Recently I just bought SC2, and is now craving for XML Coding' I'm currently in need of a UI Specialist to guide me through(someone who had experience Modding or not), I'm 14 years old this Christmas btw and first learned C+ through WahackPokemon rom modding.
Ive just started SC2 back when I downloaded a Ripped Version of it from the Internet which is Original and Cracked. Probably SkidRows files. :)
So uhh' I'm hiring Specialists to guide me with these features as Follows.
Rearranging the Item Class Containers into 3by3 Setup.
Portrait on the Left Side, with Minimap without a Minimap Stub on the Right Side.
Skill Bar (Action Bar) Command Panel Made.
Health Bar with a Player Name.
Chat Bar on the Right Side instead of Center Portion.
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Recently I just bought SC2, and is now craving for XML Coding' I'm currently in need of a UI Specialist to guide me through(someone who had experience Modding or not), I'm 14 years old this Christmas btw and first learned C+ through WahackPokemon rom modding.
Ive just started SC2 back when I downloaded a Ripped Version of it from the Internet which is Original and Cracked. Probably SkidRows files. :)
So uhh' I'm hiring Specialists to guide me with these features as Follows.
Rearranging the Item Class Containers into 3by3 Setup.
Portrait on the Left Side, with Minimap without a Minimap Stub on the Right Side.
Skill Bar (Action Bar) Command Panel Made.
Health Bar with a Player Name.
Chat Bar on the Right Side instead of Center Portion.
Hero Panel from Right to Top Left
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No I meant Running a Custom Script from another Custom Script' Sorry no offense.
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@MasterWrath: Go
Activating a certain Custom Script within a Custom Script
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@MasterWrath: Go
What I did so far, My Original map gave me a Syntax Error.
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SC2Layout SC2Library SC2Map :)
Hope this helps
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@MasterWrath: Go
Uh, Where can I find that?
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@MasterWrath: Go
void DualKill() This is where the Action starts somehow in my part it saves (Kinda newbie here, 13 years of age and going for 14 this christmas)
{
gv_spreeSounds.lv_dualKillLag[libNtve_gf_KillingPlayer()] = true;
UIDisplayMessage(PlayerGroupActive(), c_messageAreaError,
TextWithColor((TextWithColor(PlayerName(libNtve_gf_KillingPlayer()),
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(libNtve_gf_KillingPlayer(), false))) +
gv_spreeSounds.lv_streakHeaders[1]), Color(100.00, 100.00, 100.00)));
SoundPlay(gv_spreeSounds.lv_dualKill, PlayerGroupActive(), 100.0, 0.0);
gv_spreeSounds.lv_dualKillLag[libNtve_gf_KillingPlayer()] = false;
Wait(7.0, c_timeGame);
gv_spreeSounds.lv_killStreaks[libNtve_gf_KillingPlayer()] = 0;
}
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Somehow it gives me an Error while calling out the Script, Is there any other way around that?
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@Nurdguy: Go
Its for my RPG, btw where did you learn, Or got those Scripts? :)
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Heres what I did. You can grab ability assets if you want. Blind , Toss and Stuffs.
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Kinda the same as Yamato Model I think, But I know there are still swirling missile fx out there, Its just that I have no clue what they're named of.
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@DeltaV: Go
A question though whats the Custom Script to Run Another Custom Script, Since Trigger; is like a Variable.... for me I checked SotIS btw.
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@SoulTaker916: Go
and what Conversion Function would that be? (Just woke up)
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Whats a Good Model to use for a Netherstrike Ability? like Nethertoxin from Viper of Dota 1?
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Thanks :)