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    posted a message on Time Warp Ability

    @DrSuperEvil: Go

    im pretty confused as to why you say its the oracle and not the MSC, i cannot see this ability on the oracle whatsoever, whereas the time warp ability isnt on the command card of MSC yet shows up on the command card in game. All dependencies are enabled, and as for what the ability actually is im no good with abilities as of now and im probably best off finding the Time Warp ability to study but i simply cannot find it.

    Posted in: Data
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    posted a message on Time Warp Ability

    where is the time warp ability in data editor? im trying to simply add that ability to a unit besides a Mothership Core but cant seem to find it anywhere, even on the MSC itself.

    Posted in: Data
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    posted a message on Ability Cooldown Issue

    I have a cloak ability on a unit that needed its cooldown to run while the unit was dead, and also while the ability was disabled. In cost i set the location to unit instead of ability and this works fine now but it creates a new problem. The ability will work the first time but once the cooldown is finished and the ability is clicked nothing happens, so its only usable once. What is it I'm missing here?

    I no longer need assistance with this issue

    Posted in: Data
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    posted a message on Applying "Texture Select By ID" In Game

    It depends on how you want to create your selection. Most likely, you will want to use a dialog for that, in which case you could easily send the Teture Select By Id actor message via trigger. You can also make an ability system and handle the swapping via the actor events defined in data, but that would be quite clunky and a lot more work.

    So triggers are probably the correct section, the configuration of the model and textures has to be done in data (but you are not asking how to do that), the actual swap can be done with triggers.

    @Kueken531: Go

    yeah i do plan on using a dialog, and wow i didn't know actor messages were send able via trigger, this helps me for a lot of situations thx!, how silly of me i quoted the wrong post

    Posted in: Triggers
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    posted a message on Applying "Texture Select By ID" In Game

    hey im just wondering what the best way would be to change textures of a unit in game, i basically want unit skin types to be selectable at the start of a game, then apply chosen skin to all the units of that player. Im fairly new to actor events and have JUST begun to learn texture by id, the best thing i can think of is to have an Ability event trigger the texture apply, but then i would need a different ability to activate based on each skin. what is the most efficient way to apply textures in game?

    Edit: i realize this is in triggers and should be probably moved to data :S

    Posted in: Triggers
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    posted a message on "Synchronous" in Galaxy

    @FunkyUserName: Go

    is it a button everyone is able to use or just a single player? (if it suits your situation you could just turn the trigger off then wait half a second and turn it back on)

    Posted in: Triggers
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    posted a message on Two questions about triggers

    yeah id go with turning the trigger off, if its a separate trigger from the rest of the waves just do "turn (current trigger) off", if its part of the same trigger that controls other waves just have a new trigger. the event could be anything like Boss enters region then just turn off the boss spawn trigger

    for the end game trigger id just have either number of living units (boss) in region or count of units in region = 0 condition, the region being all the playable area besides where they end up

    Posted in: Triggers
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    posted a message on Unit Death Animation Speed

    @Kueken531: Go

    sorry for the late response ive been out of town, i went to the "Roach" unit in actors and went to the "Roach Death" model where i changed (Basic) Animation: Animation Speed

    i dont know how to change animation using events, for example if i went to "Unit Revive" what would the action be? "Animation Set Time"? then how would i choose the specific animation to change the time of once i chose the message type, it shows a blank selection and the button "Customize"

    If i could just set the death animation time to something lower and set the "Animation Speed" to normal maybe that would stop the multiplier on the walk animation?

    sorry for the trouble, the part that confuses me the most is how to choose a specific animation so if i could clear that up i would actually be able to do trial and error and maybe figure out a lot for myself

    Posted in: Data
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    posted a message on Unit Death Animation Speed

    okay so i tried looking into the events, UnitRevive event is easy enough i figure i might also use Unit Movement Update, im unsure what Msg Type to use for the action though to change animation speed, can anyone point me in the right direction? As i said before im new to the events in data editor so if theres any step im gonna need to do that you know of plz let me know

    Posted in: Data
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    posted a message on Unit Death Animation Speed

    @Kueken531: Go

    im a lil new to the whole events in actors but it shouldn't be a problem to do that, im assuming id have to do the opposite aswell (reapply the increased animation on death??)

    Posted in: Data
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    posted a message on Unit Death Animation Speed

    When i increase the Animation Speed of a units Death Model their Walk Animation will increase sometimes (this seems to happen on occasion when the unit is revived) Does anyone know why its happening and better yet how to keep the walk animation the same? I doubt this has anything to do with setting the walk animation in data editor because the unit will still use regular animation speed lots of the time.

    I should probably add that the way my game works it is possible to be revived within a split second of dying (during the death animation)

    Posted in: Data
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    posted a message on how to change a units shadow

    @intanjir: Go

    ahh thx that does explain it, i was contemplating deleting that earlier i should take more initiative to mess around heh :P

    Posted in: Data
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    posted a message on how to change a units shadow

    I'm fairly new to the data editor and have been following OneTwoSC's td tutorial to familiarize myself with it more. I have made a new unit which is a photon cannon duplicated and changed to be a dark templar tower. After following all the steps the dark templar tower works fine except when i place it the photon cannon shadow remains. Im just wondering what field i have to change to get rid of the cannon shadow as im sure ive followed all the steps right, ive tried poking around a bit but being new to the data editor im not comfortable messing with it too much. (just to be clear i dont want to remove shadows i want a DT one)

    Until ive figured this out i will put the tutorial on hold, so any help is appreciated THX!

    Posted in: Data
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    posted a message on trigger slows down with more players

    thx for all the offered help guys especially Dogmai as u were willing to go thru the code, but i have solved this issue. It just seems to work when the time is set to a certain amount for unexplainable reasons. I must say i am glad i ran into this issue though as its helped me to tidy my map up quite a bit using the debugger =)

    Posted in: Triggers
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    posted a message on trigger slows down with more players

    @Exaken: Go

    @Exaken: Go

    yeah this happens online too, with 6 players it gets noticeable then 7 a bit worse and 8 is the worst (8 player game)

    ive got a ban player feature added and while online i start with 8 players with the trigger delaying, i ban 3 players and its running smooth once again

    Posted in: Triggers
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