There was a thread, regarding about your issue, and it also includes AI Casting Abilities and Moving it where ever your Existing Hero goes, Its just that I forgot where and what to look for regarding about it.
First use Morph, 2nd create a Unit, and name it Alter Model or whatever you wanna call it, Suggested? Name it the same as your unit but different ID :) Goodluck.
Its fairly possible, You just need the right amount of XML Skills to do that override though. (Well I guess imo but if you could theorize then maybe you could achieve such accomplishment)
I'm currently in hiring of UI Specialists right now to help me with a Mod, Havent studied XML so its my first time wtbh. Anyways' Ive searched around with LifeLabels and stuff but cant seem to insert a Dialog Border for it nor should there be a Background. So uhh' If anybody out there is willing to lend their knowledge to me id be happy to release it as my first asset. HoN/Dota-Style for Community Use.
Recently I just found out how to move the Hero Icon Panel but , the question is how do you align the Ally's Hero Panel to your side, Like <VisibleToAlly="true"> kind of stuff ...
Yo guys from Mapster, What do you think of my newly renewed UI? the Layout files are separated so Im thinking why not try uh lets just say Transparent Background. :)
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battlenet://starcraft/map/1/225805 Is now up for compliments and beta tests.
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@joey101d: Go
Okay. How about 2 trigger sections?
UnitEntersMap.
Add Unit to UnitGroupVariable.
Then the Second Trigger Section as explained in Reuls previous post.
PS (Trial and Error :) Simply experiment)
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@LiberatorSc2: Go
There was a thread, regarding about your issue, and it also includes AI Casting Abilities and Moving it where ever your Existing Hero goes, Its just that I forgot where and what to look for regarding about it.
Anyways, goodluck searching it, PS Mugen Row. :)
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@Venrez: Go
First use Morph, 2nd create a Unit, and name it Alter Model or whatever you wanna call it, Suggested? Name it the same as your unit but different ID :) Goodluck.
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I'm Interested but my bet would be to use Unity3D instead of Galaxy+
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@Nurdguy: Go
Its fairly possible, You just need the right amount of XML Skills to do that override though. (Well I guess imo but if you could theorize then maybe you could achieve such accomplishment)
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I'm currently in hiring of UI Specialists right now to help me with a Mod, Havent studied XML so its my first time wtbh. Anyways' Ive searched around with LifeLabels and stuff but cant seem to insert a Dialog Border for it nor should there be a Background. So uhh' If anybody out there is willing to lend their knowledge to me id be happy to release it as my first asset. HoN/Dota-Style for Community Use.
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idk if this is possible yet, but is there a way to simply just move the UI of the Unit Kill Rank?
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@SoulTaker916: Go
yea most probably more like that.
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Recently I just found out how to move the Hero Icon Panel but , the question is how do you align the Ally's Hero Panel to your side, Like <VisibleToAlly="true"> kind of stuff ...
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Edited the Layout earlier this morning, Its still a wip so its not yet done.. I also set the Dialog Background to be Hidden for the Leaderboard.
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Yo guys from Mapster, What do you think of my newly renewed UI? the Layout files are separated so Im thinking why not try uh lets just say Transparent Background. :)
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@MasterWrath: Go
Tried that, The unit still Collides with Destructibles.
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@DeltaCadimus: Go
I can :)
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@TyaStarcraft: Go
Where can I find that?