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    posted a message on LotV probably revealed at Blizzcon!

    Shared arcade is all I'd really ask for.

    Posted in: General Chat
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    posted a message on LotV probably revealed at Blizzcon!

    Pretty important time for StarCraft II. If they don't casualize the game, it's going to die. Conversely, if they do casualize the game, it's existing fanbase is going to go beserk. Really curious which path Blizzard is going to take.

    Posted in: General Chat
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    posted a message on Unsure of where to ask this

    You can pause units using the pause/unpause trigger command. This is exactly what you want.

    Posted in: General Chat
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    posted a message on WarCraft 3 Icons Datamined in B.net client

    http://i.imgur.com/WKWCV8U.png

    Not my image. Obviously it's nothing more than icons, but that does open a lot of doors still.

    Could those Blizzcon 2013 orc models have found their way into a WC3 remake? Is it just updating the client to support legacy games? Or is it just a meaningless icon that was probably added for the sake of completeness when making icons for the launcher?

    I guess we'll find out at Blizzcon.

    Posted in: Warcraft Modding
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    posted a message on Priority to attack than autocast ability

    Add an autocast validator.

    You can use "Caster Not Attacking" but this may interfere with other things (they won't repair if you a-move them).

    Alternatively you can use an enumerate area validator, such as the "Spore Hostile Search Empty" validator. This would allow you to a-move and repair, but is a little clumsier than the above. It'll basically halt auto-repair when there's an enemy nearby.

    Posted in: Data
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    posted a message on Detecting Targeted Units from Target Abilities

    Triggering Ability Target Unit.

    Posted in: Triggers
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    posted a message on Create Unit Ability - Supplies

    If you're doing this via effect-target as I assume you are, then no.

    However you can look at the "Merc Compound - Summon Merceneries" ability. This does take into account supply, but isn't targeted.

    Posted in: Data
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    posted a message on Resource/UnitSupplyToolTip_Race

    Assets/Textures/icon-supply-RACE.dds where RACE is "terran", "zerg" or "protoss" with optional "_nobg" after RACE and before .dds.

    If you're trying to change the icon, import a file in the above path. For example, to replace the terran icon, you'd make a .dds file called "icon-supply-terran_nobg.dds" and save it under the field path Assets/Textures.

    Posted in: Data
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    posted a message on Dependency Mod and Supply Icon

    Triggers. Show/hide UI frame. Pick "Supply Frame".

    You create a dependency mod just like you'd create an arcade map. Only there's no terrain, and you have to apply it to maps under File -> Dependancies -> Add Other -> Where you saved your dependency mod.

    Posted in: Triggers
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    posted a message on make unarmed unit not to flee combat

    Set "Response" to "Acquire No Flee".

    Posted in: General Chat
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    posted a message on How to force editor region change?

    Worked like a charm, thank you!

    Only now Battle.net is under maintenance in the US so I can't log in anyway. Ah well. Has to be a shorter wait than waiting for the EU patch!

    Posted in: General Chat
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    posted a message on How to force editor region change?

    I updated StarCraft to 2.1.4. My editor was last set to Europe. Now it won't open because reasons.

    Instead of letting me authenticate in a different region, it'll just close.

    Is there a way to manually change the region that the editor is currently set to? Some text file somewhere with a big "region 2" that needs changing to "region 1"?

    Thanks!

    Posted in: General Chat
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    posted a message on Prioritizing weapons for a unit
    Quote from Ahli634: Go

    1. Move the anti air weapon in the weapon list to the top.
    2. Enable "Ignore Threat" in the ground weapon.
    3. Enable "Continuous Scan" in the air weapon.

    I used a Goliath for testing.

    Wouldn't this screw up the threat assessment when there's no air units though?

    Like, say, being attacked by a marine, the Goliath would prefer whatever was closest as a target. If that unit was, say, a supply depot, then this introduces a whole new set of problems.

    This may not be an issue depending on what kind of map you're making.

    Posted in: Data
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    posted a message on Expanding number of maps uploadable
    Quote from thelittlemaster: Go

    I ran in to the same problem, send a mail to Blizz and they say "NO" get a new account if you need more maps spaces! So thats all dont ask.

    Since the arcade is free, can you upload using a free account? I've never actually tried.

    Posted in: General Chat
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    posted a message on Smart Commands

    Remap it here;

    Hotkeys -> Global -> Unit Management -> Smart Command

    Posted in: Data
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