I imported the files and i did not see alot of details from the normal map, thats why its very bright when you rotate the map , i think you have to redo the normal map in crazy bump and make a normal map that shows more detail.
To put it short: Right now the normal map is allmost 1 color i think thats the problem.
Hi i made a video tutorial, i hope it helps out a bit.
Im not sure if i do everything right but it seems to work.
No sound but i think you will get it:)
If you dont do the steps i did in photoshop (the alpha layer) the texture will be very bright and the normal maps just wont seem to work, atleast thats what i had.
LOL yes crazy bump:)
I tried a normal map in the editor and it did nothing:( The normal maps that sc2 uses are 2 different colors, one is greyish (looks like a bump map) and the other one is orange (unlike the purple looking normal maps that im used to)
And after loading a normal map from sc2 in photoshop i noticed that it uses the alpha channel just like the textures do and the other channels look kinda weird to me also (1 channel is all black)
This is kinda a bummer, i hoped to get the normal maps to work:(
I was looking for a way to make my own textures for a sc2 map when i found this post:) , i think your light problem might have to do with your normal maps.
In my opinion you cant use a white texture for your normal maps but i can be wrong.
I got a nice program called grazy bump and it can create amazing normal maps based on the texture so i will give that a try tonight.
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I imported the files and i did not see alot of details from the normal map, thats why its very bright when you rotate the map , i think you have to redo the normal map in crazy bump and make a normal map that shows more detail.
To put it short: Right now the normal map is allmost 1 color i think thats the problem.
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Its hard to tell what you did wrong and if you did anything wrong..... if you can upload the files somewhere i can take a look for you if you want.
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Not sure why you would say that because im working with Photoshop cs3.
What happend when you try to use it?
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I found the dds import file for photoshop cs here :
Link Removed: http://www.mediafire.com/?yitywgya2bn
That will give you the same menu i had in the tutorial.
In the zip is no installer just dds.8bi that you have to put in the right folder (Import-Export or File Formats) i put them in both so im not sure:)
Btw nice info about the converting from blue to orange normalmap, i will have to see if they work even better:)
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Hi i made a video tutorial, i hope it helps out a bit.
Im not sure if i do everything right but it seems to work.
No sound but i think you will get it:)
If you dont do the steps i did in photoshop (the alpha layer) the texture will be very bright and the normal maps just wont seem to work, atleast thats what i had.
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http://gradient-mesh-tool.weebly.com/sc2-mapping.html
Normal maps working!:)
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LOL yes crazy bump:) I tried a normal map in the editor and it did nothing:( The normal maps that sc2 uses are 2 different colors, one is greyish (looks like a bump map) and the other one is orange (unlike the purple looking normal maps that im used to)
And after loading a normal map from sc2 in photoshop i noticed that it uses the alpha channel just like the textures do and the other channels look kinda weird to me also (1 channel is all black)
This is kinda a bummer, i hoped to get the normal maps to work:(
0
I was looking for a way to make my own textures for a sc2 map when i found this post:) , i think your light problem might have to do with your normal maps.
In my opinion you cant use a white texture for your normal maps but i can be wrong.
I got a nice program called grazy bump and it can create amazing normal maps based on the texture so i will give that a try tonight.