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    posted a message on Natural Selection Open RPG

    @Shatterflux: Go

    Well I'm pretty hooked and I've devoted another 10-ish hours today. I think the biggest balance issue lies in the T1 Hydra - the attack is extremely slow, cooldowns too long and energy regen too little. Maybe the lv20 could remedy the regen issue? Maybe require 4 points in Int and it reduces all cooldowns by 1 second. Perhaps the lv 30 could offset the attack speed issue, so-on and so forth. The Drone plays very well, but banelings are really really OP: I took on the Alpha miniboss + a wild Toad creature at lv 12 and won thanks to banes. The zergling seems really well done, though Id advise some minor tweaks. THe T2 hydra plays pretty well, but struggles after level 40 and Id attribute this to a lack of synergy between the requirement-based abilities. I think the issue with this one lies in survivability - it certainly is a glass cannon.

    Posted in: Project Workplace
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    posted a message on Natural Selection Open RPG

    You know, I've been aching for a zerg map like this. I sunk probably 6 hours in to playing last night (I was up 'till almost 5AM plugging away). My progress in the map is as follows: Larva - 10, Zling(T1) - 27, Hydra(T1) - 25, Drone - 16, Hydra(T2) - 12.

    The balance is way, waaaay off and heroes (thus far) lack synergy. I love the idea of the passive stat bonuses, they're fun but they don't seem to help the hero a whole lot - they don't guide in a direction of a play style by any means.

    I'd like to share some ideas for balancing the heroes, and give you some critiques but I don't want to go too in to detail if you're not reading this :P

    Posted in: Project Workplace
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