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    posted a message on [Solved] ¿How allow quotations for 'Repeatedly selected' more often?

    @SinnerNym: Go

    I can't believed, a novice's mistake.

    Reading your answer i just realized the "Medivac_Pissed" sounds are the same for 'Repeatedly selected' unit, I just added to "Medivac_What".

    Thanks.

    Posted in: Audio Development
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    posted a message on [Solved] ¿how make medivacs say dialogs when she attacks?

    @sgtnoobkilla: Go

    And soon becomes some days. (i've been busy)

    Thanks to all, specially you Sgt.

    I'll show you what i did, your first solution give me an idea:

    1. Ability tab → Abilities → "›X"(Add Value) → Ability → Attack ▾
    2. 'Unit' tab → select the Medivac unit → 'Combat' tab → "Default Acquire Level: Defensive".
    3. 'Weapon' tab → search and select SCV - Fusion Cutter → right click → Duplicate Weapon → OK → right click → Modify Weapon → Name: Fusion Cutter Invalid Medivac → ID: press Suggest → OK
    4. Effect tab → Effect: None ▾ , &
    5. UI tab → Damage Display Effect: (None) ▾
    6. Weapon → Weapon tab → Target Filters → Ground: Allowed
    7. 'Unit' tab → select unit → 'Combat' tab → 'Weapons' field → "›X"(Add Value) → 'Weapon' SCV - Fusion Cutter Invalid Medivac ▾
    Posted in: Audio Development
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    posted a message on [Solved] ¿how make medivacs say dialogs when she attacks?

    @sgtnoobkilla: Go

    ¡¡¡Sir sgtNoobKilla, thanks Sir!!!

    Now i could finally see the field: Sound: Sounds+

    Now i'm trying to swap, it means changing the Value Medivac_Yes to Medivac_Attack and reverse.

    I'm gonna report the result soon. :D

    Posted in: Audio Development
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    posted a message on [Solved] ¿how make medivacs say dialogs when she attacks?

    @sgtnoobkilla: Go

    Hi sgtNoobKilla

    That is where i get lost, as i showed two posts above, i found the medivac actor "Medivac (Medivac)", then this is where i don't find the section

    Sound: Sounds+

    As you can see in the second picture i uploaded, I can find it, is somewhere in the screen captures i post it or i entered in the wrong section, please see the pictures as references, if you could guide me where it is that field, i'll be really thankfull,

    I bet it could be easy but this is so ... stressing.

    Thanks.

    Posted in: Audio Development
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    posted a message on [Solved] ¿how make medivacs say dialogs when she attacks?

    @SinnerNym: Go

    Thanks for the reply.

    I tried to follow your instructions but nothing happened, maybe is my mistake, but i will show you what i did before yesterday, and didn't work. The yellow marks show the steps i did.

    How looks panel in "Detail View": Detail View of map editor photo link

    How it looks in "Panel View". Panel view from map editor photo link

    Posted in: Audio Development
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    posted a message on [Solved] ¿How avoid Kerrigan Unit request resources to burrow?

    @d45z3k: Go

    Thanks a lot, you are right, it has sense now, i added the 'cost' to the burrowed model as i did to the unborrowed model.

    I can't believe it was so simple.

    Bye and good luck.

    Glory to the The Winged Hussars ... :D

    ¿How do i marked this as a solved topic?

    Posted in: Melee Development
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    posted a message on [Solved] ¿How allow quotations for 'Repeatedly selected' more often?

    Hello.

    I want the sounds quotations for "Repeatedly selected a unit" sounds when, i selected only once, and not when you selected it multiple times.

    Please help me with that.

    For example: selecting a medivac only once and she says one of this:

    "I normally don't give rides to strangers."

    "Be sure to wipe your feet at the door."

    "Hurry up! What are you missing a leg or some... (awkwardly) oh..."

    "Attention passengers, the local time...doesn't matter since you'll be dead soon anyway."

    "WE'RE HIT!!! WE'RE HIT!!! WE'RE ALL GONNA DIE!!! WE'RE...haha! Just kidding! Should've seen the looks on your faces!"

