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    posted a message on Multi-Part Splat?

    Oh my God, thank you guys!

    My doctor (and wall from repeating head slams) thank you! :)

    Quads were just what I was looking for.

    Posted in: Data
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    posted a message on Multi-Part Splat?

    Hey everyone,

    So I'm trying to utilize the cursor effects from Heroes of the Storm and running into some issues regarding how Blizzard set up the splats. You see, rather than having one defined model that is the entire arrow (appears when aiming a skill-shot), they have the splat cut up into 3 pieces: start, middle, and end.

    Is there any way to chain these models together so the end connects with the middle that then connects to the top?

    Thanks, Frozzo

    Posted in: Data
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    posted a message on Heroes of the Storm Gates

    Hey everyone!

    Had a quick question: is there a means to make the unit movement radius square/rectangular? I'm trying to replicate the gates found in Heroes of the Storm in which allies can pass through them but enemies cannot. I did this by setting up the Movement: Collision fields on the gate, but this creates a circular shape so enemies attack from far away.

    Any fixes?

    Posted in: Data
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    posted a message on Create Unit Effect - Beam?

    It works perfectly now - the Set effect did the trick! Thank you so much, I've been struggling with this since yesterday morning!

    I appreciate it so much!

    Posted in: Data
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    posted a message on Create Unit Effect - Beam?

    For whatever reason it still doesn't want to work. I went through for both the Impact and Launch Host and changed every field but it doesn't want to cooperate. I've tried linking it to both the Persist and the Create Unit effect to no luck. Is there anything else that could be causing this?

    By the way, for testing I am using the Domination Beam since it seemed like a good beam to go off of.

    Thanks for your help so far!

    EDIT: The beam is being created, but it's not a beam. It just creates the model at the point where I targeted to create the unit. It doesn't follow the created unit and doesn't latch onto the caster.

    Posted in: Data
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    posted a message on Create Unit Effect - Beam?

    Hello everyone!

    I'm working on a spell that creates a unit and the player has short duration where he controls said unit. Meanwhile, the caster is in the channeled phase (think Nazeebo's Ravenous Spirit ability from Heroes of the Storm). How do I connect a beam to a created unit since the site ops doesn't seem to list created unit? Any help would be awesome!

    Thanks, Rocker

    Posted in: Data
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    posted a message on [Help] Heroes of the Storm Portrait Models

    Does anyone know where you can find the portrait models for the heroes/units in Heroes of the Storm? I've got my CASC editor open and I can only find the animations and the background model but nothing regarding a portrait model.

    Or do they not exist? Is there a way to move the portrait camera and 'cheat it' with adjusting the camera? How would I do so? Thanks everyone!

    Posted in: Artist Tavern
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    posted a message on [Rock the Cabinet] The Dwarves of Bal

    Officially entered into Rock the Cabinet! Added some screenshots of the submission build. Some bugs include:

    - Health power-ups in boss room not despawning after a boss attempt.

    Posted in: Project Workplace
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    posted a message on [Rock the Cabinet] The Dwarves of Bal

    The Dwarves of Bal

    NA: battlenet://starcraft/map/1/264457
    Suggested Players: 4

    4 players enter the sunken ruins of a long lost temple, 3 of those players taking on the form of deviant monsters as 1 player becomes a dwarf of Bal - a powerful champion with devastating abilities. Your goal as a monster is to slay the dwarf to claim his life essence for yourself, becoming the next hero. While you're the hero purchase items and abilities to improve your power so that you may stand before the final boss and earn your freedom.

    There are currently 5 'trees' or demon types to upgrade ranging from Fel Orc to Satyr. As you progress through the game you can upgrade that tree over time and unlock a third ability as well as a trait that can add some flair to one of your abilities.

    This game is supposed to be simple so I avoided using big tech trees or confusing UI. It's very arcade-like and meant to be something equivalent to Garry's Mod mini-games or general party games.

    Features:
    - WASD movement
    - Unique abilities for both monsters and the hero
    - Simple yet rewarding upgrade system for monsters
    - Various items to equip your hero with
    - Supports 3-4 players

    Posted in: Project Workplace
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    posted a message on Introducing Myself!

    Thanks everyone for the warm welcome! egodbout - that's an amazing UI! Really wish I could get my hands on playing it!

    Good luck to everyone participating in the contest too! I'm really excited to see what everyone comes up with. Hopefully I don't disappoint!

    Posted in: Off-Topic
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    posted a message on Introducing Myself!

    Hello everyone!

    Long time lurker, first time poster! Or so I remember... I may've posted once or twice when I've run into a bug but haven't really come into the community. I'm rockerfrozzo! Long time Warcraft player and aspiring Game Designer currently pursuing a degree in this field with the dream of working for Blizzard Entertainment. I modded a bit in Warcraft III, granted I was really young at the time, and my desire to build a portfolio has led me here!

    Some of the engines I've used: - Starcraft II's Galaxy Editor (duh) - Unity - Warcraft III's Editor - Flash

    I've been working heavily on a mod for the Rock the Cabinet 2015 contest that I'm hoping to post up here soon in the Project section. It takes a different approach to dungeon crawling and I really think it stands out but we'll see how it goes!

    Thanks for reading, rockerfrozzo

    Posted in: Off-Topic
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    posted a message on MOBA-style Locked Unit Control

    Hello everyone!

    I am currently in the process of developing a game centered around players controlling only one hero unit each. Is there a way in the Starcraft II editor to keep a player's selection locked to that unit? For those who have played it, this would be pretty much a mimic of the League of Legends system (hero is always selected, always controlled, always showing abilities/command card etc.)

    Thanks in advance for any insight you all can give!

    Posted in: Triggers
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