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    posted a message on Desert Tankbattle open BETA

    Looks like you did a lot of changes since my last play. Well done. I remember the time when you mentioned several times that you are very busy but now look at yourself. You did so much work on this game and look how wonderfully it had grown. Great job!

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    I don't think this is going anywhere. :) I think we should just leave it at that.

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    "In that case I should forget about getting mk3 + items. They're too useless or a waste of time/resources to get as you said. I should spend that time attacking the enemy constantly once my inventory is full or I have a reasonable tank. "

    why don't you try to attack the enemy and upgrade at the same time. for example you have flame mk1 and rocket mk1 x 2 and you see you need to help someone in the south. you go help them and then upgrade your rockets into a barrage because they are closer (flame mk1 s in the north middle side). so you need to put into account. so you follow a simple concept for all your equipment during the game (help your friends, good teamplay skills, and upgrade when you can). you always need to put this into account when upgrading and making sure the outposts are protected.

    1) what items you have 2) how much minerals you have 3) what your enemy is upgrading 4) who needs your help or what outpost you need to protect 5) and then take into account what and when to upgrade (armor, weapons, shield , etc).

    so this takes SKILL and a lot of time of gameplay to fully comprehend what to do and at what time. just food for thought

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    ok. here goes.

    when you mentioned that you use a mortar weapon you indicated to me your level of play. this however does not mean anything because anyone can give great ideas for the game therefore i thought i share why not share some tips with someone who wants to help the game and make it better.

    after a new patch when lasertank was implemented with 200dmg/s ability (which is not accurate it is probably exponential damage) everything reversed. newbies were killing average players. average players players were killing pro players because some will just hurry to get lasertank + lots of armor. Yes, after armor of 8 was implemented with an ability to change to 9.5 lasertank and doom became unstoppable. I refused to play with lasertank even i the fact that is so OP and kill any game. I kept trying to invent various new strategies but with no avail. I did not want to play with a lasertank because it will loose the point of the whole game. as the game did not change much, lasertank was the number one hero, i slowly lost interest and later got busy with various projects which did not allow me play the game more often.

    i see that you cherry picked some of my feedback, but let's just discuss the things that you mentioned here:

    - How about giving us much more starting resources? - giving more starting income makes tier 1 or tier 2 weapons pointless. mOOhkOOh is right about the weapon stats. i am aware of that. i use this little tip all the time, but the detail reason why high starting resources will be pointless is:

    1) you are able to buy better tank like battletank. if you can get it you can absorb 2 or 2.5 times of dmg. what i play with my clan we always do one trick. I buy a walker1, and weapon mk1 or shield (cant remember now the formula need to play it again). My friend does not buy a hero and buys me weapons with all his money (sometimes buys a shield instead of 1 additional weapon). i have several weapons + shield. i am able to wipe out 2 or 2.5 players at the early game buy attacking from the side in the middle outpost. i shoot and there troops and when i get the right angle i go to the side and focus on one closest to me. usually it takes one shot to kill walker1 and 1.4 shot to kill a smalltank with all those weapons. if i have 1 backup walker1 with me we can easily wipe out all 3 in the midbase and sometimes all 4 just 2 of us. and another one is getting north or south outposts. so if i can get more minerals i will get a batteltank and ask my friend get my weapons. then i will be able to wipe out all 4 just myself because mostly people buy lasers mk1 x 2 at early game which is not effective vs. lasertank (its armored unit).

