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    posted a message on Diplomacy eVolution

    You spent 1 minute and 30 seconds and already start bashing the map. The terrain is changed, the units are changed. Tier 1, 2, 3 units. Abilities and behaviors added. UI changed, missions, events changed, Income system different and a lot more. It it less than 10 % of the original map by ButtAirFly. And I didn't steal it if that is what you are implying.

    Next time before posting such crap you should check the map more than 2 minutes.

    Posted in: Map Review
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    posted a message on Diplomacy eVolution

    Hey,

    I'm Revan, the lead developer of Diplomacy eVolution. Just letting you know that Diplomacy eVolution has been released this weekend on EU servers, under the name "Diplomacy eVolution".

    Brief Description
    Diplomacy eVolution is a strategy/diplomacy map. Set in the year 1400 AD Europe.

    To goal is to conquer the entire Europe, province by province. nation by nation.
    Be prepared to make alliance and to get back stabbed on your way to victory .
    Use the terrain and special units abilities and behaviors to your advantage .

    By winning the game with a specific nation you will unlock bonus nations.

    Game length: Can take from 30-40 minutes to over 2 hours.

    Numeric features
    -21 nations, some are locked, special units for each nation.
    -12 players map .

    Notes
    As this is a BETA version, there may still be a few bugs or balance issues.
    I can be contacted on Battle.net in channel and group: DV if you wish to play or have questions/bug reports.

    Posted in: Map Review
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    posted a message on Change display name

    Hmm... so the only way to do this is to add this chat box ? I mean... I just want it to be a normal chat like the blizzard one , but just to display the name of the country instead of the player. Like in this photo: http://postimg.org/image/ppvrleso1/

    @willuwontu: I haven't got to that part, Hope there is a way around it and not just disabling them.

    Posted in: Triggers
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    posted a message on Change display name

    Hey,

    On my map, there are 21 nations to select from. It is a 12 players map. Right now, as the default it is the player's name that it is displayed. I want to change it so it shows the nation instead of the player's name.

    I remember I saw this is a lot of W3 maps and also Mafia and other similar SC2 maps have it.

    Can anyone help me out and tell me how to do it ?

    Posted in: Triggers
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    posted a message on Behavior Requirement - trigger

    Yey, I made it work. Thank you for your help !

    Posted in: Data
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    posted a message on Behavior Requirement - trigger

    How exactly should the trigger look like ? I want it to apply this behavior to units that will be produced at a building by that nation .

    Posted in: Data
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    posted a message on Behavior Requirement - trigger

    So... Let's say I have a unit to which I will add a behavior. I want to add a requirement to this behavior so it will only be active if that requirement is met.
    But I want this requirement to be met only if I activate it using a trigger.

    How can I do this ?

    Why am I trying to do this: On my map there are 15 standard units that can be built. There are 21 nations that can be chosen and I want to add 6 special units for each nation , that will mean I would have to create 126 new units. That will be too much work ..
    So I thought an easier way is to create a bunch of behaviors and add them to the units I want, and I will only enable the ones I want for each nation using triggers.

    If there is another way to accomplish what I want, let me know .

    Posted in: Data
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    posted a message on (Solved) Behavior Stacking

    Ah, never mind. I made the other one with the effect on weapon modification to work. Will work with that. Wont waste any more time and brain cells to fix the others :)

    Thx for the help .

    Posted in: Data
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    posted a message on (Solved) Behavior Stacking

    @HerpinDerpinson: Go

    I did what you said at point 2. But it seems the behavior is added in an instant and doesn't apply based on the hits it takes. In other words, right now I have max stack count 5 . and response damage -2 , So after 5 attacks , the unit should receive 10 less damage. But right now it stars already at full stacks , so from start it receive 10 less damage .

    Posted in: Data
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    posted a message on Triggering player - Picked Player

    Well... I guess I will just have to double those triggers and use picked player... Sucks but don't seem other way to make it work.

    Thx anyway .

    Posted in: Triggers
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    posted a message on (Solved) Behavior Stacking

    Well.. I tried many different things.

    I set the effect to the weapon, but if I add modifications on the behavior that will subtract dmg/armor from the attacked unit. It wont give the attacking unit that bonus .

    Then I thought to use that to my advantage and make that stackable but I realize that wont go well because if 1 swordsman attack the target 5 times , it will stack 5 times, which is fine, but if 2 units attack the same target it will double the stack and that sucks...

    Than I tried to make a behavior with an effect to add armor using damage response, so when the unit is attacked , it should gain armor. With this I had no luck because cant seem to make it work at all.

    Oh man... I think a terrorist is more friendly than this SC2 map editor :(

    Posted in: Data
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    posted a message on (Solved) Behavior Stacking

    Hello,

    I cant seem to make this work, I have been trying this for hours.
    I want for the behavior to add + 10% dmg and +10% attack speed each time the unit attacks. The maximum stack should be 5 and it should reset after 10 seconds.

    Posted in: Data
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    posted a message on (Solved) Attacking while moving - Phoenix style

    @Kueken531: Go

    Hehe, I added Unit Birth -> set Opacity to my phoenix actor events , than removed opacity from inherited properties of my attached actor. Now it works like a charm :)

    It took a while , didn't thought this will work, almost gave up. Thank you for your help .

    Posted in: Data
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    posted a message on (Solved) Attacking while moving - Phoenix style

    I have managed to do something weird but seems to work. It could use some improvements but I am so bad at editing :)

    So what I did is just create an actor and made a copy of the model of the phoenix . I changed the size of the model , made it very small, then use the events from the phoenix and added unit birth -> attach model offset, in there I add the actor I made, the copy of the model and set it . So now I go in the copied model that I attached and just change the model.m3 to what unit I want and the size of it.

    The problem is the hit selection. If I make the original unit too small It is hard to select it. There is probably somewhere to edit to increase the hit/click selection to make it bigger. Too tired to find it out where right now ... Maybe there is a way to make it invisible and don't need all this ...

    I will attach photo, maybe they make more sense than my words . http://postimg.org/image/pkzth1g4j/

    Posted in: Data
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    posted a message on Triggering player - Picked Player

    @TheAlmaity: Go

    Quote:

    Go back to your previous trigger. Replace the "Run Trigger "TEST"" action with the action definition you created.

    Hello Doctor :)

    How do I call for the action definition ?

    http://postimg.org/image/kshbwsizr/

    EDIT: Never mind , I found it in general .

    But this trigger that it is in right now is just a timer running out ...

    Posted in: Triggers
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