CurseForge Register Sign In

SC2Mapster

  • Projects
    • Assets
    • Maps
  • Forums
  • Dashboard
  • Paste
  • Wiki
  • Feedback
Desktop View
  • Home
  • Member List
  • _ForgeUser10258188's Profile
  • Send Private Message
  • View _ForgeUser10258188's Profile
  • _ForgeUser10258188
  • Registered User
  • Member for 10 years, 1 month, and 15 days
    Last active Mon, Mar, 7 2016 06:27:19
  • 0 Followers
  • 533 Total Posts
  • 0 Thanks
  • Posts
  • Threads
  • Reputation
  • Projects
  • Forum Posts
  • Prev
  • 1
  • …
  • 3
  • 4
  • 5
  • 6
  • 7
  • …
  • 35
  • Next
  • View _ForgeUser10258188's Profile

    0

    Dec 19, 2013
    _ForgeUser10258188 posted a message on Region Name

    How do you get the Region Name of a Certain Region once a Unit Enters that Region?

    Data Table doesnt work for me because it collides with a data table (string type and not the region type havent tried meddling with it yet either so if anybody could suggest me something, be happy to help in return anyways)

    Posted in: Triggers
  • View _ForgeUser10258188's Profile

    0

    Dec 19, 2013
    _ForgeUser10258188 posted a message on Not On Minimap Flag

    How do you hide a certain unit from the Minimap?

    Posted in: Data
  • View _ForgeUser10258188's Profile

    0

    Dec 19, 2013
    _ForgeUser10258188 posted a message on Is it Possible to cut a small portion of a Region?

    Nice

    Posted in: Triggers
  • View _ForgeUser10258188's Profile

    0

    Dec 19, 2013
    _ForgeUser10258188 posted a message on Is it Possible to cut a small portion of a Region?

    As the title says' Is it possible to cut a small portion of a huge region in the entire screen then put a different Region within the small portion?

    Posted in: Triggers
  • View _ForgeUser10258188's Profile

    0

    Dec 19, 2013
    _ForgeUser10258188 posted a message on Custom Scripts

    Alright where can I find that? :D

    Posted in: Triggers
  • View _ForgeUser10258188's Profile

    0

    Dec 19, 2013
    _ForgeUser10258188 posted a message on Custom Scripts

    @SoulTaker916: Go

    yea.

    and what Trigger is it btw? :)

    Posted in: Triggers
  • View _ForgeUser10258188's Profile

    0

    Dec 18, 2013
    _ForgeUser10258188 posted a message on Custom Scripts

    @Mille25: Go

    Whats causing it then? They said its more flexible to use GUI Scripting rather than normal trigger coding.

    Posted in: Triggers
  • View _ForgeUser10258188's Profile

    0

    Dec 18, 2013
    _ForgeUser10258188 posted a message on Custom Scripts

    @Mille25: Go

    So that the game wont lag.

    @SoulTaker916: Go

    IF ever id use a Number of Players in Player Group, What would the Script look like, is it still IntegerVar < 5 ? (5 Players)

    Posted in: Triggers
  • View _ForgeUser10258188's Profile

    0

    Dec 18, 2013
    _ForgeUser10258188 posted a message on Custom Scripts

    @SoulTaker916: Go

    Alright thanks, With an Incrementing of +1 ^^

    Posted in: Triggers
  • View _ForgeUser10258188's Profile

    0

    Dec 18, 2013
    _ForgeUser10258188 posted a message on Custom Scripts

    Huge thanks mate, Been working around with Custom Scripts lately and bump upon this problem. Thanks.

    btw whats with the Integer IsGreaterThan5 was it Integer 1-5 (Sorry Noobie here)

    Posted in: Triggers
  • View _ForgeUser10258188's Profile

    0

    Dec 17, 2013
    _ForgeUser10258188 posted a message on Custom Scripts

    Whats the Custom Script for For Each Integer?

    Posted in: Triggers
  • View _ForgeUser10258188's Profile

    0

    Dec 17, 2013
    _ForgeUser10258188 posted a message on BladeStorm Ability

    How do you create a Blade Storm Ability like the same as Overdrive from SotIS? which moves the Hero towards a Destination Effect to Target(Idk this part and for some reason my Issue Order isnt working) then applies a Buff towards every target within its Radius.?

    If somebody could fairly explain me through a Map, Alotsa thanks :)

    Posted in: Data
  • View _ForgeUser10258188's Profile

    0

    Dec 13, 2013
    _ForgeUser10258188 posted a message on Cooldown ability on all units when activate.

    @DrSuperEvil: Go

    Its still unsolved until now(or atleast in my side I think), But rate multiplier lowers the cooldown time instead of modifying it. :)

    Posted in: Data
  • View _ForgeUser10258188's Profile

    0

    Dec 13, 2013
    _ForgeUser10258188 posted a message on Wanna Experience Diablo on Starcraft?

    @Doubleclick123: Go

    lol' but the Cusp of Fig resembles any Yggdrasil-like berry which is also an Orb-like from Assassins Creed, the Apple of Eden.' Which can restore barren wastelands into Shires or Garden' I lack Modelling experience thats why Ive been using basic models for now. (Looking for an Animator either)

    the lore is based on a Desolated Planet called the Shire, wherein 2 factions have been struggling to fight over it for aeons, Where only the victors can activate a portal to the spawning of the Fruit.

    thanks for the reply ^^

    Posted in: Team Recruitment
  • View _ForgeUser10258188's Profile

    0

    Dec 13, 2013
    _ForgeUser10258188 posted a message on Cooldown ability on all units when activate.

    @KingRadical: Go

    Rate Multiplier Array = Cooldown set to 2 or better.

    Posted in: Data
  • To post a comment, please login or register a new account.
  • Prev
  • 1
  • …
  • 3
  • 4
  • 5
  • 6
  • 7
  • …
  • 35
  • Next
  • Creators
    • Build an App
    • Publish a mod
    • Why Overwolf
    • App documentation
    • Mod documentation
    • Creator services
    • Apply for funding
  • Gamers
    • Discover Mods
    • Discover Apps
    • Gameplay First
    • Download Overwolf
    • Suggest a feature
  • Company
    • About us
    • Our story
    • Careers
    • Blog
    • Brand Guidelines
  • Work With Us
    • Partners
    • Advertisers
    • Influencers
    • Game Developers
  • Support & Privacy
    • Help Center
    • Supported Games
    • Terms of service
    • Privacy Policy
    • Overwolf Alphas
    • Licenses
Overwolf 2021