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    posted a message on Looking for a UI Specialist for a Diablo 3-like Mod

    Recently I just bought SC2, and is now craving for XML Coding' I'm currently in need of a UI Specialist to guide me through(someone who had experience Modding or not), I'm 14 years old this Christmas btw and first learned C+ through WahackPokemon rom modding.

    Ive just started SC2 back when I downloaded a Ripped Version of it from the Internet which is Original and Cracked. Probably SkidRows files. :)

    So uhh' I'm hiring Specialists to guide me with these features as Follows.

    Rearranging the Item Class Containers into 3by3 Setup.

    Portrait on the Left Side, with Minimap without a Minimap Stub on the Right Side.

    Skill Bar (Action Bar) Command Panel Made.

    Health Bar with a Player Name.

    Chat Bar on the Right Side instead of Center Portion.

    Hero Panel from Right to Top Left

    Posted in: Team Recruitment
  • 0

    posted a message on Custom Scripts

    No I meant Running a Custom Script from another Custom Script' Sorry no offense.

    Posted in: Triggers
  • 0

    posted a message on Custom Scripts

    @MasterWrath: Go

    Activating a certain Custom Script within a Custom Script

    Posted in: Triggers
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    posted a message on Custom Scripts

    @MasterWrath: Go

    What I did so far, My Original map gave me a Syntax Error.

    Posted in: Triggers
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    posted a message on Libraries?

    SC2Layout SC2Library SC2Map :)

    Hope this helps

    Posted in: Miscellaneous Development
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    posted a message on Region Name

    @MasterWrath: Go

    Uh, Where can I find that?

    Posted in: Triggers
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    posted a message on Custom Scripts

    @MasterWrath: Go

    void DualKill() This is where the Action starts somehow in my part it saves (Kinda newbie here, 13 years of age and going for 14 this christmas)

    {

    gv_spreeSounds.lv_dualKillLag[libNtve_gf_KillingPlayer()] = true;

    UIDisplayMessage(PlayerGroupActive(), c_messageAreaError,

    TextWithColor((TextWithColor(PlayerName(libNtve_gf_KillingPlayer()),

    libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(libNtve_gf_KillingPlayer(), false))) +

    gv_spreeSounds.lv_streakHeaders[1]), Color(100.00, 100.00, 100.00)));

    SoundPlay(gv_spreeSounds.lv_dualKill, PlayerGroupActive(), 100.0, 0.0);

    gv_spreeSounds.lv_dualKillLag[libNtve_gf_KillingPlayer()] = false;

    Wait(7.0, c_timeGame);

    gv_spreeSounds.lv_killStreaks[libNtve_gf_KillingPlayer()] = 0;

    }

    Posted in: Triggers
  • 0

    posted a message on Custom Scripts

    Somehow it gives me an Error while calling out the Script, Is there any other way around that?

    Posted in: Triggers
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    posted a message on Region Name

    @Nurdguy: Go

    Its for my RPG, btw where did you learn, Or got those Scripts? :)

    Posted in: Triggers
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    posted a message on Region Name

    Heres what I did. You can grab ability assets if you want. Blind , Toss and Stuffs.

    Posted in: Triggers
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    posted a message on NetherStrike Model
    Embed Removed: https://www.youtube.com/v/oySUt1AOFCU?fs=1

    Kinda the same as Yamato Model I think, But I know there are still swirling missile fx out there, Its just that I have no clue what they're named of.

    Posted in: Data
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    posted a message on Custom Scripts

    @DeltaV: Go

    A question though whats the Custom Script to Run Another Custom Script, Since Trigger; is like a Variable.... for me I checked SotIS btw.

    Posted in: Triggers
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    posted a message on Region Name

    @SoulTaker916: Go

    and what Conversion Function would that be? (Just woke up)

    Posted in: Triggers
  • 0

    posted a message on NetherStrike Model

    Whats a Good Model to use for a Netherstrike Ability? like Nethertoxin from Viper of Dota 1?

    Posted in: Data
  • 0

    posted a message on Not On Minimap Flag

    Thanks :)

    Posted in: Data
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