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    posted a message on Help - Resetting mineral chunk's value to 100% with a trigger?

    @VisionElf: Go

    Thanks, but those don't seem to work either.

    Also, when I play the game in its published form, minerals have 20,000, and geysers have 25,000... Don't know why that's happening.

    I'd be happy to send you the file if you'd like to take a look.

    Posted in: Triggers
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    posted a message on Help! Triggering Melee actions not working for Zerg...

    I'm trying to retrigger the default melee actions, after destroying them. This is working great with Terran and Protoss, but the initial larvae aren't appearing after it's triggered.

    http://imgur.com/VrBRSU5

    This is what my trigger looks like. All advice is appreciated.

    Posted in: Triggers
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    posted a message on Help - Resetting mineral chunk's value to 100% with a trigger?

    @VisionElf: Go

    Thanks for the response.

    http://imgur.com/a/C4a5c

    The mineral reset doesn't seem to work :(

    Posted in: Triggers
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    posted a message on Help - Resetting mineral chunk's value to 100% with a trigger?

    Is there a way to do this across the entire map?

    Is there an action that will reset the value of mineral patches and vespene geysers across the entire map to 100% their original value? On Melee maps, two of the patches at each starting location is 900, and the others are worth 1500, and geysers are worth 2500. I was setting their resource values to 1500, but that's not exactly the correct solution.

    While I have your attention, any way to prevent mineral patches from disappearing when they reach 0?

    thanks for your time!

    Posted in: Triggers
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    posted a message on Melee is loading HotS instead of LotV

    Title.

    How do I fix this? I want the Melee Initialization to load LotV!

    Edit: I figured it out.

    Preferences > Test Document > Melee Expansion

    Posted in: Triggers
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    posted a message on Build Order Practice arcade game.

    Hi everybody. I'm going to try this again. I was pulling my hair out the last time I attempted to do this, but I think I retained some of the information from last time.

    Here are the parameters I'm looking to include:

    1. The ability to play ANY of the current 1v1 Melee maps, in one arcade game.

    2. The ability to quickly/easily reset the entire map.

    3. In resetting, a player can choose his race, or change maps, or both.

    4. Everything must be able to reset: destructible rocks, minerals, gas, creep spread, etc.

    Additionally, but not essentially:

    6. A way to play with a friend and/or observers.

    7. A catalogue of build orders for each race that a player can choose. Each step of the build order is successively removed/checked as the player completes it.

    [√] 9 - Overlord

    [√] 14 - Spawning Pool

    [ ] 15 - Extractor

    The reason this was so frustrating when I attempted it last is partially due to the fact that I don't have the greatest computer. When I have the editor open, every other application moves very slowly. The editor is slow for me too. I'd be willing to pay you guys for help.

    Cheers!

    Posted in: Map Suggestions/Requests
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    posted a message on [Trigger] Make a dialog for race/class selection.

    Thanks for the tutorial! Really helpful!

    Do you happen to know how to do this for 2 players? So that the game waits for both players to choose a race, and then spawns both players at the EXACT same time?

    Posted in: Tutorials
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    posted a message on Two Players in a Build Order Tester for HotS

    I'm currently working on a two player build order tester for Heart of the Swarm.

    I have no idea what I'm doing, and I'm discovering this as I go.

    The issue I"m currently facing has to do with implementing the ability to let two players use the map. I've created buttons at the beginning of the game that allow players to choose race. Then, whenever a player enters "restart" into the chat, the buttons reappear, and the player can again re-choose his race.

    I want to be able to have two players on this map at once.

    Here are what the triggers involving buttons look like:

    http://peeeq.de/gui.php?id=3120

    http://peeeq.de/gui.php?id=3121

    PM ME IF YOU WANT TO HELP!!!

    Posted in: Triggers
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    posted a message on Requesting Build Order Tester for HoTS

    I'm currently trying to build this exactly.

    I need help though, as I'm not a learned map builder. I'm learning as I go.

    PM me if you think you can help!

    Posted in: Map Suggestions/Requests
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    posted a message on [Timer] Creating a Timer

    This isn't working for me. I'm not sure if syntax changed since this was written.

    Set our Timer variable as the variable, and (Last Started Timer) as the value.

    I, for some reason, do not see a "Last Started Timer" in the functions when trying to set the value.

    Posted in: Tutorials
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    posted a message on I think this is a UI question.

    Hi. I'm new to this. I searched for a while for an answer, but I'm not really sure if I'm looking for the right thing.

    I'm creating something similar to YABOT. I have reset commands, creep adjustment, mineral replenishing, etc.

    Now I'm wondering how to add a list to the right side in a toggle-able window. I would like to display build orders of professional SC2 players.

    I think this is a User Interface issue, but I'm not entirely sure.

    Thanks for reading!

    Posted in: UI Development
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    posted a message on I can't make HOTS units on the map I just made.

    I opened Akilon Flats and added triggers to restart game quickly.

    But I can't seem to create HOTS units on the map...

    Anybody know why? Help!!!

    Posted in: Data
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    posted a message on Creating new Hatchery problem with Larva

    Hi. I've spent about an hour trying to find an answer to this on these forums. I can't seem to find the solution.

    I'm creating a map for practicing build orders. When a player enters "restart" into the chat, the game resets his units, buildings, resources, etc.

    The problem is for Zerg players. When a new Hatchery spawns, the 3 larva that normally accompany it don't appear.

    Triggers

    Any advice is greatly appreciated. Thanks!

    Posted in: Triggers
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