TO ANYONE HAVING PROBLEMS WITH THE ANIMATION IMPORT SCRIPT ->
1.Comment out the "Echo" lines with Hyphens (text should change to be green if you do this properly)
2. Follow the Ctrl+E advice everyone up until here has been giving.
I'm not sure if it is obvious to others here, but I spent a few hours not thinking to comment out the Echo lines. Hope this helps.
Oh and one last thing.. doesn't seem that the animation is connected to the mesh.. I don't use 3dsmax much and instead prefer to focus on the game system coding... what do I need to do to have the mesh follow the bone system?
I'm sorry i'm not quite following.. perhaps a simple example of the usage of a User Types catalog?
@zorbotron
Not sure exactly what you mean either... do you mean setting up an action trigger with 30-40 parameters and then if some of the parameters are filled then those parts of the record variable are added? Perhaps a small example..
Hello, in my map I have various AI groups that can "evolve" into different units.
In order to store the chain of evolution unit types, I have create a record and then in my map initialization trigger I manually set each member of the array inside the record.
It looks like this:
Variable - Set Evolution Line. Elites[0] = Some Unit Type
Variable - Set Evolution Line. Elites[1] = Some Unit Type
....
As you can see, if I want to have multiple lines of evolution with 5+ different unit types, it's just a ton of copy paste.
Is there some better way to populate the array of unit types in my record or am I doing it the correct way? Usually outside of SC2 I would use a static XML /text/whatever file to store all of the information on what units belong where... is there something like this in the editor?
0
TO ANYONE HAVING PROBLEMS WITH THE ANIMATION IMPORT SCRIPT ->
1.Comment out the "Echo" lines with Hyphens (text should change to be green if you do this properly)
2. Follow the Ctrl+E advice everyone up until here has been giving.
I'm not sure if it is obvious to others here, but I spent a few hours not thinking to comment out the Echo lines. Hope this helps.
Oh and one last thing.. doesn't seem that the animation is connected to the mesh.. I don't use 3dsmax much and instead prefer to focus on the game system coding... what do I need to do to have the mesh follow the bone system?
0
@Exaken: Go
Thank you everyone. :)
0
@Exaken: Go
I'm sorry i'm not quite following.. perhaps a simple example of the usage of a User Types catalog?
@zorbotron
Not sure exactly what you mean either... do you mean setting up an action trigger with 30-40 parameters and then if some of the parameters are filled then those parts of the record variable are added? Perhaps a small example..
0
Hello, in my map I have various AI groups that can "evolve" into different units.
In order to store the chain of evolution unit types, I have create a record and then in my map initialization trigger I manually set each member of the array inside the record.
It looks like this: Variable - Set Evolution Line. Elites[0] = Some Unit Type Variable - Set Evolution Line. Elites[1] = Some Unit Type ....
As you can see, if I want to have multiple lines of evolution with 5+ different unit types, it's just a ton of copy paste.
Is there some better way to populate the array of unit types in my record or am I doing it the correct way? Usually outside of SC2 I would use a static XML /text/whatever file to store all of the information on what units belong where... is there something like this in the editor?
Thank you very much all. :)