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    posted a message on Questions about Localize and ''Issue Order''
    Quote from BloodClud: I really wanna know how to make enemy attack "smart" =( It's needed in like all survival games where u can bunker ur self =) (BUMP)
    Posted in: Triggers
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    posted a message on I like triggers.
    Quote from aczchef: jinxxx123 hope this gets implemented to zealot frenzy
    Hmmm?
    Posted in: Team Recruitment
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    posted a message on I like triggers.
    @Jinxxx123: <FONT COLOR="FC8600"> I actually made an error in the last script, so you will want to replace it with the new one. Just make sure you edit the local variable called "How many ingredients?" to the proper number of ingredients (2-4). By the way, if you want to add more than one recipe, just copy the trigger called "Ingredients Checker", Rather than copying all of it, and it should work for each one. </FONT> <FONT COLOR="Ff0000"> If you need anything else, let me know. </FONT>
    Posted in: Team Recruitment
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    posted a message on Animations in previewer
    If you look at your Number pad on the right side of your keyboard, pressing the + and - buttons will change the animation. Assuming you have a unit model chosen.
    Posted in: Miscellaneous Development
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    posted a message on I like triggers.
    <FONT COLOR="FC8600">If you want more than two components, send me a PM and I'll update it.</Font>
    Posted in: Team Recruitment
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    posted a message on I like triggers.
    <FONT COLOR="FF0616"> Here's what you want Minus the Dialog implementation, it will just automatically create the desired item if the unit has both ingredients. If you want the dialog, you will need to explain it to me over MSN (<FONT COLOR="0651FF">[email protected]</FONT>). Library is Attached Below. </FONT> <FONT COLOR="06C6FF"> You're going to need to first import the library to your map and then follow these steps </FONT> <FONT COLOR="27E427"> Find the trigger called "Item" Chose the local variable for the item you want to change Then click the "No Game Link" at the bottom </FONT> <FONT COLOR="FF6106"> Click the radio button next to "Value" and search for the item, select it, and hit okay. </FONT> <FONT COLOR="FF06CE"> You will need to do this for all of the local variables, and then that's it! Don't modify anything else in the trigger, because it's all based off of the local variables. Whenever anyone picks up both the selected items it will create whatever you selected for the product, and remove the two ingredients. </FONT>
    Posted in: Team Recruitment
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    posted a message on I like triggers.
    How do you want me to implement it, would a button just pop up? Or would it just happen automatically?
    Posted in: Team Recruitment
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    posted a message on Non-active players
    Wouldn't it be more simple to make a loop to check for each player and then create a unit for them rather than having pre-placed units?
    Posted in: Triggers
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    posted a message on Cameras How do i turn off auto preview camera
    Mine doesn't do that. =o
    Posted in: Terrain
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    posted a message on I like triggers.

    @PepperLoaT: Go Drop me a PM with what you need, in greater detail.

    @Jinxxx123: Go Could you maybe make a quick paint image of what it should look like?

    Posted in: Team Recruitment
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    posted a message on Multiple Kill Resource
    Quote from uiasdnmb: Go

    Easiest way to go with this would be creating a global variable of type integer, that increases by 1 every time you kill a marine, and when it reaches five, it adds 1 gas and goes back to 0.

    Rines

    Posted in: Triggers
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    posted a message on I like triggers.

    Hello! I enjoy using the trigger editor, but I find the most difficult part about it, is creating a good idea. I'm decent with the trigger editor, and I'm interested in learning about the data editor, if you need a hard working, and dedicated trigger-er then send me a message. An example of one of my most recent random maps is a simple Tic Tac Toe, which i have attached.

    Posted in: Team Recruitment
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    posted a message on [Project Warwafe] Seeking 2D Artist

    Just make sure that you don't hit the upload limit for map size, that would be unfortunate, because this map looks beautiful.

    Posted in: Team Recruitment
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    posted a message on Weapon Tooltip targets

    That solved the problem, Thanks!

    Posted in: Data
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    posted a message on Weapon Tooltip targets

    Bump

    Posted in: Data
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