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    posted a message on Unit corpses and wreck. Prevent dissolve.

    What is Event Macro?

    Posted in: Data
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    posted a message on Unit corpses and wreck. Prevent dissolve.

    Sorry I don't understand, which one do I use, and is there also a faster way to set the settings in the data editor for all the units and buildings, because there are too many to go one by one.

    Posted in: Data
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    posted a message on Unit corpses and wreck. Prevent dissolve.

    Hi does anyone know how to prevent all the corpses and wrecks of dead units from dissolving, because I want to keep the battlefield realistic where all the corpses and wrecks are present.

    Posted in: Data
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    posted a message on 1v1 Melee Map Dynamic Mechanics

    Hi I have been thinking of putting some environment mechanics in my melee map, but I'm not sure how to make these work: (and the theme of my map is an infested snow station so hence these types of mechanics):

    1) Neutral alien species (Spine Crawler) that attacks either player.

    2) Neutral alien species again, this time, the Leviathan unit which spawns in 10 mins and then every x minute, yet allowing a maximum of one to be present on the map until killed. An alarm post sounds when there is a Leviathan entering the map (Just like the alarm sounds by the signal posts in the WoL campaign level Zero Hour where when the zerg is about to assault your base, the alarm sounds as a warning).

    3) Falling asteroids that lands at a designated "no man's land" asteroid hotspot. (basically asteroids that come down on the map and blast the area which may hurt player units if within the blast radius.)

    4) Falling Zerg drop pods with few alien units popping out, just like the idea in 3) .

    Posted in: Triggers
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