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    posted a message on [Forum RPG] Embers of Peace - Character Creation

    @yukaboy: Go

    Your abilities don't need to be in 'RPG form'. Build your character as if you would build him on a custom map. Circumstances can be derived from that knowledge.

    We will be starting the game as soon as we have enough fully created characters to make a worthwhile start, and once the GMs have the time to discuss and implement the reset in the under-the-table stats we have set up.

    Posted in: General Chat
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    posted a message on [Forum RPG] Embers of Peace - Character Creation

    @Zanryu1337: Go

    If you want to be stealthy, I'd trade your Weapons score with your Maneuverability, or even just rearrange your stats to have a higher Maneuverability.

    Weapons and Armor are for when you are in a fight, Man and Sec are for avoiding and/or properly starting a fight.

    Posted in: General Chat
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    posted a message on [Forum RPG] Embers of Peace - Character Creation

    @Mozared: Go

    1. Character creation will always be open. As this is for the most part a sand box setting, characters can come and go as they please at any time.

    2. For purposes of Lore, the Events of the Starcraft games happened in a different part of the galaxy, at least a century prior. They happened, but don't have a whole lot of baring on what is happening now. Members of the Terran and Protoss factions are descendants of more far flung colonization or ships that ran away from the events of the Koprulu sector. This is done so that we can both honor and not contradict the existing and in progress story of the games. References can be made, but keep them as obscure and obtuse as possible.

    Posted in: General Chat
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    posted a message on [Forum RPG] Embers of Peace - Character Creation

    @Zanryu1337: Go

    Ah, good. Cause I may be using it in plenty of other ways as well. >=D

    Flagship's don't fit into the normal unit models. This is one of those moments where we tweak with the rules to make it work and rule that you have "Super" Battlecruisers or Carriers or what have you that are built to be huge mobile command stations. That is why we slim down their stats, in order to realistically carry what they can carry, they would be way out of the league of any of the standard game units. Therefor, we simply place them in a different, related but not always relevant, weight category.

    That doesn't mean a Flagship has to be Huge, Zeratul's ship would be an example of one that is pretty compact and stealthy. But they often are. In addition, because of their cost and battlefield role, they are often custom built, so it is certainly reasonable to fashion your own ship type that suits your purposes.

    All that said, using your Flagship to circumvent the rules of combat is generally frowned upon. You should still expect to have to build a base and gather resources on ground missions. Therefor, you should not expect to be able to use your flagship to drop your units directly where you need them.

    Edit: My zerg armies make use of the Leviathan, Behemoth, and Swarm Lord to transport their armies, as well as a number of Infested Battlecruisers from the War, and a few 'Spores' or globs of biological material that crash into planets releasing zerg DNA and vital proteins into the atmosphere. The parameters of a flagship are simply that it belongs in the Flagship weight class and that it can transport troops at faster then light-speed. Everything else is open to imagining and interpreting as you see fit (subject to GM approval).

    Posted in: General Chat
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    posted a message on [Forum RPG] Embers of Peace - Character Creation

    @Markllousk: Go

    It's a difficult balance point to find between starting at a reasonably weak level for a new character and being strong enough to be able to realistically have an affect on the world (even if it is a small one). As it is, you start with enough points to have a reasonable chance of winning against a single standard enemy army, but you will have to use all of your tools to do so. You will need to rely on your allies and strategy to win larger fights at the beginning.

    Also keep in mind that you will need to buy (or at least understand why you are not buying) an Army, a Flagship (to house said army and to get around the sector) as well as your particular hero units. So far, 300 points has suited for starting characters. We may get to a point that we have enough high level characters in the 'verse to accommodate starting at a lower point total, but for now I think we're sticking with this number.

    Your points will remain and can be banked indefinitely, they just don't do you much good in that form except to bribe others.

    ... Looks like Doc has you, I'll post this anyway seeing as how it has a little more info...

    Posted in: General Chat
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    posted a message on Anyone interested in a forum RPG?

    @Zanryu1337: Go

    Due to their very flexible and potentially game changing nature, abilities are balanced on a case by case basis directly by the Game Masters. Suggest what you think would be appropriate. An ability is more likely to pass if it simple, based on or stolen from an existing ability, and/or reasonably powered.

    In addition, this category works as a catch all for other battlefield modifiers such as flight, stealth, detection, burrowing, transformations, etc.

    @yukaboy: Go

    I anxiously await your character's story. However, please remember that the Protoss GM is in Europe and likely won't be up until very early tomorrow morning.

    -

    Ya'll's exuberance makes me happy, even if I shall have to kill you all.

    Posted in: General Chat
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    posted a message on Anyone interested in a forum RPG?

    @Neonsz: Go

    Probably not. However, I do enjoy characters who think they are or pretend to be something, and leaving its actuality an ambiguity.

    Posted in: General Chat
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    posted a message on Anyone interested in a forum RPG?

    Hello, I am the Lord of the Swarm and the Madman that originally cooked up this mess.

    To answer some questions: I encouraged all of the GMs to cook up some big nastyness, most of which is still waiting in the wings (I've been told of most of it, I think it will be fun). We just never got to any of it as the story barely started and none of the major Mcguffins were picked up.

    I designed the various broods to give opportunities for villainy, monstrosity, overwhelming mayhem, and any would-be 'tortured heroes'. There is room for it all. However, I strongly suggest that if you are new to Table-top gaming, you pick your allies carefully. It is far easier to have the backing of one of the more Influential Broods then to be on your own, especially when it comes to a fight.

    Lastly, I didn't know I had this account (and am pretty sure I got it on MMO-Champion way back when), but as my post count should be pretty low (I will know for sure after this post hits) post count should not be considered a barrier to entry.

    Orloth

    P.S. - <.< Oh look! A horsey. I've got to find myself a scarier horsey.

    P.S.S - That's better.

    Posted in: General Chat
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