• 0

    posted a message on Dependencies: When to duplicate stuff [Solved]

    @Sanctus1118: Go

    1 B. If you change something in the map that has a mod-file attached via dependency, it's map specific. If you change the mod-file for that dependency, you change it for every map that has that mod file. 2. if it is a custom mod file you have to publish it first, if it is a standard mod it's already on battle.net or you attached a mod from battle.net then you also don't need to upload it.

    Posted in: Data
  • 0

    posted a message on Issue Order Targeting

    @FunkyUserName: Go

    Thanks, Now I can make Ice Climber Tosh/Nova

    Posted in: Data
  • 0

    posted a message on Issue Order Targeting

    @abvdzh: Go

    I know you don't need a target unit, it just seemed the thing to do after the previous thigns didn't even work, anyway, all I really need to know is how to make an issue order which is sent via a search area to target the same spot as the ability that sent the search area.

    Posted in: Data
  • 0

    posted a message on Issue Order Targeting

    @TheSC2Maniac: Go

    thsts what this is, but I can't get her to target correctly, so I tried this i stead, whch also doesn't work.

    Posted in: Data
  • 0

    posted a message on Issue Order not working on changed ownership (SOLVED)

    @alfx01: Go

    Are you sure that int he data editor "Abort on alliance change" is unchecked, because if it isn't, thats why it's not working.

    Posted in: Triggers
  • 0

    posted a message on Issue Order Targeting

    Hello, I am trying to make an ice climbers type hero, you control Tosh and Nova follows you around, whenever Tosh uses an ability Nova is supposed to do the corresponding follow up ability, in this case a skill-shot, at the same target. The way I have my skill-shots set up (Using kuekens colliding projectile tutorial) they have a persistent effect with an offset to target the correct range when cast. I got it to the point where I can use the skill-shot with tosh and nova will use it as well, just not at the specified location, but instead right infront of her. I tried multiple different ways to fix this and none of them have worked so far, I'm thinking I might be making things too complicated with my newest try, it goes like this:

    Tosh uses ability and 3 things happen:

    Dummy unit is spawned. Tosh Skill-shot is sent.

    Issue order Towards nova is sent.

    Toshs issue order makes Nova perform a target search for the dummy unit.

    Nova sends skill-shot at dummy unit and then kills dummy unit with second effect.

    What actually happens:

    Tosh uses ability:

    Skillshot is sent.

    2 Dummy units get created.

    And thats it, nothing after that.

    Posted in: Data
  • 0

    posted a message on (Solved)How to Texture Swap On Death Model

    @brunob67: Go

    could you tell us how? It'd be nice to know for the ones that down't know how (like me)

    Posted in: Data
  • 0

    posted a message on Zergling flashes around the map?

    @Bareleon: Go

    did you use move unit (instant)? because thats instant.

    Posted in: Triggers
  • 0

    posted a message on (Solved) Sets with More than 2 Effects Not Working!

    I don't know if it would work but couldn't you just make a set of sets?

    Posted in: Data
  • 0

    posted a message on How does one convert SC2 code into Triggers.

    @hobbidude: Go

    I played his newest game with him today, GridFall, I noticed I was talking to SyCo, the maker of Poker Defense. I asked him why he stopped working on poker defense and he replied that the map is broken since his computer crashed. He re-downloaded the map from b.net and tried to edit the triggers, but they were straight up code and not easy to use map triggers.

    He "isn't just handing me the map" because I'm not working on it at all, nor do I intend to, I just wanted to help out since it seemed like he wanted to work on poker defense but it was broken and he didn't know how to keep working on it. I don't have access to the file he just skype screen shared me so I could see. I then made a forum topic while testing his new map with him because I wanted to know if it was able to fix so I could then tell him.

    If I was a hacker I think I'd be able to handle code and wouldn't have a problem with it, and also, whats the point in stealing an SC2 map? You make no money off of it and you can't feel good and say "I made that" to yourself because you didn't

    Posted in: Triggers
  • 0

    posted a message on How does one convert SC2 code into Triggers.

    Hi, I recently got in contact witht he maker of Poker Defense and he can't work on the map anymore because he doesn't know hoe to work witht he raw code and not with the easy to work with Triggers, so how do you convert them back?

    Posted in: Triggers
  • 0

    posted a message on Default Attribute values could not be validated

    how do I fix this? I've been getting this error, preventing me from publishing my map. This is especially shitty because the other threads on this topic aren't helping me. Do I have a custom race? no. Do I have neutral and hostile players? yes. I don't know what to do, please help.

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on [Movers] 8 looking mover.

    I want my skill-shot to move like and 8, I used the tutorial for colliding projectiles bye kueken, specifically the ion saw. The ion saw from said tutorial moves like a boomerang, now, I want that boomerang to change direction mid flight. I tried around with the movers but all I can get it to do is longer or wider boomerang shot. it looks like this (), not this 8

    Posted in: Data
  • 0

    posted a message on Publishing Trouble, Don't know where to put this.

    so I made a local mod that my map is using, now I can't publish the map because the mod doesn't have any battle.net files attached to it. I then published it and it still doesn't have a battle.net file attached to it. I then added the published mod to my current map and it still doesn't meet the requirements. Now I can't publish my map, how do I fix this.

    Posted in: Data
  • 0

    posted a message on Become enemies if attacking/ Become allies if typed

    @joemart06: Go

    okay, player (Owner of (Triggering unit)) and player (Owner of (Damaging unit)) are the same person since the attacking unit is the triggering unit.

    Game - Player Any Player types a chat message containing ("-ally " + (Handle of player (triggering player))) here Player 1 would have to write "-ally 1", then it would ally himself. I'm not very good with the editor myself, I see the problems, I can't really fix 'em. Hope it helps anyway

    Posted in: Triggers
  • To post a comment, please or register a new account.