    2) early game all bases are not captured which means if people don't have many guns in early game with skilled play you can still kill 2 people vs 1 if you wait/attack and be patient. for example 2 people try to capture north (let's say after 3-5 minutes). you can stand in a way where you will focus on 1 hero and allow the other one to come to you (he thinks he protecting his friend). if he comes close enough i EMP him and stand in a way to kill him. then the other one is damaged already and he seeks to capture the outposts. i go quickly to the outpost and re-set it. the problem with average players if they stand on the outpost they never stand in parallel line. i always look for this and stand in a way that i will attack only one of them. most people have a combo of lasers, rockets, autocanon, mortar and zappers. zappers are popular too so when you play for a long time you kind'a know the range of 7.5 so you come as close sa you can and you fire all your weapons (if i go all lasers) and at range 7 if i go rockets. their weapon fires back but because it has a combo of laser zapper it will not fire at me that much. he gets killed. other one is a bit stressed so you try to bait him with various other techniques. also a good advantage of having rockets because they fire slow so what i do if i have 5 of them for 800 minerals i quickly come close to him and all my rockets fire at him and when it fires i run back to range 8 or greater. my rockets do more dmg than his laser because it fires once and i dont stay long so their lasers cant fire fast enough. usually they will try to chase me but then i activate overdrive and run fast. when i see that my rockets are recharged again i turn 180 degrees and attack him the last time. he is dead to and he doesnt understand why. rockets are good but you need to know how to maneuver them.

    3) walker1 or smalltank life is not that big even if you buy extra shield at the begining. that is why i dont want when a lot of people get lots of guns and people kill each other very fast. more kills increases respawn rate which will not help in the late game. it will take longer to respawn which ussualy (not sometimes) slows down the game even more.

    4) in early game you see skilled play a lot. i mean if people are PRO. each weapon you choose depend on if you can kill your enemy or get killed yourself. so each range, dmg/s ratios are very important. So when weapons are cheap 400 each i like when this type of phase of the game turns very slowly. i mean when people start buying tier3 and tier4 a lot of kills depend on your health, shield and armor where in the early game a lot of depends on the weapons. they both depend on the weapons of course but the early game most people have similar hp or shields so correct gun choose is vital. this is where speed, teleport upgrades are important too (as per my previous post about it). this small things make the game very interesting. if you give lots of minerals PRO players will get a tier2 tank where i LOVE to see the BLUE and RED fight slowly especially when early game outpost capturing is not that vital and mineral income for outposts are not that big.

    5) mOOhkOOh said a good example why it is great to have more minerals but that fact has a double edge sword. if all players invest like mOOhkOOh discribed get 5 o 6 lasers mk1 which has more dmg per value ratio than mk2 or mk3 that you will not see any difference but if you really smart and observe what your enemy is buying you can get a) speed + hunter seeker, b) or teleport + lots of hp. this is not the best strategy but used just and example to make a point. for example a) speed + hunter seeker with 8 range gives an amazing harrass tool. you attack from range 8, he tries to catch you, then you run back (use overdrive if you need to), he sees he cant catch you and teleports or goes back to heal because you fired at him a few times. then you turn 180 and try to catch him or stand at 8 range if he teleports and try kill him. he starts to chase you again but you keep repeating the same strategy until he is really weak. the problem with this strategy is if he is a battlement which can absorb a lot of hits with shield ability but you can still kill him if you are pretty skilled. strategy b) is when you try to find someone with half life or hit by another friend who got killed. you have lots of hp but not that many weapons but you dont need many because you can take him out because he is hit. and then teleport if you see you will kill you. you can get a lot of easy kills this way but again this depends on the fact that you need to be at the right place at the right time. it takes a lot of scanning of the map, constantly pressing on the small maps to look for weak links in the enemy team, sometimes ask for help to ambush the enemy from both sides.

    "While that may seem like a logical thing, anyone can say they have authority :P (and I'm the type that doesn't believe something unless I see it). If you can't explain things in a simple way then it's likely you don't understand it enough (or can't prove your point making it invalid)." - your comment was written in a way to challenge me that i am in some strange reason obligated to prove something otherwise my point is invalid. who am i to disabuse you of your own believes. i am just sharing information. if it is not in harmony with you you are under no obligation to believe what i say.

