I made some TPS maps for SC2 with main mechanism based on hidden mouse cursor in mouse relative mode, whith can highlight units without clicking.
Some patch fixed this bug / feature and there is now no hidden cursor with highlight mode. Only click functions.
Is there any way to return that function for hidden mouse cursor in mouse relative mode?
If some will help me with this, I will be very grateful! Many thanks!
PS: That function may returns, when i restart map 1-2 times. Cursor may appears again in the center of the screen in relative mode. But this is not ideal way to fix that problem)
BTW - for highlight state i use trigger, that turn on highlight state on all units every 2 seconds :D
PS: One request, please! Could someone create a blank map with a trigger for these lines? :
--
Else: Create a Dummy Unit at (Point - Position of Camera) offset by Distance(Cosine(Pitch of Camera) towards (Yaw of Camera degrees)
Set Last created unit Height to { Distance(Sine(Pitch of Camera)) - [Ground Height at Position of Dummy Unit - Ground Height at Position of Player Camera] + Height Offset of Player Cam }
Also, I update my projects from SC2 campaign (Bely of the Beast, Outbreak and Piercing the Shroud) with actual FPS / TPS system. In near future I'm going to share new screenshots from those maps.
I updated my "sandbox" project about Co-op Epic fight of two great armies with FPS / TPS unit's control mode.
Now map have a new FPS / TPS UI and attack system is remaked with 2 things:
- unit can shoot on move, and have ammo
- FPS / TPS unit can shoot with no range limits
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Some patch fixed this bug / feature and there is now no hidden cursor with highlight mode. Only click functions.
Is there any way to return that function for hidden mouse cursor in mouse relative mode?
If some will help me with this, I will be very grateful! Many thanks!
PS: That function may returns, when i restart map 1-2 times. Cursor may appears again in the center of the screen in relative mode. But this is not ideal way to fix that problem)
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Yep, it doesn't work correctly... unfortunately
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Yep, same problem.
Solution:
http://us.battle.net/sc2/en/forum/topic/7383598396
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Nonlinear campaign between dark and light side of Kerrigan?
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No one can help? Ehh... :(
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Wohoo! Received invitation too! I hope Blizz's tools is user-friendly and have a lot of functionality :D
Live update!!! OMG this is very useful!
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So close to my system) Thanks for this tutorial!
BTW - for highlight state i use trigger, that turn on highlight state on all units every 2 seconds :D
PS: One request, please! Could someone create a blank map with a trigger for these lines? :
--Else: Create a Dummy Unit at (Point - Position of Camera) offset by Distance(Cosine(Pitch of Camera) towards (Yaw of Camera degrees)
Set Last created unit Height to { Distance(Sine(Pitch of Camera)) - [Ground Height at Position of Dummy Unit - Ground Height at Position of Player Camera] + Height Offset of Player Cam }
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That's great! Finally they make it!
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Try to ask your Real BNet friends - they can tell you your first and last name in your BNet account in game.
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WoooHoooo! I hope, they will release HotS on Christmas :D
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-peace, brother!
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Also, I update my projects from SC2 campaign (Bely of the Beast, Outbreak and Piercing the Shroud) with actual FPS / TPS system. In near future I'm going to share new screenshots from those maps.
Outbreak 3p Co-op with FPS TPS RPG RTS Mod:
http://www.sc2mapster.com/maps/fpstpsrpgrts_outbreak/
Belly of the Beast and Piercing the Shroud Co-op missions for 3 players from SC2 Campaign:
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I updated my "sandbox" project about Co-op Epic fight of two great armies with FPS / TPS unit's control mode.
Now map have a new FPS / TPS UI and attack system is remaked with 2 things:
- unit can shoot on move, and have ammo
- FPS / TPS unit can shoot with no range limits
Project page: http://www.sc2mapster.com/maps/tpsfps_battle_rts/pages/main/
Multiplayer Cooperative version for 4 players is done!
Battle.net EU map name: Big Battlefield [ FPS TPS RPG RTS ]
And new screenshots from actual version:
Third Person UI
Third Person flying Viking
First Person Viking
Third Person Hydralisk
First Person Firebat
Third Person Stalker
RTS UI
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I think we need a SC2 map about world politics right now :D
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New gameplay video of the StarCraft 2 Custom map - The Hundred with FPS / TPS / RPG / RTS Mod.
Players 2 and 3 playing with FPS/TPS direct control of their hero's units. Player 1 playing in RTS mode (this video from Player 1).