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    posted a message on [SOLVED] Shockwave Missiles (Carpet Bomb attack) on Banshees

    But its the same (and only) weapon that is used by the Campaign Banshee..... *cries*

    Every Banshee, from every source uses the same weapon >_<

    Posted in: Data
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    posted a message on [SOLVED] Shockwave Missiles (Carpet Bomb attack) on Banshees

    You mean Liberty.SC2Mod?

    I thought I had ruled out it being a dependency problem because I can't see any other versions of it being loaded from other sources.

    Or do you mean something else?

    Posted in: Data
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    posted a message on [SOLVED] Shockwave Missiles (Carpet Bomb attack) on Banshees

    Thanks for that hobbidude. I am trying to learn things. I actually sit there looking at and trying things for quite awhile before I ask for help.

    I'm sorry if it is somehow coming across as me being lazy or uninterested in learning. I honestly am doing the best I can to try to figure everything out. I'm just a little short on free time unfortunately. :(

    I'm pretty sure I understood what you said above, and I went looking. I can't find any validators or any connection to the shockwave workings in the Backlash Rockets Banshee weapons.

    Now I have just found some of the Banshee Screecher Missile effects connected to the Backlash Rockets (Damage) Effect. However I can't actually see HOW they are connected, aside from the navigation tree telling me they are.

    I actually want to understand how they are connected and why they are not working. I don't just want to fix it and not understand why.

    @TheUltragon: The current dev build of my mod is here: http://www.sc2mapster.com/maps/starcraft-2-ultimate-mod/files/2-sc2ultimate-v0-3dev/

    I really do appreciate everyones time.

    Posted in: Data
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    posted a message on [SOLVED] Shockwave Missiles (Carpet Bomb attack) on Banshees

    I'm feeling really stupid right now, because I can't figure it out :(

    Posted in: Data
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    posted a message on [SOLVED] Displaying Cargo capacity UI on a unit?

    Me... AGAIN. :P

    Having trouble getting a Cargo UI to show up on a custom transport.

    The transport ability itself works great, but I can't figure out how to get the visible UI bar to show on the unit to display its current holding capacity.

    Thanks a lot :)

    Posted in: Data
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    posted a message on [SOLVED] Shockwave Missiles (Carpet Bomb attack) on Banshees

    Maybe I've got my wires crossed, but the Banshees default weapon is "Backlash Rockets" However anything to do with the Carpet Bomb upgrade or validators are applied to "Screecher Missiles", which seem to only be linked to the Dusk Wing Mercenary unit??

    Posted in: Data
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    posted a message on [SOLVED] Shockwave Missiles (Carpet Bomb attack) on Banshees

    Basically I can't get it to work.

    I've located the upgrades, I've located the weapons, but I'm not having much luck.

    In most other cases the various upgrades and weapons seemed to already be setup on the Campaign unit variants, however the weapon does not appear to be linked the the Banshee in this case?

    Also, if I have to link the weapon, how do I link both weapons and have it change to the new weapon when the upgrade is complete?

    I'm hoping someone has managed to get this campaign upgrade working on the Banshee already, and its a few simple steps to 'fix the link'.

    Posted in: Data
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    posted a message on [Showcase] Taylor Mouse's Models

    Naawwww!! :)

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    While this isn't the right thread to be discussing this, perhaps you should consider asking for some help in Team Recruitment? http://www.sc2mapster.com/forums/general/team-recruitment/

    Those models look pretty high-end and impressive. I'm sure some experienced editors would be happy to help you.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Looks like someone may have already done so? Can you track down the source? Its a nice looking unit.

    Posted in: Artist Tavern
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    posted a message on Export/Import Data from one to another

    You have to copy the XML data from each tab separately. (unit, ability, effect, etc, etc)

    Use the navigation window in the bottom left to jump to each area, copy the relevant XML text, and paste it into Notepad++ or something.

    Then once you've copied it all, paste it all into the other map.

    Posted in: Data
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    posted a message on Automatically Morph Hydra Den when upgrade is complete

    Still working on this :)

    I'm trying to replicate the way the Terran Tech Reactor applies itself to Reactors and Tech Labs.

    So I'll see how I go down that angle. If that becomes too hard, I'll try what you've suggested :)

    Posted in: Data
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    posted a message on Automatically Morph Hydra Den when upgrade is complete

    Can I use triggers in an extension mod?

    So if I give the Hydralisk Den the morph ability "Upgrade to Impaler Den"

    Set these settings. (The behaviour just has the requirement upgrade listed) That should be all I need? Will test it later and see. Do I need to have a 'button' for an auto-cast ability to work?

    Posted in: Data
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    posted a message on Automatically Morph Hydra Den when upgrade is complete

    So I've currently got 2 buttons to research either Lurker or Impaler upgrades. These work fine.

    I've got 2 buttons that morph the Hydra Den into an Impaler or Lurker Den. These work fine.

    What I'd like to do is somehow combine them. So that when the Lurker or Impaler upgrade is researched the Hydra Den will automatically morph into relevant Den type. I'd also like this to apply to any future built Hydralisk Dens.

    I'm assuming this is done with validators somehow? Because I can't find any way to complete an 'upgrade\research' on a morph ability, or a morph ability on a research command.

    Thanks for your help :)

    Posted in: Data
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    posted a message on *DELETE* Automatically morph Hydra Den when research is completed

    Edit: Sorry! This should be in Data!

    So I've currently got 2 buttons to research either Lurker or Impaler upgrades. These work fine.

    I've got 2 buttons that morph the Hydra Den into an Impaler or Lurker Den. These work fine.

    What I'd like to do is somehow combine them. So that when the Lurker or Impaler upgrade is researched the Hydra Den will automatically morph into relevant Den type. I'd also like this to apply to any future built Hydralisk Dens.

    I'm assuming this is done with validators somehow? Because I can't find any way to complete an 'upgrade\research' on a morph ability, or a morph ability on a research command.

    Thanks for your help :)

    Posted in: Artist Tavern
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