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    posted a message on Unable to load my bank file

    I have find this thread, on battle.net forums : [Bug] banks and extension mods

    It seems to be a known issue, with no « turn-around » solution. And no addressing of it seems planned…

    Posted in: Triggers
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    posted a message on Unable to load my bank file

    Hi !

    Thank you for your answer. Today, i have spend more time to investigate on this problem.

    This are the main stages of my investigation :

    1) I have remove the « wait for bank » and check for existing bank, but it didn't solve the problem.

    2) To check if the problem was really coming from a bug in the path for « My Documents » folder, i tried the mod on another computer with the « My Document » folder at his native place, and the problem was still there : can save but not load bank file. So I concluded that the problem was not relative to the moving of the « My Document » folder.

    3) Next, I downloaded a tutorial map for banks, and tried if it worked… and it the tutorial map was working fine. So the problem was in my file. I did some tests on both the tutorial map and on my mod, and one of this test was to copy my triggers on the tutorial map. And then, the loading did work !

    So my conclusion is this : the bank file can't be loaded from a MOD, but can only be loaded from a MAP.

    Was this behaviour known, and if yes, does anyone have found a turn-around for it ?

    Thank you !

    Posted in: Triggers
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    posted a message on Unable to load my bank file

    Hi !

    Thank you for answering !

    The file of my mod was attached to the original post, but i attached the pictures of triggers to this one.

    Thank you in advance !

    Posted in: Triggers
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    posted a message on Unable to load my bank file

    No one has got idea ?

    I changed the location of the "My Documents" folder (from a HDD on C: to a SSD on D:). May it be related ?

    Did anyone downloaded the file and tried it ?

    I need help ! Thank you !

    Posted in: Triggers
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    posted a message on Unable to load my bank file

    Hi

    It is the very first time I am using a bank file, so there must be an obvious thing that I did wrong… Anyway, I can save my bank file, but I can't load it. When I do a test to see if the bank file exist, it isn't found. But I can see the bank file on my computer, in my StarCraft II > Banks folder. When I re-save it, it does not modify the previous one, it just overwrite it.

    I do preload the bankfile via the menu : mod > preload info.

    Help, plz !

    NB : see attached file plz.

    Posted in: Triggers
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    posted a message on Show energy bar when selecting feedback

    Hi

    I would like that selecting feedback (on high-templar) would show energy bars of ennemy units, helping the player to target.

    Can i do that with an effect, or do i have to use a trigger for that ?

    Thank you very much !

    Posted in: Data
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    posted a message on HotKey for tumors

    Hi

    I would like to create a button, kind of « Select Army » button, but selecting all the lead creep tumor. I really don't know where to start with ! Does someone have an idea about it ?

    Thank you in advance !

    Posted in: Miscellaneous Development
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    posted a message on Can't copy triggers from a mod to a new one

    I have found the answer : i had to create a « new library » in the extension mod (but not in the map…)

    Posted in: Triggers
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    posted a message on Can't copy triggers from a mod to a new one

    Hi

    I want to copy the visual « blinking alert » for supply block from the « Multiplayer > Training » in-game section. This feature is run by triggers, in a blizzard mod called « Void Training Mod ». I must say i am totally new with the trigger module, and quite newbie with the editor…

    I wanted to copy-paste the triggers involved into a new extension mod, but was unable to do so for an unknown reason. But I was able to copy the triggers in a new map. But i still can't copy the triggers from the map to a new extension mod.

    So my questions : 1) Is there any restriction to copy-paste a trigger in an extension mod ? (Would sound weird since the original file is itself a mod) 2) Did i did something wrong : is someone else able to copy this trigger in a mod ? 3) Is there some turnaround to allow me to make a mod, like converting the map ? (Or will i have to recreate manually the triggers from scratch ?)

    Thank you !

    Posted in: Triggers
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    posted a message on Auto-train units
    Quote from BigDonRob: Go

    It's simply my opinion, but as a low APM player, I know it's hard to keep track of what's going on at home while you're protecting an expansion. Often times I will come back to have a stockpile of resources and absolutely no army. So I like the idea. But on the same note, If I come back to find I don't have the resources to tech up but I have a pile of marines that still can't stim, it's equally imba for a novice player.

    But if this map is for training purposes, I think a solution you could look at is to have a "Piggy Bank" variable that is the amount of resources that the autocast can't use. This variable can be increased by a certain amount over time. This allows a player to have enough resources to do things they need as they near the mid game mark. But, it also has a side effect of weening a character off relying on the computer to pick up their slack.

    Hi

    I think you should not worry by that, since you will probably be supply block long before this happens… (And a feature will be added to warn the player when he is approaching supply block).

    Anyway, you can discuss the futures features of this mod in the « Project Workplace » section : [Mod] Ctrl+eZ : Take the control !

    Thank you !

    Posted in: Data
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    posted a message on Auto-train units
    Quote from DrSuperEvil: Go

    Using a requirement you could do a logic feature using a buff system so command centres automatically disable autocast if the number of workers exceeds the number of minable minerals if ordered to rally at a mineral.

    Thank you. I will use this tip if I change my mind and decide to implement such a feature.

    Posted in: Data
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    posted a message on Auto-train units
    Quote from BigDonRob: Go

    I'm assuming you're going to use triggers to control the auto casting a bit. This could actually wreck a new player who suddenly has 24 scvs on a 16 saturation command center, or never has enough minerals to upgrade his army of auto trained marines. If I'm understanding the concept correctly.

    To be frank, I don't think I will add this kind of control.

    I will see what are the feed-back of players playing my map, but my aim is not to make everything automated, but to let the player focus on strategy instead of mechanics. Starting or stopping a production (of vcs or marines) is, from my point of view, a strategical decision.

    But what I should do is to give over-numbered workers an idle status, and add a more visual alert for idle workers.

    Thank you for your interest.

    Posted in: Data
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    posted a message on [Forum] Features suggestions

    Hi

    Would it be possible to add on the front page of the forum links for Unread messages, Newest messages, and Your messages which would display in each case the lists of related topics ?

    That would help so much with the navigation on the forum, which is the living heart of this website…

    Thank you ! Krystof

    Posted in: General Chat
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    posted a message on Auto-train units
    Quote from DrSuperEvil: Go

    You mean like the Locust of a certain zerg unit...

    Thought you wanted extra stuff like needs an upgrade to be autocast.

    Seems that I never produced a single swarm host in my whole sc2-career ! ;)

    But what i wanted (and have now) is a bit different : it is a structure, with a queue, which produce the units and release them as soon as they are ready.

    Posted in: Data
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    posted a message on Auto-train units

    Hi !

    Thank you for your answer ! I found a very clean way to solve the problem : seems that the train abilities are in fact auto-castables !

    This is the way to access to the option (data editor) :

    Open the train ability : (Command Center - Train (Command Center))

    » Double-click on the field : (Basic) Ability : Info+

    » Double-click on the line of the unit for which you want activate auto-train (SCV)

    » Scroll down at the bottom of the page, in the « Info^ - Train - flags^» just check the « Auto-cast » option.

    So simple !

    Posted in: Data
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