    "The weather outside is hostile with a slight chance of fog-of-war."

    "Uh, why you boys all wearing red shirts anyway?"

    "Welcome to the Flying Meat Wagon."

    "Walk it off!"

    "Welcome aboard. Are you an organ donor?"

    "The power of medivac compels you!"

    "Oh suck it up! You act like you got BOTH arms blown off!"

    Bye, thanks.

    Posted in: Audio Development
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    posted a message on [Solved] ¿how make medivacs say dialogs when she attacks?

    Hi.

    When i order a medivac attack they always say:

    "Heading out." "I heard that." "On my way." "ETA. One minute." "Confirmed." "Let's go."

    Those are the sounds for move orders. But i want them play the sounds:

    "Who's gonna rescue me?!" "Me? You're sure?" "If you say so." "(sigh)...This should be quick." "Oh hell!" "Going in!"

    How do i do that, please guide me.

    One last thing the quotation sounds when the medivacs are pissed doesn't sound, i wanna meke them play those too. Bye.

    Posted in: Audio Development
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    posted a message on [Solved] ¿How avoid Kerrigan Unit request resources to burrow?

    Hi.

    I set 200 minerals and 100 Vespene to train Kerrigan unit as you can see on the right side of the panel, in the pictures.

    Amount to train

    photo

    Then when the unit is trained, in the Burrow button, show me the same amount to do it, but in NEGATIVE numbers. The moment that i burrowed the unit, add me the same numbers to my resources as you can see in the screen capture, and if i roll over the button the number resources required are positive,

    trained

    photo

    Then when i unburrow Kerrigan take out the same amount to my resources.

    see the panel for burrow button

    photo

    Please how i solve that, so the unit the moment i burrow and unburroed her, doesn´t "required" or show the resources it takes to train it.

    Posted in: Melee Development
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    posted a message on ¿How to disable Kerrigan appears inside building?

    Hello

    After my Kerrigan unit use the ability "Deep Tunnel" she appears even inside my buildings or enemy units, i want the unit respect the space for buildings and unburrows otuside buildings, how do i do that. Bye.

    I used the third button from the left from the bottom, ¡¿see?! she appears inside buildings.

    Deep Tunnel photo_link_1.8mb

    Posted in: Melee Development
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    posted a message on ¿How to see Kerrigan when she goes underground?

    Hi

    I want to see Kerrigan whe she burrows, i tried to use a "HydraliskBurrowed" actor, but when i burrowed and unburrowed her, she has turn with Hydralisk properties, even if the model actor and portrait doesn't change.

    This is how kerrigan totally disappear, but i want to look like the burrowed hydralisk or a terran burrowed model. Please guide me.

    Burrow link_photo.1.7mb

    Posted in: Melee Development
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    posted a message on [Solved] How to add extra attack to Nova Unit

    Hi

    I want to add a extra faster attack to Nova unit, when enemies are finally closer to her, similar to Kerrigan does. This is the animation/attack i want to add to Nova, it's called 'Spell' in the map editor.

    Nova closer attack photo_link

    What Kerrigan does:

    Kerrigan closer attack photo_link

    I tried to understand how they do it with Kerrigan, but i'm new on this, and i got lost. ¿Any help?.

    *** Edit: I realized by my own =\ You're welcome :)

    Posted in: Melee Development
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    posted a message on How to add animation to Nova after nuke calldown?

    Hi everyone. My first post.

    Request:

    Could you help me to add to "Nova Unit" heroine , an extra animation after the nuke calldown ability, the animation is called 'Fidget Variation 01'

    This is what it does:

    Nova nuke calldown photo_link01

    This is how i want to Nova looks like, after nuke arrrives (nuke calldown):

    Nova nuke calldown modified photo_link02

    What i Did

    In the section "Actors_Event" the animation for the ability, looks like this:

    Opening:Work, Start

    Content: Work

    Closing: Work, End

    After "Closing: Work, End". I added "Fidget, Variation 01". But nothing happened.

    Screen Capture map editor link_screen_capture

    Posted in: Melee Development
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