Pretty cool, especially for your first one. To expand on what Jack said, use the curve editor to make moving camera shots rest smoothly. Also, a lot of units have a kind of turn animation so you don't need to see them slide along the floor. If you can't fix that, a good rule of thumb is to use good shots to hide turns.
You need to match the scale of the walk animation to the speed of the character a little bit better as well.
I've never tried anything with text like that before, but aside from being a bit quick, it looked very well done.
I'm confused if this is a cutscene or a cinematic. Now if it's a cutscene just add a bookmark at the end and there is a trigger to do with bookmarks. If however it's a cinematic at the end I would have it set a boolean variable to true (or false if your heart do desires). Cinematics are done through triggers cutscenes are done through the cutscene editor.
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i'm a greeeeeeeeeeeee
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thanks for explanation