• 0

    posted a message on Model of "Kaldir Snow Powdered"

    Hey mapsters. My goal is to have a unit that looks like snow, so I can add behaviors to it and let it patrol. The unit is going to walk over grass and it should seem like snow is covering the area. So what I need is a model of "Kaldir Snow Powdered". It would be awesome if one of you guys could create such a model for me :)

    • NOTE* it is important that the snow moves if you move the unit.

    THATS ALL I WISH FOR CHRISTMAS :'(

    BDKPLayer

    Posted in: Requests
  • 0

    posted a message on Help - Add all Units of Player(x) to Unit Group

    Im only used to the wc3 editor.. so I dont know about this requirements ability stuff... Can you help me to get what I want? :)

    Posted in: Triggers
  • 0

    posted a message on Help - Add all Units of Player(x) to Unit Group

    Okay thanks to you I got this now :) thanks. Now I want that Units in Unit Group heroes Die when they are in range of a unit of unit group killers. This is what I came up with:

    Event Unit - (Unit 1 from Heroes) Enters (Region((Postition of (Unit 1 form Killers)), 1,0))

    Actions Unit - Kill (Unit 1 From Heroes)

    I guess its not working because its always Unit 1. What does it mean? I want it to be any unit..

    Posted in: Triggers
  • 0

    posted a message on Help - Add all Units of Player(x) to Unit Group

    Hey Mapsters, I want to add all units of a player to one unit group how do I do that? My ultimate goal is a trigger that kills any unit that comes in range x with a unit of this "unit group". I think this is easy for you guys but I seem to be blind..

    Thanks in advance, BDKPlayer

    Posted in: Triggers
  • 0

    posted a message on [data]Moving from wc3 editor to sc2 editor (part 4- upgrades!!)

    The research ability Now, go to the buttons tab and make a button real quick. Name it uberness upgrade. If you read my other tutorial on abilities you should know how to do this. Just set the tooltip to whatever you want and the icon to whatever you want. Now go to the ability tab.

    1) add a new ability, name it research set 2, suggest, set the type to research ( duh =] )

    2) Go to info+. click research01. Set the default button to uberness.

    Step 2 aint work for me. I can only choose research 01 - 30 there and clicking them wont make any diffrence

    Posted in: Tutorials
  • 0

    posted a message on [Data] Accumulative and Multiple Upgrade with Queue

    o into the Data Source: Requirement

    Make a new Requirement with a similiar name to your upgrade.

    Make a "And" requirement Node.

    Put TWO "Equal" requirements under the "And" Node

    Under "both" Equal Node, put two more nodes.

    Under "both" Equal Node, make one node a Constant with a value of 0.

    Under "both" Equal Node, make one node a CountUpgrade.

    Make One CountUpgrade with an State of "Queue", and the other "In Progress"

    ____________

    That step is poorly explained. Ive never set up an requiremnt at all.. how to?

    Posted in: Tutorials
  • 0

    posted a message on [Data] Tutorial: Multi-Level Upgrades Explained

    It took me hours to find the Folder for Zerg Carapace lvl3. Now I can set it to add, but the editor wont let me change the value.. whats wrong?

    Posted in: Tutorials
  • To post a comment, please or register a new account.