    Then why not remove kill bounty from heroes? : - i see you want to completely change the idea of the game. Bad Idea. - that was wrong of me to write such a short comment. it did not respond in a manner that will convey clear reason why this comment is true of false. ok lets try now. if you remove hero bounty you will leave less options to earn minerals. one is killing queens, other is income, third is outposts and fourth is zerg hives and zergs in general. people should be rewarded for killing a hero that is how they get higher ranks. the only way you can get higher rank is winning the game (i think you get 25 points for that) and killing enemy heroes (i think it is 2-3 points per kill and -1 if you get killed). so why not remove a bounty? well:

    1) you need to suggest a new ranking system. how do people get higher ranking. if it is my win of the whole game that means if you play with an 'no so good players' you can play well or have highest kill rate but you will still loose. people like to get rewarded to have higher rank this is kinda recognisation by other players that 'this guy is a good player, he is general, etc'.

    2) and the most interesting is getting minerals from killing heroes because it is not a computer you are playing against it is a real person. why don't we just play against a computer. well, because it is boring. the only reason i will play with a computer is explore new patch and maybe explore the map if you are a newbie (learn all upgrades etc).

    sorry i have to go. this was probably a long comment anyway so should be enough.

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    How about giving us much more starting resources? - giving more starting income makes tier 1 or tier 2 weapons pointless. if you want more money just get more kills. early kills is very important so your skill is highly evaluated at the start of the game.

    Maybe killing queens, nydus canals, and zerg increases income: - in other words it is called farming. farming is not main part of the game. it allows to make money but the current queen kill/reward ratio (in my opinion is perfect).

    Then why not remove kill bounty from heroes? : - i see you want to completely change the idea of the game. Bad Idea.

    other ideas: - all your ideas are great to the point that you want the game better but they are just making one side more OP and less OP other side of the game. It will not give the game much difference. What will make the difference is i suggested Freddy to make PERKS. you can get more armor, attack speed, attack dmg, speed, shield, etc (light upgrades nothing major) 1 gas for each level up. you can re-use them every game. new players with have extra gas at early levels that they at least have a better chance. This will make more players to get higher level to get more gas and be more OP. this will make the game more popular. unfortunately Freddy is very busy and furthermore he have done so many updates that I am surprised that he doesn't ask for donation for his effort (freddy i think you should haha).

    over and out.

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    @mOOhkOOh: Go

    When i read "/mortar." I agree with you too. Trivial your comment about mortar conveyed a message to me that you probably need to play more and try other builds. Mortar is the only weapon that does not have a good use YET. You can of course use it but not 4 PRO vs 4 PRO. Enemy will eat you alive especially when all PRO's get Walker when they are extremely fast so mortar don't hit you at all.

    Suggestion: play a bit more and try other techniques. Perhaps try to get lasers or rockets and constantly upgrade them to higher tier weapons. Focus on shield, armor and hp. it depends of your style of course....

    If you want to get to the next level i suggest to watch your enemy and try combination getting extra speed, teleport, radar for 600. At certain times of the game it has an advantage and can get you a few extra kills easily which gives you an extra boost. try to buy them and different times. for example if your team is loosing you get lasertank + lots of armor and teleport. you try to kill them and teleport when you see you cant get them. enemy maybe weak (half half life) and you can kill them easily. you teleport and heal you go. furthermore, after 1 hour of gameplay troops armor and attack is very high that you can focus on barracks however make sure they are protected at all times and you might have a shot to win.

    i haven't played for some time but if you see these people in your team listen for their advice: Vitalki, FlyHigh, ViperEST, Savage, Mion and Zeratul too. They play very good. Everyone has their own style so watch their replays and learn from them i.e. Vitalki has an amazing attack strategy, he kills very quickly and gets lots of kills in the early game. he loves to farm queens when he has an opportunity which enables him to get DOOM fairly quickly so then he destroys your base because his armor + hp too high (all your turrets will be destroyed soon). FlyHigh has a unique style as well (not sure if he plays haven't see him when I played).

