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    posted a message on Bee-bots and Butterflies

    It's just a game idea. Here are the rules: I will go and start editing basic terrain, while I leave some advanced terrain questions here. I will lead up to triggers and units and abilities, so this doesn't go in terrain section. Right now, terrain goes first.

    How do I make little words floating in midair that mark paths?

    How do I make a loading screen? (Not very terrain-y)

    All I need right now.

    Posted in: Miscellaneous Development
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    posted a message on Acnl

    ... uh..... its a 3ds game from Nintendo....

    Posted in: Off-Topic
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    posted a message on Acnl

    Could you guess what it stands for? YAY! (Caps lock will occasionally OCCur)

    I can't believe ANIMAL CROSSING NEW LEAF is ALmOSt hERe! This HaS SWItCHeD From CoMPUtERs TO 3Ds'S

    DIsCUsS.

    Posted in: Off-Topic
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    posted a message on Hero Arena: Night's Grasp

    So I'm making this game no trouble BUT I can't add ramps... also how do I make an egg that hatches into playable heroes?

    Posted in: Miscellaneous Development
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    posted a message on In between cliffs and ramps

    I still can't add ramps

    Posted in: Terrain
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    posted a message on How do...

    How does the chat work? It's really weird

    Posted in: Miscellaneous Development
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    posted a message on How do...

    @zeldarules28: Go

    1. so I dont need a forge or.. forgot what it was

    2. got it

    3. okay thought so

    4. duh *facepalm*

    5. g, huh.

    6. never thought of that

    7. uh huh

    ok I'll use chat then. I'll close this for others new to the editor when someone answers Question 1

    Posted in: Miscellaneous Development
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    posted a message on How do...

    Well im gonna post what I make of this.. yeah goes somewhere else.

    Posted in: Miscellaneous Development
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    posted a message on How do...

    How do you...

    Remove requirements for photon cannons and missile turrets?

    Keep a unit from leaving an area?

    Remove an attack?

    Let a supply depot unlock 200 supply?

    Make a raised cliff 28 by 28 building squares exactly?

    Let a unit pass through objects?

    Make it so a button makes a unit disappear, and a button on another unit makes the other unit reappear?

    Make it so when a supply depot is lowered, it tells everyone, (Name of lowerer of depot)'s maze is ready!

    More questions after this.

    Posted in: Miscellaneous Development
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    posted a message on Ultra survival

    I need help with this

    Posted in: Map Suggestions/Requests
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    posted a message on A game

    SOMEONE CLOSE THIS THREAD

    Posted in: General Chat
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    posted a message on Ultra survival

    8 player ffa

    7 players are a certain type of unit(marine, high templar), and the last is an ultralisk. They are in a sea of destructible rocks(The marines are on the rocks) (The ultralisk is in a gap)

    The marines run around but they can't attack. When an ultralisk destroys a rock with a marine on it, the 'out' marine turns into an ultralisk and the ultralisk that destroyed it gets a point. When 1/7 of the total time in the round passes, all survivors get a point. When time finishes, the survivors get their 7th point and the next round starts. If all marines are killed, the next round starts. At the game's end, points are added up and whoever has the most wins. The marines and ultralisks cannot see each other. The marines have abilities with cooldowns of [] seconds that show on the minimap where the lisks are.

    I'm HORRIBLE with the editor so I'm requesting SOMEONE HELP ME!

    Posted in: Map Suggestions/Requests
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    posted a message on A game

    But I can't make it.

    8 player ffa

    7 players are a certain type of unit(marine, high templar), and the last is an ultralisk. They are in a sea of destructible rocks(The marine are on the rocks) (The ultralisk is in a gap)

    The marines run around but they can't attack. When an ultralisk destroys a rock with a marine on it, the 'out' marine turns into an ultralisk and the ultralisk that destroyed it gets a point. When 1/7 of the total time in the round passes, all survivors get a point. When time finishes, the survivors get their 7th point and the next round starts. If all marines are killed, the next round starts. At the game's end, points are added up and whoever has the most wins. The marines and ultralisks cannot see each other. The marines have abilities with cooldowns of [] seconds that show on the minimap where the lisks are.

    EDIT: I should move this to suggestions

    Posted in: General Chat
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    posted a message on A game

    Is it possible to let units stand on destructible rocks?

    If so, I have a game.

    Posted in: General Chat
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