Hmm, no way to make this with an ability? The reason is that it has to be a hero ability so that it can have ability levels :-/ and be addable and increasable by triggers...
Hi all,
I have got a very simple question but I just cant get this run:
How do I make a passive ability that increases the HP regeneration? Which behaviors and effects i need? Im a bit confused about that two things :D
Thanks!
This trigger has one problem:
The player numbers thing. You have the first 13 players joined opposing the 14th now. Not as the teams shown in the menu or similar.
The color change thing was for debugging :D It didnt work, it didnt chose the correct units. The problem is solved now; first of all, units that are in cargo are hidden. And: On unit type chosing, it mustn't be chosen "Game Link", it ruins it. No idea why :D
Hello again :)
When a unit that has no weapon itself is beeing attacked, it naturally retreats a little bit. How can I prevent that in editor for all units?
Greets
Okay, so here is an update. My bunker now has an attack (that can be done while moving) too (exactly like phenix). Now just the attack order for the bunker must be given and the "focus" of the units in it will switch to it. The attack must be ordered, an attack-by-flying-by doesn't work. My idea is now that the problem is the attack order - it must be given a clear attack target so the units will shoot it. It does not care if you order the bunker when it has an attack or you order the units per Attack-Redirect; the order must be given.
The difference is that they only attack when the Thor attacks too. So the Thor stands. When I change the crews weapons so they can attack while moving, the same problem appears. :(
Yes, the Phenix too. This iks not the problem; the problem is to make it possible to the units that are cargoed by the flyer to shoot.
Update:
Okay, I changed weapon stuff so the unit can shoot while moving. Result:
Still, the ATTACK Button of my flying bunker greys out when moving. Once the bunker stops moving, the button is available, just as before. Before, it could attack as long as it was standing. Now, it is possible to stand, then give the attack command; the unit in continues its attack as long as its in range, but the attack button greys out once again.
Another strange fact:
The attack continues when I go out of range and come to range then again.
So, summarized problem atm:
The attack can only begin when the bunker is not moving. If it stands, the attack button becomes normal and a target can be chosen. As long as you don't choose a new target, the momentan target can be attacked normal.
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bump
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Hmm, no way to make this with an ability? The reason is that it has to be a hero ability so that it can have ability levels :-/ and be addable and increasable by triggers...
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Hi all, I have got a very simple question but I just cant get this run: How do I make a passive ability that increases the HP regeneration? Which behaviors and effects i need? Im a bit confused about that two things :D Thanks!
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This trigger has one problem: The player numbers thing. You have the first 13 players joined opposing the 14th now. Not as the teams shown in the menu or similar.
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The color change thing was for debugging :D It didnt work, it didnt chose the correct units. The problem is solved now; first of all, units that are in cargo are hidden. And: On unit type chosing, it mustn't be chosen "Game Link", it ruins it. No idea why :D
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@kaji2: Go
That was perfectly what I was looking for. Thank you.
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Okay, I will give up :-(
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But then, woudnt be this dummy weapon shown in game at the unit panel?
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Hello again :) When a unit that has no weapon itself is beeing attacked, it naturally retreats a little bit. How can I prevent that in editor for all units? Greets
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:( Nobody has any idea? *bump*
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Hi, I made an Engineer Unit Type. Now I wrote a trigger.
But it does not work. I can't understand why. Thanks. fortuneNext
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Yep, im really interested in that, too.
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Okay, so here is an update. My bunker now has an attack (that can be done while moving) too (exactly like phenix). Now just the attack order for the bunker must be given and the "focus" of the units in it will switch to it. The attack must be ordered, an attack-by-flying-by doesn't work. My idea is now that the problem is the attack order - it must be given a clear attack target so the units will shoot it. It does not care if you order the bunker when it has an attack or you order the units per Attack-Redirect; the order must be given.
0
@xenrathe: Go
The difference is that they only attack when the Thor attacks too. So the Thor stands. When I change the crews weapons so they can attack while moving, the same problem appears. :(
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Yes, the Phenix too. This iks not the problem; the problem is to make it possible to the units that are cargoed by the flyer to shoot.
Update: Okay, I changed weapon stuff so the unit can shoot while moving. Result: Still, the ATTACK Button of my flying bunker greys out when moving. Once the bunker stops moving, the button is available, just as before. Before, it could attack as long as it was standing. Now, it is possible to stand, then give the attack command; the unit in continues its attack as long as its in range, but the attack button greys out once again.
Another strange fact: The attack continues when I go out of range and come to range then again.
So, summarized problem atm: The attack can only begin when the bunker is not moving. If it stands, the attack button becomes normal and a target can be chosen. As long as you don't choose a new target, the momentan target can be attacked normal.