    Good Luck.

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    Trieva - first of all i want to congratulate you for taking and wanting to assist to make this game better (i can read it between the lines). I am too fired up which put me into a capacity to help Freddy with various things i.e icons for weapons, weapons upgrade, stats, map or pure game ideas. my hard-drive was wiped out therefore i don't have the game anymore but i will install it in the near future and I still do care.

    Increase income - i agree with you however if you increase income tier 1 or tier 2 weapons will not be bought at all which I and Freddy want to avoid. it is part of the game and there is no around it. Period... unless you have a pure new idea for us to re-consider....i am open for suggestions.

    Increase kill bounty - you said you need more convincing evidence. Well I have the highest ranking of the game stats last time i checked (last time i played) which gives me an authority to give pretty good weight on various ideas about the game. i assisted freddy to create small parts of the game, make it better so i know probably alll strategies out there to win. i won battles that should be lost or surrendered therefore i know what i am talking about. SO. I take great responsibility stating the truth and facts that if you a PRO player kills 1-3 people at the start which is quite easy if you are pretty skilled you can get a better advantage (compared to know) and which assist you to win the game easier. i might be wrong but i played too many games to see this 'pattern'. you have an option to see it differently but i am just sharing information and personal first hand knowledge.

    Make everything cheaper - you are an exception. you can but most people don't. i have 20 PRO players in my clan of Desert Tankbattle and 30% of them said they did not like the changes (price change) at all. you can ignore it of course but i am just sharing information.

    I know that after Freddy changed prices a few months back some people left or stopped playing because of that. - refer to my previous paragraph.

    P.S. Freddy - can you change the lasertank stats. it's too overpowered. the laser ability option is to OP. it has a bug of 200/dmg/s which has an error (it multiplies exponentially, not 200dmg/s) remove armor -1 and make it more a little bit more expensive.

    over and out.

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    @Trieva: Go

    Increase income - income is increased gradually and been tested in various ways. Increase kill bounty - enemy PRO player kills 1-2 newbies in early game and a huge advantage to the enemy team. Game lost. you dont want to do that. Make everything cheaper - people got use to the prices and you dont want to change that again. really hard to adapt again. I know that after Freddy changed prices a few months back some people left or stopped playing because of that.

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    Hello!

    Haven't been here for ages. Looks like this game getting more updates. Freddy, I am uploading high resolution multiple color and layout medals in PSD format. Maybe you want to implement this in the future - ranking update. I am doing various PhotoShop courses so think these files be value to you.

    I don't play this game for a while now but I really think LaserTank needs to be fixed. It has 200 dmg/s which is false. A lasertank can kill a 5000 hp predator in a few seconds. I think it multiplies. Then after a armor change where you can upgrade to armor 8 or 9.5 it is very hard to kill a lasertank or DOOM. It is not one of the reasons i stopped playing but that bug was really annoying. All previous startegies used in the past stopped working when lasertank '200dmg/s and + armor update' was installed into a new patch. Is this fixed?

    Did ViperEST invited any new players in our clan? My hard-drive was wiped out so I don't have a game installed but I might come back soon.

    Freddy, where are you at with new icons? I will send you a private msg with a link to download medals (very good graphics)

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    @Zarruk: Go

    Please explain in more detail what do they do. I still don't understand the concept (never played wc3 tankbattle). All heroes can capture outpost and kill so whats the hush about? thanks

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    UPGRADE BUTTON (elements can be added to all buttons that are upgradable)

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    BLUE LASER (just 2 at the moment)

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    GREEN LASER

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    Hi Fredy, I played with icons a bit. Let me know what you think. Some of them good or some of them needs some work on but I wanted to upload everything because if you like a concept i can refine it and make it better.

    MINIGUN

    Posted in: Map Feedback
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    posted a message on Making Icons for requests

    @Flinkelinks: Go

    thank you very much!

    Posted in: Art Assets
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