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    posted a message on change pitch of sounds running in loops

    Nice ima try that, didnt find it. thanks

    Posted in: Triggers
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    posted a message on change pitch of sounds running in loops

    can i create a sound actor and send an actor message to do this? if yes, wich one is the actor message i need?

    Posted in: Triggers
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    posted a message on Order a Unit to use an Ability

    Wow thanks thats really kind =) the second one is what i was looking for, even tho the first solution would work too as the ability is not targeted. But I have it working already, so I wont change things anymore if not necessary.

    I recognized that trigger performance for key events is sufficient. I just add a behavior to the triggering players unit (theres only per player) that creates a persitent and launches a missile straight forward.

    Problem i stated above (missile going into random directions) was because i set an offset in the launch missile effect. i removed it and set an offset in the Create Persistent effect instead, with initial Offset being the range of the projectile.

    Posted in: Triggers
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    posted a message on Order a Unit to use an Ability

    Ok i got a workaround, im adding a behaviour to my unit when a determined key is pressed, behavior has a launch missile effect.

    Now im facing some troubles with missiles flying into random directions :\

    Posted in: Triggers
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    posted a message on Order a Unit to use an Ability

    I used dialogs before ;) but this is not what i need.

    I dont need an event that runs the trigger, i need a way to tell a unit to use an ability within a running trigger ;) im looking for an action

    Posted in: Triggers
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    posted a message on Order a Unit to use an Ability

    That would deliver the "event" for my trigger right?

    I do have an event for what i try to do but i dont know what actions to use to make the unit use the ability.

    Posted in: Triggers
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    posted a message on Order a Unit to use an Ability

    Hello!

    im trying to make a unit use an ability when you hit a certain key (trigger event key down).

    I have the Interface hidden, so i can not use the ability via hotkeys.

    Anyone who knows how to make the unit use the ability in a scenario like this?

    Posted in: Triggers
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    posted a message on change pitch of sounds running in loops

    hello!

    is there a way to change the pitch of a running sound with triggers? its needed to change the pitch of an engine sound.

    Posted in: Triggers
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    posted a message on And sometimes i feel fooled by the editor

    Dunno why, but turning works now.

    Quote from MasterWrath: Go

    @DemoniacMilk: Go Additionally, you may find this interesting/useful: http://www.sc2mapster.com/forums/general/general-chat/57205-star-karts/

    It's a WASD hellion setup that I made. It's a fair bit more complex and it's done in Galaxy. You're welcome to use it or just learn from it.

    Lol thats pretty much what i have done so far (but with triggers). Id guess your solution has a smaller delay?

    But i have never used Galaxy Script, so ill try and stick to my solution for now , thanks for help ;)

    Posted in: Triggers
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    posted a message on Have a slowly turning unit move in arcs

    If anyones reading this later: I did this with triggers now

    Posted in: Data
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    posted a message on And sometimes i feel fooled by the editor

    I dont know if this ever happened to you - or if its only me who is too dumb to do some calculations...

    im having a car you can drive with WASD keys. Everything works fine (accelerate, break, turn), camera is always looking forward ... but the car model doesnt turn. If i replace the formula used to calculate the turning rate of the car with a fixed value (5.0 in pic) the car model is turned correctly.

    Car is not turned correctly

    I had some similar issues before. Does anyone know what i might have done wrong?

    Posted in: Triggers
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    posted a message on Get Unit Current Speed

    pretty old topic, but imaybe relevenat for someone later on: the way described above returns the current maximum movement speed of the unit, even if your unit is still accelerating.

    Posted in: Triggers
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    posted a message on Have a slowly turning unit move in arcs

    hm ok thanks for reply!

    Turn speed doesnt help, it makes the unit turn slower but doesnt affect the movement, units slide sidewards then ... unfotunately i have no idea how to change this via triggers. Ill try to conact DeltaV (IBE creator) maybe he can help me.

    Posted in: Data
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    posted a message on Have a slowly turning unit move in arcs

    Hello!

    Im searching the forums and web for quite some now time but i cant find a solution.

    I have a hellion that i want to move like a real car would, so with things like a minimum turning radius, no side to side movement etc.

    I tried to adjust movement/turning speeds and accelerations as well as the lateral acceleration. What i got is a hellion, that does most of the turn instantly, then the rest of the turning is done slowly (as desired). Maybe there is an option (some arc option maybe?) that stops the unit from turning instantly? (found a "turn befove moving" flag but i dont want the unit to stop)

    Does anyone know how to do that? (e.g. Ice baneling escape has something similar with the banelings moving in arcs with no instant turns)

    Posted in: Data
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    posted a message on Map Night Revived! (EU-NA)

    Have a nice Crhistmas time everyone! Will there be a map night on Fr, 27th?

    Posted in: General Chat
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