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    posted a message on SC2translate - localize Maps/Mods more efficient

    1.0.8.8 is out. It's the last beta until release. The only missing thing is the audio support while the convertion to y4m-files.

    Posted in: Third Party Tools
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    posted a message on SC2translate - localize Maps/Mods more efficient

    Dinner is served =)

    The first beta is out now. Please post your comments, wishes and found glitches.

    I hope the project will help you on your localizing projects.

    I implemented an auto-update component, so you don't have to subscribe anything. Also an option to use nightly build is available.

    Posted in: Third Party Tools
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    posted a message on SC2translate - localize Maps/Mods more efficient

    One day later... the last alpha state is published. It'll take some time to implement the other things for beta state. So I'm glad about your feedback.

    Posted in: Third Party Tools
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    posted a message on SC2translate - localize Maps/Mods more efficient

    I've published the new version, the automatic relocalization is now available. Rematching something manually will be added to a log, witch will be used in an upcoming version to do these things on other files also automatically.

    Posted in: Third Party Tools
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    posted a message on SC2translate - localize Maps/Mods more efficient

    SC2-translate 1.0.10.14

    I thought about the problems with localizing a new version of a Map or Mod, because the SC2Editor have no option to do this automatically and it seemed to me that to do these will be a waste of time. Therefore I began to write a small tool to help map developers in this fact.

    If you have an idea or a comment, just send me an PM or post something. I will be happy about it.

    I'm also happy if you test it, or give me a hint what is missing in the program.

    FEATURES

    localize a file

    • preview and replace localized files per drag and drop (images, audio, video)
    • automatic convertion to destination codec
    • renaming ingame strings more easier than in SC2Editor (linefeeds and multiple spaces are snipped automatically)
    • sort the GameStrings.txt by occurrence in the Trigger file

    re-localize a file

    Problem: you have localized a file. Now a new version of the file is out and you have to do it again.

    • automatically copy localized files/strings from the old to the new version
    • manually check for new, converted, moved or discarded files to rematch them
    • for rematching also previews are available

    Possible problem: you have to do this for many languages.

    • therefore a MatchLog will be created to log all your manually moved and converted files, to do this for the other runs also automatically

    settings

    • after you installed VLC you can recheck to the path without restarting the program
    • you can select nightly builds for autoupdates
    • you can change the default settings for the convertion dialog and can choose the option to use them anyway without a request

    errors

    • if an error occurs, you can send them with a note to me w/o using any mail-client (uses http:post)

    What you have to pay attention for

    • The Map/Mod you want to (re)localize has to be in a SC2.subfolder (e.g. /Maps). It's important, that MPQEditor can access the file.

    What you need

    http://www.sc2mapster.com/media/images/56/46/relocalize_filematching.jpg http://www.sc2mapster.com/media/images/56/53/localize_vid.jpg

    (more)

    Posted in: Third Party Tools
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