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    posted a message on SM Models

    Im sure with a little bit of creative editing someone could reduce poly count significantly.

    Posted in: Artist Tavern
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    posted a message on SM Models

    SC2: HD mode enabled. lol that would be really awesome if we had high def for all units.

    Posted in: Artist Tavern
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    posted a message on Fourth race idea: Hybrids

    Cool ideas! I know some one is working on a hybrid something or other, but i wont say who. maybe they'll tell you themselves. anyways some of these units could use better visual appearance descriptions, as a flying tentacle bumblebee certainly doesn't sound very hybrid like. lol I do like how much detail, and thought you put into this however.

    Posted in: General Chat
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    posted a message on Modelling event

    Awesome, When is this going down? I might want to partake a bit.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Phanalax's Models

    Alright I think I figured it out, There is something wrong with my smooothing groups, the smoothing groups on the arms and legs are not transfering over from 3ds max for some reason. I cant seem to make them work either. I did detach the arms then reattach them but Thats the only thing different I could think of with the arms.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Phanalax's Models

    Okay, I'm back (sorta) with a new sc1 zergling model, (I dubbed it Zergling:REDUX). Anyways knowing how Things work when I try to use them There is a problem. The texture has weird clipping issues on it and the symmetry line is really visible. I Didn't want to show anything untill i finished the texture But I'm honestly stuck. All texturing here is by me, so tell me what you think, I really want this problem to go away:

    Legs are detached for rigging purposes. Notice the problem areas on the Arms(?) and legs.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    SCV used HYPER BEAM! It's super effective!

    Posted in: Artist Tavern
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    posted a message on [Showcase] Kinky's Customs

    Very cool. I myself only started modeling at the start of this year, and I don't do it consistently (sometimes only once a week or so). Which probably means you have a great deal more experience then me. Cool to see a more seasoned modeler here!

    Posted in: Artist Tavern
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    posted a message on [Showcase] Kinky's Customs

    you may want to fix this triangle also:

    Posted in: Artist Tavern
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    posted a message on [Showcase] Kinky's Customs

    lol dude what im trying to say by "bendy straw things" I mean you should give him some elbows instead of just a tube for an arm, that way when you animate his arms they dont deform and lose mass because that looks real awkward. If I meant separate mesh elements i would have said that. extruding from edge loops is great for roughing out a shape when your poly modeling but it is just poor topology. If i sounded indignant It's because I would have done the topology before texturing or uv's, which made me think that you already had and that was your final model form. To each his own I guess. I see in your current screen you have improved the joint topology anyways. The toes still feel a little to cluttered. While this doesn't really appeal to me It is a pretty good model.

    How long have you been modeling for? Just a hobby or are you in it for a career? :) :)

    Posted in: Artist Tavern
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    posted a message on [Showcase] Kinky's Customs

    If its for starcraft you should try to reduce the poly count a bit. You are allowed to use triangles. It wont kill you, I promise. I would reduce around the nose area especially, and look into some better joint and shoulder topology instead of the bendy straw thing. If you dont delete any polygons you can use the cut and weld tool to retopo without destroying the uvs.

    Posted in: Artist Tavern
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    posted a message on Have a look, there is my N-th model

    F* now you've done it. Butterfly effect is gonna screw everyone over now.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Yeah, If you want your animations to look there best you definitely want to weight the vertices individually. Its a little time consuming, but way better then using the envelopes.

    Posted in: Artist Tavern
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    posted a message on The Hybrid as a playable race?

    I cant remember who the guy who does the balancing for sc2 but putting a 4th race into the mix might just kill him.... lol Still it would be really awesome. I think the hybrids would be a mix of fast powerful "glass cannon" type units with mid speed tank units. That would make microing them pretty hard though.... interesting....

    Posted in: General Chat
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    posted a message on [Model Showcase] Warcraft Units

    That slime looks pretty good, but the movement is really jerky... you should check out the motion curves editor and play around a bit to make it a bit smoother IMO. Nice zeppelin. ;)

    Posted in: Artist Tavern
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