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    posted a message on SC1 Protoss Forge

    I'm still bad at hard surface modeling in z-brush, so i've been doing it the hard way. 3ds max and alot of modifiers. Looks pretty nice IMO though.

    Posted in: Requests
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    posted a message on [SOLVED] 3ds Max - [Noob] Ghost Animation Speed Bump

    Seems like theres a bone in his foot, thats not linked to the bone in his leg. You just need to go into wire frame (press F3) and look at the bones, select the bone thats being selfish, and link him to the nearest leg bone. If you cant see the bones, check the layers and make sure they're not hidden.

    Posted in: Artist Tavern
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    posted a message on SC1 Protoss Forge

    Sorry, It might take me a while longer to make then I expected, because the normal map is proving to be very hard to make. I'm still working on it though so don't worry.

    Posted in: Requests
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    posted a message on SC1 Protoss Forge

    Ok, I got a Basic high poly mesh built: SC1 Protoss forge

    So my question now is if you want me to make it true to the original with the same color scheme and shapes, or do you want me to add fancy symbols and markings to give it a more SC2 kind of feel to it. Symbols like on the cybernetics core if you need an example:

    Cyber core

    Oh also the back of it seems kind of empty, so I wanted to know If you wanted something there to fill up the space a little:

    Posted in: Requests
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    posted a message on Messed up Blizzard model

    Haha, nice find. That's really interesting, although barely noticeable. I wonder If they just ignored it on purpose.

    Posted in: Artist Tavern
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    posted a message on SC1 Protoss Forge

    I can make one If you want, Though It might take me a couple days.

    Posted in: Requests
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    posted a message on [Showcase] Phanalax's Models

    I felt like making a show case cause everyone else had one. Tell me what you think, i've been working hard to get better. Also I'll take suggestions for models If you want.

    SC1-Scarab: Scarab

    Torresque ultralisk: low poly tor1 high poly tor2

    This next one Is the model I've been working on for "The Thing Revival" . It's a great game and you should check out the forums for it: Click here to check it out!

    Thing1 Thing2

    This one is a concept model, I call it the mantleling. added legs. Mantle1

    SC-1 Hydralisk: hydra1 hydra2

    Gigalisk concept model, That I also did for fun 2 days ago: giga1 giga2

    Bananaling. Sorry about image quality. bana1 bana2

    I plan to make most of these into something sc2 can use then export them to .m3 with startools. Most of them (except the model for the ThingRevival) Will be free for anyone they want to use. I also dont have a ton of ideas for more models, And I definitely could use more practice, so suggests or concept art you made is very welcome! Bye.

    Posted in: Artist Tavern
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    posted a message on [Ah...Showcae?] Fortress Roach

    That's a pretty sweet looking roach. Did you edit the model, or did you change normal map. Or maybe both... but it looks awesome great job.

    Posted in: Artist Tavern
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    posted a message on (Solved) How to attach a texture to a custom model?

    textures can't be added with data or triggers, you need to edit the model to make new textures. However if you already have a texture you can just edit it and put it in for the model. I think the file order is this: Modelname(folder): Model.m3, Assets(folder): Texture.dds

    Posted in: Data
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