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    posted a message on [Data] Import your own textures

    I imported the files and i did not see alot of details from the normal map, thats why its very bright when you rotate the map , i think you have to redo the normal map in crazy bump and make a normal map that shows more detail.

    To put it short: Right now the normal map is allmost 1 color i think thats the problem.

    Posted in: Tutorials
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    posted a message on [Data] Import your own textures

    Its hard to tell what you did wrong and if you did anything wrong..... if you can upload the files somewhere i can take a look for you if you want.

    Posted in: Tutorials
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    posted a message on [Data] Import your own textures

    Not sure why you would say that because im working with Photoshop cs3.

    What happend when you try to use it?

    Posted in: Tutorials
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    posted a message on [Data] Import your own textures

    I found the dds import file for photoshop cs here :

    Link Removed: http://www.mediafire.com/?yitywgya2bn

    That will give you the same menu i had in the tutorial.

    In the zip is no installer just dds.8bi that you have to put in the right folder (Import-Export or File Formats) i put them in both so im not sure:)

    Btw nice info about the converting from blue to orange normalmap, i will have to see if they work even better:)

    Posted in: Tutorials
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    posted a message on [Data] Import your own textures

    Hi i made a video tutorial, i hope it helps out a bit.

    Im not sure if i do everything right but it seems to work.

    No sound but i think you will get it:)

    If you dont do the steps i did in photoshop (the alpha layer) the texture will be very bright and the normal maps just wont seem to work, atleast thats what i had.

    Posted in: Tutorials
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    posted a message on [Data] Import your own textures

    LOL yes crazy bump:) I tried a normal map in the editor and it did nothing:( The normal maps that sc2 uses are 2 different colors, one is greyish (looks like a bump map) and the other one is orange (unlike the purple looking normal maps that im used to)

    And after loading a normal map from sc2 in photoshop i noticed that it uses the alpha channel just like the textures do and the other channels look kinda weird to me also (1 channel is all black)

    This is kinda a bummer, i hoped to get the normal maps to work:(

    Posted in: Tutorials
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    posted a message on [Data] Import your own textures

    I was looking for a way to make my own textures for a sc2 map when i found this post:) , i think your light problem might have to do with your normal maps.

    In my opinion you cant use a white texture for your normal maps but i can be wrong.

    I got a nice program called grazy bump and it can create amazing normal maps based on the texture so i will give that a try tonight.

    Posted in: Tutorials
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