscribe" to a map and get cosmetic enhancements in-game seems just obvious. People get really weird when money is involved, but the fact of the matter is that money attracts quality. If such enhancements were restricted to cosmetic-only (something that Blizzard have shown that they are willing to police), then I really don't see the downside.

    Still, wishful thinking. We'll see what LotV brings. Unless StarCraft and Heroes of the Storm share the arcade, then I think that'll be the last time Blizzard pays attention to the arcade. I do have hope, though. The mapmaking tournament, the arcade website, Blizzard have at least shown that they care.

    Posted in: General Chat
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    posted a message on What is the setting to get the unit to move if out of range?

    Uncheck "transient" from the ability's flags.

    Posted in: Data
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    posted a message on Don't update your maps on NA server
    Quote from Vicboy: Go

    Heads up, my latest update went through and is working well.

    What map is it?

    Posted in: General Chat
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    posted a message on Funky's Arcade Wishlist
    Quote from Forge_User_24313475: Go

    - A calendar for maps/mods similar to groups, so that authors can mark pages (ie, patch days, major playing sessions, tournament days, etc)

    That's an amazing idea, and so simple too. The functionality is already present within the "groups" feature.

    Posted in: General Chat
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