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    posted a message on [Release] Catalyst

    I did a recording of a round i played earlier today. All games took like 15-20mins or so. Version is 1.20.

    http://www.livestream.com/bass_live/video?clipId=pla_f806273b-c48a-4c61-bd4e-ae446431f30b Game starts at minute 5, don't mind the music.

    As you can see from time to time you see the droppods of respawning players just in front of your cameraposition. Can you alter that?

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    Also had a bug with the cloak ability when using the protection field.

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    Turret & Mines work fine now. Seems the hotkeys where bugged in 1.17.

    1.18 is doing good now.

    just had another game where someone got like +96 armor after quite a short time. he went in the opossing base and stood around while not taking damage - after his shield was gone - at all. but this was no game ruining fact so don't worry for now. i guess this will be hard to avoid by simply altering the gamedesign right now in anyway.

    what i really would like to see: a visual capturestatus of the 5 outposts - like how far it is from loosing or beeing captured. this could be done by adding something to the dropdown scorescreen or what i would prefer as well: adding a visual doodad like a reactor can/barrel (whatever) filling up/decreasing with red or blue color.

    I was thinking about implementing something else to do with your money, like integrating consumables (charges u have to buy in order to use abilites) but as you said u wanted to limit the gametime to 20mins so i guess having a massive amount of money won't be a problem in any way. you could do this by increasing dmg output from spawned teamunits on a regular basis as they do it in dota like maps.

    i personally feel 20-40 mins is perfect for teamplaying custommap.

    btw. did i already say thank you for creating this map? guess not: thank you :)

    for me it is the first none TD map i enjoy playing a lot.

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    Hey! Noticed a bug when joining/creating the game as a battle.net party (like 2 people in one party).

    Had the following scenario:

    Team 1: two other guys Team 2: me and my mate

    Ingame we where seedet the following: Team 1: two other guys + me Team 2: my mate (but he had the same teamcolor like team 1 and wasn't attackable by team 1)

    Eventhough all the autospawning units attacked him correctly, we couldn't.

    And also I've got a question: how to use the drones/turrets? It says "use the ability" but I couldn't find that on my scout vehicle. All Abilityslots in the hotkeygrid are used for the abilites you can buy in the shop.

    Posted in: Project Workplace
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