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  • _ForgeUser10258188
  • Registered User
  • Member for 10 years, 1 month, and 15 days
    Last active Mon, Mar, 7 2016 06:27:19
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  • 533 Total Posts
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    Dec 27, 2013
    _ForgeUser10258188 posted a message on Is it possible to create an ability where a unit shoots a wave of energy in front of him?

    @ZionSC2: Go

    Persistent Effect would be your best bet :)

    Posted in: Data
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    Dec 27, 2013
    _ForgeUser10258188 posted a message on UI Info Panel

    @MasterWrath: Go

    Btw how do you hook up the Attribute without dismembering one of the Attributes, my Agility Attribute disappears forehand after the UI initiation. :)

    Also tried UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneHero/Attribute1 but still messes things up' (no icons)

    Posted in: UI Development
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    Dec 25, 2013
    _ForgeUser10258188 posted a message on Merry Christmas, guys :D

    Merry Christmas :)

    Posted in: Off-Topic
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    Dec 25, 2013
    _ForgeUser10258188 posted a message on Weapon Loot

    How do you create a Weapon that Generates random Items on Fatal Death data driven? Any suggestions' Ive lost touch of a Thread similar to this, Probably an asset or what, But they updated the site so I lost grasp of it.

    So can somebody help me? Id be happy to release it as an Asset in regards to the help.

    Posted in: Data
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    Dec 24, 2013
    _ForgeUser10258188 posted a message on UI Info Panel

    @JacktheArcher: Go

    Merry Christmas either :)

    Posted in: UI Development
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    Dec 24, 2013
    _ForgeUser10258188 posted a message on Creating a weapon-switch ability without triggers

    @ItemsGuy: Go

    Apply Behavior mate then make a Buff , Then in that Buff' Behavior Modification :)

    for the Remove Behavior part, In the Switch Effect make sure its "Fall Through" then back in the remove behavior, Set your desired to be removed Behavior through the Remove behavior partition :)

    Posted in: Data
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    Dec 24, 2013
    _ForgeUser10258188 posted a message on Creating a weapon-switch ability without triggers

    Use a Switch Effect then in the Behavior Modification apply a Weapon of your Choice, While in the Switch Effect.

    Create a Remove Behavior Fall Through

    Posted in: Data
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    Dec 24, 2013
    _ForgeUser10258188 posted a message on Merry Christmas avatars

    @Deadzergling: Go

    You mean hatted?

    Posted in: Off-Topic
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    Dec 24, 2013
    _ForgeUser10258188 posted a message on UI Info Panel

    @MasterWrath: Go

    Thanks :D Happy Thanksgiving btw mate ^ ^

    Posted in: UI Development
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    Dec 24, 2013
    _ForgeUser10258188 posted a message on UI Info Panel

    @MasterWrath: Go

    After the Hookup' What should the name be(Where do I start), and what should I do next?

    Posted in: UI Development
  • View _ForgeUser10258188's Profile

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    Dec 24, 2013
    _ForgeUser10258188 posted a message on Command Panel UI Border

    @UITimerWindowBackground, How do you apply this texture to a Scripted 1x10 Command Panel?

    Posted in: UI Development
  • View _ForgeUser10258188's Profile

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    Dec 24, 2013
    _ForgeUser10258188 posted a message on UI Info Panel

    How do you scrabble the rest of its functions, Like Experience bar is on the Left along with the Portrait and its Stub, Hero Icon on the right along with Minimap and Attributes below the Experience Bar?

    Kinda Noobie here :) Sorry.

    Posted in: UI Development
  • View _ForgeUser10258188's Profile

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    Dec 23, 2013
    _ForgeUser10258188 posted a message on Model of "Kaldir Snow Powdered"

    Try Archon Merge :)

    It has a Wheel O' Wisp attributes with it :)

    Posted in: Requests
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    Dec 23, 2013
    _ForgeUser10258188 posted a message on How to change the creep-colour on the minimap?

    @TheUltragon: Go

    Also have the same problem but cant find a way to Overwrite it :)

    Posted in: Data
  • View _ForgeUser10258188's Profile

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    Dec 22, 2013
    _ForgeUser10258188 posted a message on NetherStrike Model

    @DrSuperEvil: Go

    Its a Missile FX :)

    Posted in: Data
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